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The 6 vs 6 's

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Bretin
Posts: 929

Re: The 6 vs 6 's

Post#21 » Tue Sep 15, 2015 10:03 am

can we leave this topic for ppl who actually want 6vs6? not for our pen and paper warriors. kthxbai!

your game idea sounds 1:1 like gw2 and again there are several reason why it failed! we dont want a fcking point runner, we dont want retarded flags or any other pve bs. WE, the ppl who participate in those 6s do wanna have that DM cause its the most fun aspect and the reason why we play warhammer?

have you ever seen warbuddy, orz or us taking **** murder balls or flags when we have enemies to fight? no! so just stop that non-sense theory crafting about bs ppl dont want and dont care about.

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Jaycub
Posts: 3130

Re: The 6 vs 6 's

Post#22 » Tue Sep 15, 2015 10:08 am

>using scenarios that were created before GW2 even existed is "copying GW2"

I don't get it.
<Lords of the Locker Room> <Old School>

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LinkinGarviel
Posts: 52

Re: The 6 vs 6 's

Post#23 » Tue Sep 15, 2015 10:09 am

no! you want create a 6v6 scenario who need to cap. We are not agree for this. But for 12v12 it's fine
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Tiggo
Former Staff
Posts: 1948

Re: The 6 vs 6 's

Post#24 » Tue Sep 15, 2015 10:22 am

Jaycub wrote:
LinkinGarviel wrote: As you said it's create something new, but we don't want a gw2 pvp, better find our old warhammer. Why you think people want 6v6 in RvR ? Coz no one want to run and split our compos, coz we don't want this. We want a close 6v6.

Both types of scenarios can exist side by side.

of course. its all about ressources and what do first though. then you can have 2-4 6vs6 scenarios and after some time you will see what is liked/played more.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Jaycub
Posts: 3130

Re: The 6 vs 6 's

Post#25 » Tue Sep 15, 2015 10:22 am

12vs12 isn't competitive though.

I just want a competitive 6v6 objective based map.

I try to collect some of my points so you guys stop throwing the dumb GW2 false equivalence at me. or using cute phrases like "Kthxbai".


- Objective based scenarios are more competitive because they require a greater deal of communication and bring in elements that 6v6 death match does not have.

- 6v6 DM will have a static meta, with a certain group composition that will be the best no matter what. This will become stale, and will alienate players not on "meta" classes.

-Why can't both types of scenarios exist in the 6v6 pool (if it ever comes to fruition)
<Lords of the Locker Room> <Old School>

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Nanji
Posts: 312

Re: The 6 vs 6 's

Post#26 » Tue Sep 15, 2015 10:29 am

Arent we missing 6 man premades to have such scenarios?
I know only 1 mentionable premade on order and destruction. Both are not interested in running circles.
inactive on forums to avoid final ban

class imbalance = l2p issue

Foltestik
Posts: 680

Re: The 6 vs 6 's

Post#27 » Tue Sep 15, 2015 10:30 am

its reason why most people runing in partys hate reikland factory, nordenwatch, coz only what you need is run faster then your enemy and you win = no pls i play to many fail game like this

i wanna normal 6v6 and play with team which i bring and not split them in bilions on flag and fight 1v1 to win

caledor woods with 1 central flag will be awsome

Tiggo
Former Staff
Posts: 1948

Re: The 6 vs 6 's

Post#28 » Tue Sep 15, 2015 10:31 am

Nanji wrote:Arent we missing 6 man premades to have such scenarios?
I know only 1 mentionable premade on order and destruction. Both are not interested in running circles.
then you dont know much :) (depending how you define "premade").
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Nanji
Posts: 312

Re: The 6 vs 6 's

Post#29 » Tue Sep 15, 2015 10:33 am

Tiggo wrote:
Nanji wrote:Arent we missing 6 man premades to have such scenarios?
I know only 1 mentionable premade on order and destruction. Both are not interested in running circles.
then you dont know much :)
Call me Hans Schnee. :P
Iam missing the murican premades though since I have to sleep at some point. ;)
inactive on forums to avoid final ban

class imbalance = l2p issue

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Jaycub
Posts: 3130

Re: The 6 vs 6 's

Post#30 » Tue Sep 15, 2015 10:38 am

Foltestik wrote:its reason why most people runing in partys hate reikland factory, nordenwatch, coz only what you need is run faster then your enemy and you win = no pls i play to many fail game like this

i wanna normal 6v6 and play with team which i bring and not split them in bilions on flag and fight 1v1 to win

caledor woods with 1 central flag will be awsome
Because they dont use any kind of strategy and just zerg around, you need voice communication and people calling out positions so you know where most or everyone on the other teams are so you can keep every objective covered as best you can.

6v6 reikland factory is for competitive play, not randoms without vent/TS who just want to putz around.

That is what is thread is about right? 6v6 group/competitive play?
<Lords of the Locker Room> <Old School>

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