Post#24 » Fri Jul 10, 2026 5:34 pm
I votes for "decrease".
Mostly due to the natural reasons, as a many year veteran. We see old names on friendslist who no longer play with us. We remember old guildnames, who are no longer active. That will create a natural level of sadness on its own.
Over the years playing this game, the Timeinvestment of any mmo fades and you start questioning both if theres still enough content, but also if the direction any patches are going, is something you can see yourself investing further more time into. This is something I unfortuneatly constantly debate internally about RoR. This IS a maintenance revival nostalgia private server, it will never meet modern patches and timelines. That is fine, as long as its fun.
I have liked the balancing and overhaul to AM/Shammy mechanics, I enjoyed what the did to Zealot and RP rituals and granted abilities.
But the absolute lack of RvR focus, is burning me out with a melting ember...
As for the community and the day-to-day play, I would say the community also has fallen more so into a rythm that they cant break on their own. Those that try to do something different, will get dogpiled on and pushed out. I too enjoyed the ror days of running a 24man warband and roaming around looking for organic fights, it was worth having a roster back then and keeping it close to 24 not over, not under. This was a management burden, but it was worth it as you had many like minded guilds doing the same. It doesnt feel like guilds do that anymore, the action overall is pug heaven as most of the really overstacked quality guilds are gone. Now a 6man or 12man can dominate the server in some timeslots. The push/pull 6man style play has been upscaled to some warbands, the fighting with experienced eyes can be very predicted and if you pay enough attention its almost impossible to die unless you take coinflip engagements. Basicly, the need to stand your ground and dieing for an objective is gone from the game. With only "killing" being what most of us do now, KDA gameplay and action seperates the veterans from the progression players. This is not healthy. Objective gameplay needs to mattering again, to create a fundamental need for players to take none garenteed fights and actually die. Because the action and this game was not meant to be without casulties, this was originally built to be bloody.
With no new BiS gear coming to the game, once in a while new sidegrades added. I would say its close to impossible to have incentive for the top players to not fall into the KDA scorehunting mindset. The game has desperately needed to reintroduce reasons to stand and fight with chance of dieing, more reasons to spread out across the map to allow for smallerscale to exsist next to largescale, and objective gameplay to kill some of the kite-and-kill gameplay we have seen more and more in both scenarios and orvr.
So I would say, if i ignore all the natural causes of decline in fun due to time. The server direction + community mindset and gameplay also has played a big role in me not enjoying RoR as much. The game feels almost solved to me in push pull situations, or sieges are VERY scripted how they should be played perfectly between oil respawn timer and natural tank m4 building timing.
[BW]Bombling 95
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75
(Server first RR 90 both realms 26-05-2026)