Its only order hiding in keeps though. As the earlier posters say at the moment you find destro in the lakes roaming and half of order hiding somewhere whilst the other half get farmed as they are outnumbered. Hiding in a keep is stealing aao from your realm mates who want to fight.nailinthehead wrote: ↑Sat Aug 19, 2023 8:34 amGeez, reading seems to be a difficult skill these days. Read again through that once sentence that I wrote and try to find a word "ORDER" there.bahellen24 wrote: ↑Sat Aug 19, 2023 7:30 am What about giving bags to order for just sitting in the keep?:D
Leaving keeps with low % door
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Re: Leaving keeps with low % door
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Re: Leaving keeps with low % door
If all of order actually fought then maybe it would be more balanced. If half the realm just want to afk in a keep then those that try to fight are always going to have a hard time.Aethilmar wrote: ↑Sat Aug 19, 2023 3:43 pmAnd super-blobbing to run down small groups and not pushing for a zone cap when your side clearly has the advantage (60% or more AAO) is super healthy for the game as well.Garamore wrote: ↑Sat Aug 19, 2023 3:35 pm Should be a bannable offense to tell people in region chat to leave the zone to prevent giving rps. Same as telling people to turtle up in the keep or not pushing in a keep push. Door should be locked until a ram is spawned. As soon as the ability patch lands lets hope they do something to make this behaviour unrewarding. It is killing the game. This is an RvR game that needs fights to make it fun and by denying them its making the game dull and people are leaving.
Pot, kettle, black.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer
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Re: Leaving keeps with low % door
@OP the devs made a choice to define a "serious" siege as knocking down the outer door. If you go to the other extreme of just any door damage signifies a siege then it creates an easily exploitable defense system so the door damage needs to be significant for some definition of "significant".
Further, if sides were serious about capping zones and not just farming kills, the ability to lower a door to almost nothing then pull off increases strategic options for zone switching. The core problem is that fewer and fewer guilds care about zone caps anymore for a variety of reasons (campaign doesn't do anything for city, already max gear so crests mean nothing, lols). Thus that same option is now used for trolling instead of pushing.
As always, the core problem is the rewards/purpose of taking a zone is not as compelling as "farming" for those leading the sides. Game needs new carrots. Until that happens, this strategic option will continue to be used for griefing instead of "winning".
Further, if sides were serious about capping zones and not just farming kills, the ability to lower a door to almost nothing then pull off increases strategic options for zone switching. The core problem is that fewer and fewer guilds care about zone caps anymore for a variety of reasons (campaign doesn't do anything for city, already max gear so crests mean nothing, lols). Thus that same option is now used for trolling instead of pushing.
As always, the core problem is the rewards/purpose of taking a zone is not as compelling as "farming" for those leading the sides. Game needs new carrots. Until that happens, this strategic option will continue to be used for griefing instead of "winning".
Re: Leaving keeps with low % door
There is no reason at all to care about zone caps - scheduled cities saw to that. And orders quiet time pve train to cap forts means none of destro care about the whining.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer
Warband leader for Hand of Blood
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- Paxsanarion
- Posts: 390
Re: Leaving keeps with low % door
Destruction warband composition favors open field fighting
Order warband composition favors funnels
It will be this way until meta for both sides is given a good shake up, when unpredictability with more varied and effective warband compositions are available. In my humble opinion.
Reduced pug / casual population and population overall has distilled the fighting to each side wanting to play to its strength…..that’s all it is as far as I can see.
When population on a given day approaches 800 or more you have much more fluid battles of various types in more places. And more fun….
Order warband composition favors funnels
It will be this way until meta for both sides is given a good shake up, when unpredictability with more varied and effective warband compositions are available. In my humble opinion.
Reduced pug / casual population and population overall has distilled the fighting to each side wanting to play to its strength…..that’s all it is as far as I can see.
When population on a given day approaches 800 or more you have much more fluid battles of various types in more places. And more fun….
Re: Leaving keeps with low % door
how you want def keep reward when your door isnt open ?? I don't understand all your lines you wrote ! Order making no purpose on RvR you always playing at your warcamp or you waiting inside keep as long destruction arent deploying a ram . When you deploy a ram all of order are tending to move and giving to us something to do to fight so yeah this strategy is excellent doing fake ram fake keep to let order come in zone! Best exemple was tonight on Caledor / Thunder Mountain fight. You got brained by 2 keep siege in same time tonight and we won both + a fort. A big finish ! And also you r rewarded whit a bag is you contribute enough on the defense of your zone. So i really don't understand your topic sorry.lumpi33 wrote: ↑Sat Aug 19, 2023 11:56 am Im really surprised that there is so much hate for my suggestion.
