Recent Topics

Ads

Order VS. Chaos Balance

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
BardSmyth
Posts: 8

Re: Order VS. Chaos Balance

Post#21 » Sun Nov 20, 2022 8:02 pm

You can tell by the quality of posts in this thread that both the game and community is a bit of a joke to be honest with you mate. Just play what class you want, find a group of people you enjoy playing with and you can't go too wrong.
Anja - WP RR83
Doktuer - DoK RR78

Ads
User avatar
Sinisterror
Posts: 1127

Re: Order VS. Chaos Balance

Post#22 » Sun Nov 20, 2022 8:10 pm

Detangler wrote: Sun Nov 20, 2022 5:20 pm Outside of a few minor things, balance is pretty good overall. Even then, it's not hugely imbalanced and the more organized side generally wins. Remove GtdC initial pull, drop Rampage to 50% block/parry bypass and add a small ape damage component, give SW another melee aoe ability with a cooldown attached, and bring back 100%heals on kisses/bullet procs, and game is good.
I would add reduced aoe cap back to original 9 instead of 24 and bringing back AE HD for dps zealots/rp's (if shields get removed then 2hwp/dw dok as well) and ofc ORIGINAL GCD of 1.15s back. It was 1.15s-1.5s in Live AoR as well, just worked differently. you had to time skill right to get 1.15s GCD but no AP Regen. If you try to use skill too early/late it locked skills for the full 1.5s gcd. RoR has taken alot of small things that add up to too much lost imo.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

User avatar
Detangler
Posts: 1030

Re: Order VS. Chaos Balance

Post#23 » Sun Nov 20, 2022 8:21 pm

Sinisterror wrote: Sun Nov 20, 2022 8:10 pm
Detangler wrote: Sun Nov 20, 2022 5:20 pm Outside of a few minor things, balance is pretty good overall. Even then, it's not hugely imbalanced and the more organized side generally wins. Remove GtdC initial pull, drop Rampage to 50% block/parry bypass and add a small ape damage component, give SW another melee aoe ability with a cooldown attached, and bring back 100%heals on kisses/bullet procs, and game is good.
I would add reduced aoe cap back to original 9 instead of 24 and bringing back AE HD for dps zealots/rp's (if shields get removed then 2hwp/dw dok as well) and ofc ORIGINAL GCD of 1.15s back. It was 1.15s-1.5s in Live AoR as well, just worked differently. you had to time skill right to get 1.15s GCD but no AP Regen. If you try to use skill too early/late it locked skills for the full 1.5s gcd. RoR has taken alot of small things that add up to too much lost imo.
All those affect both sides equally. I was just addressing balance between the sides.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

User avatar
tazdingo
Posts: 1259

Re: Order VS. Chaos Balance

Post#24 » Tue Nov 22, 2022 7:05 pm

order is currently plagued by 13k heal 8 dmg shield wps, it's awful. idk where they all came from at once

User avatar
oaliaen
Posts: 1217

Re: Order VS. Chaos Balance

Post#25 » Tue Nov 22, 2022 10:01 pm

Cyrylius wrote: Tue Nov 15, 2022 7:06 am Recent nerfs to slayer
Which One ?
Image

Who is online

Users browsing this forum: No registered users and 5 guests