This comment was naturally meant in a joking manner, naturally having one stealther on each BO will not paint the map all blue suddenly.Ninjagon wrote: ↑Sat Oct 08, 2022 5:14 pmOK let me count a bit, Wonshot:
There are 8 BOs at one half, another 8 at the other half and 3 BOs at the middle (which I will not count, these 3 are for big fights mainly).
And I am not sure that 1 WH alone can cap BO there. But with a healer, they can.
So 1 WH + 1 heal (or 2 WH) for every BO? 16 people just for your half of the map. I am not sure if that would work.
The point of the joke, was to illustrated how it seems to be flying over many player's heads that LOTD is a gamemode where you create advantages by making the enemy spend more manpower than you send at them

One WH constantly interrupting a supplychain of Battleobjectives or the same one guy (or small group) making a bigger enemy force go back and check on the flag, or a smallscale group keeping a warband on a flag preventing them from captureing is a 1:24 tradeoff in manpower. Believe me, been running on destro where single smallscalers would do it to us and keep us busy like that so ive seen how effective it can be

But if one realm keeps building several warbands who are not winning their evennumbers fights going alone, if the main strategy is to blob up, and the pugs are not helping doing captures, then yes you will feel outnumbered and surrounded while falling behind on points. But it has absolutely nothing to do with actually numbers imballance, its just worse allocation of manpower than the other realm