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Current State Feedback from a veteran player post 2

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Zxul
Posts: 1890

Re: Current State Feedback from a veteran player post 2

Post#21 » Sat Dec 07, 2024 12:22 pm

Panzer80 wrote: Sat Dec 07, 2024 3:41 am The forum responses are typically very low grade in here. The posts are rarely better. You should have to have at least 3 years of activity on this server before being able to post imo. Thanks for making sense and point out how most of these people can't even make a counterpoint.
Tell you what. I have been active on live, and I have been active on this server since t1 was max. And I'm thinking that your suggestions are bad.

Specifically about healing, healing here isn't all that powerful- by itself. What makes it powerful is all the options for dmg mitigation which reduce incoming dmg before healing- detaunt, guard- which also stack with challenge, etc. Specifically your suggestion about healers is just you wanting "I win" button.

And yes, in case you ask, I been in a situations of say my magus vs a solo dps being chain healed but having no guard, and killed the dps just fine even without having a heal debuff. I also solo killed healers which don't use detaunts just fine, heals or not. It is when detaunt/guard come in, then the problem starts.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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jafh123
Posts: 228

Re: Current State Feedback from a veteran player post 2

Post#22 » Sat Dec 07, 2024 1:15 pm

Zxul wrote: Sat Dec 07, 2024 12:22 pm
Panzer80 wrote: Sat Dec 07, 2024 3:41 am The forum responses are typically very low grade in here. The posts are rarely better. You should have to have at least 3 years of activity on this server before being able to post imo. Thanks for making sense and point out how most of these people can't even make a counterpoint.
Tell you what. I have been active on live, and I have been active on this server since t1 was max. And I'm thinking that your suggestions are bad.

Specifically about healing, healing here isn't all that powerful- by itself. What makes it powerful is all the options for dmg mitigation which reduce incoming dmg before healing- detaunt, guard- which also stack with challenge, etc. Specifically your suggestion about healers is just you wanting "I win" button.

And yes, in case you ask, I been in a situations of say my magus vs a solo dps being chain healed but having no guard, and killed the dps just fine even without having a heal debuff. I also solo killed healers which don't use detaunts just fine, heals or not. It is when detaunt/guard come in, then the problem starts.
This. Detaunt and guard are super strong.

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Akalukz
Posts: 1809

Re: Current State Feedback from a veteran player post 2

Post#23 » Sat Dec 07, 2024 1:30 pm

the only thing that makes me go WTF is getting rid of bypass? That's broken? I think all aoe should be conal and not 360 and probably cost more AP for channels.

I agree single target punt should be available to all tanks, with Extra distance for core tactic similar to Chosen.
-= Agony =-

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Sinisterror
Posts: 1097

Re: Current State Feedback from a veteran player post 2

Post#24 » Sat Dec 07, 2024 4:17 pm

"Detaunts and Guard is super strong " Well laadidaa and they are the reason why this game pvp even works at all. Guard used to take 35% of the dmg not 50% So it has been stronger than its now and i mean if someone complained about guard or detaunt in live forums everyone would assume its a troll.

Everyone had Op abilities though as they should and there was so much more layers to the PvP and faster gameplay as well compared to RoR so its not a huge wonder if Heals or Guards feel super strong because there is 2 less instant skills to use in 10+seconds and this 1.5s gcd is obviously making All casting much stronger because from 8 skills to 6 in as little as 10+seconds it is obviously gonna have insane effect to the flow of the gameplay and the 24 ae cap means Stacking dps will always win.

We dont have 9 ae cap morale dmg bombing which was the only way to deal with the bigger force, you could wipe out 1/3 of warband with 6 man and kite that same Wb as well which is impossible atm.

And there is no 50% Aoe Heal debuffs and Crit dmg is like 30% less in average and 20-30% Crit as well. So there is no counter to anything because counters were deemed too strong and someone wanted to just spam 1 ability everyone to death and not use any strategy or tactics except more dps will always win
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Sinisterror
Posts: 1097

Re: Current State Feedback from a veteran player post 2

Post#25 » Sat Dec 07, 2024 4:17 pm

"Detaunts and Guard is super strong " Well laadidaa and they are the reason why this game pvp even works at all. Guard used to take 35% of the dmg not 50% So it has been stronger than its now and i mean if someone complained about guard or detaunt in live forums everyone would assume its a troll.

Everyone had Op abilities though as they should and there was so much more layers to the PvP and faster gameplay as well compared to RoR so its not a huge wonder if Heals or Guards feel super strong because there is 2 less instant skills to use in 10+seconds and this 1.5s gcd is obviously making All casting much stronger because from 8 skills to 6 in as little as 10+seconds it is obviously gonna have insane effect to the flow of the gameplay and the 24 ae cap means Stacking dps will always win.

We dont have 9 ae cap morale dmg bombing which was the only way to deal with the bigger force, you could wipe out 1/3 of warband with 6 man and kite that same Wb as well which is impossible atm.