How is it a bad thing to reward people after successfully defending a keep?
People ignoring zones is non sense. They are being pushed out of the zone by roaming warbands. As soon they see a chance to get kills or rewards like in keep fights they will go there. The only reason they are doing this is because they got killed over and over again in the open field and then wait for the attack to happen in a frustrated waiting mode. Why that is has often been said and is another issue.
Having AAO gone after the siege started is a good thing. People on the underdog, defending side realize that there might be some gains there and go for it. It supports the balancing out of the population. Without that the dominating side would just stomp one keep after another.
After a successful defense they usually have the moral boost and momentum to push out, fight in the open and maybe start their own keep attack. That's how it always has been and it is good when the dominating side shifts from time to time.
Leaving a keep with the door almost open is not preceived as tactical, only as big middle finger and abusing game play to prevent any ticks and rewards. They failed with their siege attempt and the defenders succeeded. Period.
Rewarding people for participating and successfully accomplish something is never a bad thing. Stop this punishing, no reward attitude.
They should put more taverns and towers in like in High Pass or BFB. Whenever people can go somewhere and have some kind of protecting then a lot of fighting and action is happening around these objects. HP is one of the best zones with the tavern, tower, walls and tunnels. In zones like DW or praag people are getting pushed out of the zone or into keeps without that objects. That's when they sit in keeps or warcamps when they can't compete in the open.
So, beside the def rewards, we need more taverns and of course more beer![]()
Re: Leaving keeps with low % door
I would say that the meaningless campaign and the general RvR system compel people to play in a certain way. Before reaching rank 2 keeps, there is some movement in the zone, including carrying boxes and fighting over BOs, etc. However, as soon as a keep reaches rank 2, all activities in the zone become determined by rams, sieges, and zone locks. This is why Destruction players are reluctant to initiate sieges, while Order players prefer to wait for Destruction's move.Paxsanarion wrote: ↑Sat Aug 19, 2023 7:58 pm Destruction warband composition favors open field fighting
Order warband composition favors funnels
It will be this way until meta for both sides is given a good shake up, when unpredictability with more varied and effective warband compositions are available. In my humble opinion.
Reduced pug / casual population and population overall has distilled the fighting to each side wanting to play to its strength…..that’s all it is as far as I can see.
When population on a given day approaches 800 or more you have much more fluid battles of various types in more places. And more fun….
- Paxsanarion
- Posts: 390
Re: Leaving keeps with low % door
I agree........I would prefer the campaign to be more meaningful.Phantasm wrote: ↑Sat Aug 19, 2023 10:29 pmI would say that the meaningless campaign and the general RvR system compel people to play in a certain way. Before reaching rank 2 keeps, there is some movement in the zone, including carrying boxes and fighting over BOs, etc. However, as soon as a keep reaches rank 2, all activities in the zone become determined by rams, sieges, and zone locks. This is why Destruction players are reluctant to initiate sieges, while Order players prefer to wait for Destruction's move.Paxsanarion wrote: ↑Sat Aug 19, 2023 7:58 pm Destruction warband composition favors open field fighting
Order warband composition favors funnels
It will be this way until meta for both sides is given a good shake up, when unpredictability with more varied and effective warband compositions are available. In my humble opinion.
Reduced pug / casual population and population overall has distilled the fighting to each side wanting to play to its strength…..that’s all it is as far as I can see.
When population on a given day approaches 800 or more you have much more fluid battles of various types in more places. And more fun….
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Re: Leaving keeps with low % door
Maybe it would be better to take the bag roll away from the defence entirely
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer
Warband leader for Hand of Blood
https://www.twitch.tv/therealgaramore
Warband leader for Hand of Blood
https://www.twitch.tv/therealgaramore
- Paxsanarion
- Posts: 390
Re: Leaving keeps with low % door
Well, currently the only reason to defend a keep is for a bag roll or a chance to funnel and kill enemies. Since they have have no impact on triggering cities. Without a bag roll keeps would not be defended and would remove another reason to play and enjoy the actual game of playing faction against faction in a meaningful fun way. Being loyal to your realm, fighting against the odds and winning are all enjoyable to me.
Last edited by Paxsanarion on Sun Aug 20, 2023 5:36 am, edited 1 time in total.
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