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Magus fix

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Farrul
Posts: 915

Re: Magus fix

Post#21 » Sat Aug 15, 2026 11:37 pm

M0rw47h wrote: Sat Aug 15, 2026 10:48 pmExacly.
The real question is, was this really a general player consensus? Who did they listen to.

- The Path of Changing AoE spec brings good value to warbands and will mostly stay intact

- The Path of the Grenadier AoE spec brings good value to warbands and will mostly stay intact

The Devs missed the opportunity here imho. From the order perspective, during all the years of playing i have never seen an Engineer take the spot of a White Lion, BW, Slayer, SW(rip SW). The ultimate AOE skill in particular is extremely lackluster due to stacking rule.

I suppose a similar thing must be true for Magus in destro warbands. Solo Magi is a monster, the group version it seems players aren't happy about, is that really the vision of the balance team for the class?

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Mishas
Posts: 25

Re: Magus fix

Post#22 » Sun Aug 16, 2026 6:40 am

Farrul wrote: Sat Aug 15, 2026 10:08 pm
chook06 wrote: Sat Aug 15, 2026 6:40 pm Nonsense. Reading this, it’s pretty obvious that you don’t understand at all how magical damage works, especially when it comes to the Magus.

It’s crazy how some people can be so convinced they’re right while being completely off the mark.
Magic damage is a HUGE itemization advantage in this context. Stop gaslighting people.

The Magus is OP in that context, too much DPS burst from 110ft, survivability and CC control. 10,5-11k wounds with the click of a button, no weapon skill required(def stats investment with still top ST burst). Instant 20% dps now and PET that debuffs resistance by 360 off the global CD.

If the devs are interested in small scale balance as they claimed in those WE nerf notes, then Magi should get a second balance pass check and toned down ( at the same time, could actually be Buffed for AOE / warband/ group gameplay).
You have obviously never experienced what it is like to get 6 disrupts in a row while trying to achieve the so called "burst" from 110ft. Try to burst down people with 1 dot and 1 3s casted skill xD. I will take a SH for ST over a magus or a sorc everytime in any content other than solo roam.

It even has been said in this thread again, Magus and Sorc are rarely any threat. I would gladly trade the 20% pet buff for a 50% incoming heal debuff.

I beg you, post us some video of real actual Magus gameplay where we can all see how OP it is out of solo roaming or picking up solo targets from a keep wall.

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