And there is no 50% Aoe Heal debuffs and Crit dmg is like 30% less in average and 20-30% Crit as well. So there is no counter to anything because counters were deemed too strong and someone wanted to just spam 1 ability everyone to death and not use any strategy or tactics except more dps will always win
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Panzer80
Posts: 218

Re: Current State Feedback from a veteran player post 2

Post#26 » Sat Dec 07, 2024 5:03 pm

Zxul wrote: Sat Dec 07, 2024 12:22 pm
Panzer80 wrote: Sat Dec 07, 2024 3:41 am The forum responses are typically very low grade in here. The posts are rarely better. You should have to have at least 3 years of activity on this server before being able to post imo. Thanks for making sense and point out how most of these people can't even make a counterpoint.
Tell you what. I have been active on live, and I have been active on this server since t1 was max. And I'm thinking that your suggestions are bad.

Specifically about healing, healing here isn't all that powerful- by itself. What makes it powerful is all the options for dmg mitigation which reduce incoming dmg before healing- detaunt, guard- which also stack with challenge, etc. Specifically your suggestion about healers is just you wanting "I win" button.

And yes, in case you ask, I been in a situations of say my magus vs a solo dps being chain healed but having no guard, and killed the dps just fine even without having a heal debuff. I also solo killed healers which don't use detaunts just fine, heals or not. It is when detaunt/guard come in, then the problem starts.
You're the same guy that argued WH/WE stuff with me before and got rekt about how little you knew about the game. I'm not not really going to read any posts from you since I think you post in bad faith.
[SM] 85+, [WL] 80+, [SW] 60+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

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Panzer80
Posts: 218

Re: Current State Feedback from a veteran player post 2

Post#27 » Sat Dec 07, 2024 5:04 pm

Akalukz wrote: Sat Dec 07, 2024 1:30 pm the only thing that makes me go WTF is getting rid of bypass? That's broken? I think all aoe should be conal and not 360 and probably cost more AP for channels.

I agree single target punt should be available to all tanks, with Extra distance for core tactic similar to Chosen.
Why did medium non rouge/stealth classes get a stealthy lock pick in the first place. That's all I'm saying.
[SM] 85+, [WL] 80+, [SW] 60+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

Zxul
Posts: 1890

Re: Current State Feedback from a veteran player post 2

Post#28 » Sat Dec 07, 2024 5:07 pm

Panzer80 wrote: Sat Dec 07, 2024 5:03 pm
Zxul wrote: Sat Dec 07, 2024 12:22 pm
Panzer80 wrote: Sat Dec 07, 2024 3:41 am The forum responses are typically very low grade in here. The posts are rarely better. You should have to have at least 3 years of activity on this server before being able to post imo. Thanks for making sense and point out how most of these people can't even make a counterpoint.
Tell you what. I have been active on live, and I have been active on this server since t1 was max. And I'm thinking that your suggestions are bad.

Specifically about healing, healing here isn't all that powerful- by itself. What makes it powerful is all the options for dmg mitigation which reduce incoming dmg before healing- detaunt, guard- which also stack with challenge, etc. Specifically your suggestion about healers is just you wanting "I win" button.

And yes, in case you ask, I been in a situations of say my magus vs a solo dps being chain healed but having no guard, and killed the dps just fine even without having a heal debuff. I also solo killed healers which don't use detaunts just fine, heals or not. It is when detaunt/guard come in, then the problem starts.
You're the same guy that argued WH/WE stuff with me before and got rekt about how little you knew about the game. I'm not not really going to read any posts from you since I think you post in bad faith.
So it is not just the stuff in the OP, you are actually delusional in general?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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jafh123
Posts: 228

Re: Current State Feedback from a veteran player post 2

Post#29 » Sat Dec 07, 2024 6:00 pm

Sinisterror wrote: Sat Dec 07, 2024 4:17 pm "Detaunts and Guard is super strong " Well laadidaa and they are the reason why this game pvp even works at all. Guard used to take 35% of the dmg not 50% So it has been stronger than its now and i mean if someone complained about guard or detaunt in live forums everyone would assume its a troll.

Everyone had Op abilities though as they should and there was so much more layers to the PvP and faster gameplay as well compared to RoR so its not a huge wonder if Heals or Guards feel super strong because there is 2 less instant skills to use in 10+seconds and this 1.5s gcd is obviously making All casting much stronger because from 8 skills to 6 in as little as 10+seconds it is obviously gonna have insane effect to the flow of the gameplay and the 24 ae cap means Stacking dps will always win.

We dont have 9 ae cap morale dmg bombing which was the only way to deal with the bigger force, you could wipe out 1/3 of warband with 6 man and kite that same Wb as well which is impossible atm.

And there is no 50% Aoe Heal debuffs and Crit dmg is like 30% less in average and 20-30% Crit as well. So there is no counter to anything because counters were deemed too strong and someone wanted to just spam 1 ability everyone to death and not use any strategy or tactics except more dps will always win
Where did I complain? Isn't it true that they're super strong?

ASmellyMan
Posts: 9

Re: Current State Feedback from a veteran player post 2

Post#30 » Sat Dec 07, 2024 6:36 pm

Speaking as an Order player I might know how broken guard is if anyone ever used it. As is though I just pretend that you don't even exist and I'm just playing solo.

I think the best balancing tweak we can do is to remove ingame chat so that order is forced to actually play the game instead of sitting in the warcamp arguing about waifus.

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