I don't recall seeing either you or your guildies complaining when the tables were turned a few months ago.aa91837 wrote: ↑Tue Jan 08, 2019 9:39 amNothing changed, order still zerging hard.- Added a malus to AAO:
XP, RR and Inf gains from slain players will scale negatively with their AAO inverse (so if they have 80% AAO they are worth 20% of the normal value).
If a player have 100 AAO or more they will NOT be counted towards contribution gain, quest, drop loot or increase the reward for downing a keep.
This change is to incentivize further that we dont want AAO fights but we want fights that are even in nature. And if AAO is too great there is no winning for either side. Gains will be looked at later and might be increased when this malus is not in effect. NOTE: This malus affect KILLS ONLY, not zone or keep locks.
time to add malus to zone/keep locks and bag rolls![]()
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Grass is greener, eh.