Ability Rework Progress
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Re: Current State of Classes and Abilities
There seems to be a bug with the way combustion/DM works for ignite or chillwind (dots). If you refresh the dot on a target which already has that dot, you won't build up comb/DM. It works normally though if spamming on different targets or refreshing after it expires.
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Re: Current State of Classes and Abilities
As already mentioned in TS, there seems to be no block/parry on guard damage. Tanks that guard die very easy atm, especially when the tank+guarded target are bombed with AOE.
Re: Current State of Classes and Abilities
Healdebuffs work on moral heals as well, which is wrong. Not sure if already mentioned.
Dying is no option.
Re: [Pending Update] Current State of Classes and Abilities
WP: weight of guilt works as it should. Heals are being interrupted while moving, abilities which can be cast while moving works
Slayer: wild swing now works
KoTBS: blazing blade stacks 3 times as it should. Hold the line! casts while moving but still costs more AP than it should
Slayer: wild swing now works
KoTBS: blazing blade stacks 3 times as it should. Hold the line! casts while moving but still costs more AP than it should
Last edited by Burial on Mon Jan 05, 2015 11:11 am, edited 2 times in total.
- amputationsaw
- Posts: 629
Re: [Pending Update] Current State of Classes and Abilities
Someone tried the SH abilities run n shoot and stop runnin' yet? I looked at those this morning and stop runnin' still got interrupted by movement.
Re: [Pending Update] Current State of Classes and Abilities
I know most of the fixes, but I'm putting off updating this thread in order to try to find the no-death issue.
Re: [Pending Update] Current State of Classes and Abilities
Is everything ok with guard? It seems like i get huge damage when guarding soft targets, sometimes I die much faster then the player I guard.

"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
Re: [Pending Update] Current State of Classes and Abilities
Guard seems boned, actually. It displays mitigation, can critically hit and if it can be blocked or parried, I never see it. Guard should not perform facing checks for block/parry (you should always have a chance to block or parry it) and the Guard attack should count as having 0 Str/BS/Int/WS for the purpose of being blocked or parried, according to Luth.
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Re: [Pending Update] Current State of Classes and Abilities
SH channeling skills don't work. However SW's do (SFA, Takedown). Last night was amazing for playing a SW.amputationsaw wrote:Someone tried the SH abilities run n shoot and stop runnin' yet? I looked at those this morning and stop runnin' still got interrupted by movement.
Re: [Pending Update] Current State of Classes and Abilities
I missed Stop Runnin' somehow when I was setting them. Will be fixed in next. Run 'n Shoot should cast on the move, though.
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