Recent Topics

Ads

[WE/WH] shadow

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Alubert
Posts: 726

Re: [WE/WH] shadow

Post#21 » Tue Mar 10, 2026 9:30 am

Shogun4138 wrote: Mon Mar 09, 2026 6:09 pm I have an idea. Lets get rid of healing. Its way to powerful. Everyone keeps living. Small man groups of healers out dps and out heal.

Thats literally the same lil'violens your all playing.

Or maybe, just maybe, its part of the game and you need to develop tactics to fight all. If you spec for blob play, your aoe will do well. In small man play, its trash.
There is no longer such a thing as powerful healing and immortal healers. This has been very well balanced in RoR.
Opinions like yours simply stem from a lack of understanding of the basics of the game.
The game is based on cooperation and synergy.
To kill a target, you need the assistance of two DPS (damage and utility such as OHD/IHD, etc.) and the cooperation of 1/2 tanks with utility and supporting damage, as well as their healers CC such as RP/Zeal Stagger, AM/Shaman Silence (this does not apply to a poor player without support, whom you can kill effortlessly).
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 80+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+

Ads
Narfii
Posts: 11

Re: [WE/WH] shadow

Post#22 » Tue Mar 10, 2026 11:28 am

Saying healers are balanced but asking for welf nerfs is peak irony.

Soldis
Posts: 4

Re: [WE/WH] shadow

Post#23 » Tue Mar 10, 2026 11:51 am

Alubert wrote: Wed Mar 04, 2026 5:06 pm It would be great to remedy the current situation with hordes of WE/WH and introduce a system that would somewhat mitigate what is happening now.

If there are more than two WE/WH in the shadows nearby, the others should always be visible, or there should be a test every few seconds with a 50% chance of seeing them.
After all, ‘shadows’ have a certain capacity :)
What next heal capacity, guard capacity, players capacity....

Alubert
Posts: 726

Re: [WE/WH] shadow

Post#24 » Tue Mar 10, 2026 2:37 pm

Soldis wrote: Tue Mar 10, 2026 11:51 am
Alubert wrote: Wed Mar 04, 2026 5:06 pm It would be great to remedy the current situation with hordes of WE/WH and introduce a system that would somewhat mitigate what is happening now.

If there are more than two WE/WH in the shadows nearby, the others should always be visible, or there should be a test every few seconds with a 50% chance of seeing them.
After all, ‘shadows’ have a certain capacity :)
What next heal capacity, guard capacity, players capacity....
It already exists.
You can guard one person.
One person can have as many guards as there are tanks in their party (usually a maximum of 2).
Healers mainly heal their party 99% of the time.
You have a maximum of 2 healers in one party (you can have more, but it is unreasonable and ineffective).

But you can have 12 WE around you in the shadows for that :)
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 80+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+

Alubert
Posts: 726

Re: [WE/WH] shadow

Post#25 » Tue Mar 10, 2026 2:46 pm

Narfii wrote: Tue Mar 10, 2026 11:28 am Saying healers are balanced but asking for welf nerfs is peak irony.
Maybe you have experience with other poor MMO/MOBA games where the role and skills of a healer in PvP are completely different.

Here, after the rework, they are perfectly balanced between heal classes (only the shaman is a little weaker) and the golden mean in tank/heal/DPS balance is preserved. Everything is in line with the nature of team play that is RoR.

Often, new players cannot accept that they cannot kill a healer on their own, but that's what this game is all about, forcing team play.

Once you accept this and learn it, you will see it in a completely different light.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 80+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+

Shogun4138
Posts: 225

Re: [WE/WH] shadow

Post#26 » Tue Mar 10, 2026 10:02 pm

Alubert wrote: Tue Mar 10, 2026 9:20 am
Shogun4138 wrote: Mon Mar 09, 2026 5:04 pm Basically after all the nerfs to stealth, you all want more. Fact is you just want an easy kill. You know they are squishy. There is so much aoe. The smart player just use it as a detection.

If you see a WE or WH from a distance, ya just blow them up. Pretty easy. In blobs. They blow up to aoe in seconds, unless they build for a tanky regen spec.

I die to stealth classes all the time. Its part of the game. If you want safe, play super mario.
I think we're playing two different games.
WE/WH have never been as powerful in the history of WAR/ROR as they are now (especially WE).
If you don't see that, then it's just a matter of skill.

It should go back to how it was before the changes, with a maximum of 30 seconds in the shadows.

Oh really. So they never needed the nerfs to their finishers back in the day. I prefer my build pre patch
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

Shogun4138
Posts: 225

Re: [WE/WH] shadow

Post#27 » Tue Mar 10, 2026 10:03 pm

Alubert wrote: Tue Mar 10, 2026 9:30 am
Shogun4138 wrote: Mon Mar 09, 2026 6:09 pm I have an idea. Lets get rid of healing. Its way to powerful. Everyone keeps living. Small man groups of healers out dps and out heal.

Thats literally the same lil'violens your all playing.

Or maybe, just maybe, its part of the game and you need to develop tactics to fight all. If you spec for blob play, your aoe will do well. In small man play, its trash.
There is no longer such a thing as powerful healing and immortal healers. This has been very well balanced in RoR.
Opinions like yours simply stem from a lack of understanding of the basics of the game.
The game is based on cooperation and synergy.
To kill a target, you need the assistance of two DPS (damage and utility such as OHD/IHD, etc.) and the cooperation of 1/2 tanks with utility and supporting damage, as well as their healers CC such as RP/Zeal Stagger, AM/Shaman Silence (this does not apply to a poor player without support, whom you can kill effortlessly).
Apparently you have not ran into dos healing groups. But if you blob, you wouldn't see it.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

Who is online

Users browsing this forum: Google [Bot] and 7 guests