[Suggestion] Making guard less OP
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Re: [Suggestion] Making guard less OP
Guard is fine, and you should try to guard choppa/slayer with Power Through/Wot Rules tactic in the middle of the enemy zerg. Only then tyou can say somthn about guard, pen&paper warrior.
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Re: [Suggestion] Making guard less OP
I had over 40 days(960 hours) of playing time on tanks in AOR. I did plenty of guarding. One death from guard damage.Soulcheg wrote:Guard is fine, and you should try to guard choppa/slayer with Power Through/Wot Rules tactic in the middle of the enemy zerg. Only then tyou can say somthn about guard, pen&paper warrior.
It might surprise you to know that the game was designed by people using pen and paper. I don't know where you think all those numbers in the combat log come from, but I'll give you a hint that it has something to with maths and calculations.
Re: [Suggestion] Making guard less OP
Based god please; do not put trivial blows back in the game D=
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Re: [Suggestion] Making guard less OP
It's pretty obviously that you never did what i told about, because you have no idea about guarding. SM solo-player-parrytard can't know anything about proper guarding. Leave guard alone, play in game, not in "Suggestion" subforum. Gl hf.Annaise16 wrote:I had over 40 days(960 hours) of playing time on tanks in AOR. I did plenty of guarding. One death from guard damage.Soulcheg wrote:Guard is fine, and you should try to guard choppa/slayer with Power Through/Wot Rules tactic in the middle of the enemy zerg. Only then tyou can say somthn about guard, pen&paper warrior.
It might surprise you to know that the game was designed by people using pen and paper. I don't know where you think all those numbers in the combat log come from, but I'll give you a hint that it has something to with maths and calculations.
- DefinitelyNotWingz
- Posts: 286
Re: [Suggestion] Making guard less OP
Playtime doesnt prove anything. Just that you spend a certain amount of time, doesnt prove experience and knowledge.Annaise16 wrote:I had over 40 days(960 hours) of playing time on tanks in AOR. I did plenty of guarding. One death from guard damage.Soulcheg wrote:Guard is fine, and you should try to guard choppa/slayer with Power Through/Wot Rules tactic in the middle of the enemy zerg. Only then tyou can say somthn about guard, pen&paper warrior.
It might surprise you to know that the game was designed by people using pen and paper. I don't know where you think all those numbers in the combat log come from, but I'll give you a hint that it has something to with maths and calculations.
The game was adjusted (patch) numerous times because you just cant balance with pen and paper.
Make the change you suggested on a test server, find 12 decent people and test it in a big variety of setups.
Pushing changes because someone wrote "nerf xy" and someone else posted his first idea will not get us anywhere.
First you have to provide evidence that guard is to strong.
You know who I am.
Re: [Suggestion] Making guard less OP
Soulcheg wrote:It's pretty obviously that you never did what i told about, because you have no idea about guarding. SM solo-player-parrytard can't know anything about proper guarding. Leave guard alone, play in game, not in "Suggestion" subforum. Gl hf.Annaise16 wrote:I had over 40 days(960 hours) of playing time on tanks in AOR. I did plenty of guarding. One death from guard damage.Soulcheg wrote:Guard is fine, and you should try to guard choppa/slayer with Power Through/Wot Rules tactic in the middle of the enemy zerg. Only then tyou can say somthn about guard, pen&paper warrior.
It might surprise you to know that the game was designed by people using pen and paper. I don't know where you think all those numbers in the combat log come from, but I'll give you a hint that it has something to with maths and calculations.
Lol. You know absolutely nothing about me or how I played my toons and yet you make all these assumptions, all of which are wrong, about me.
This reminds me of the thread on the Bioware forums where people playing wp/dok screamed blue murder about the nerf to their group heal and how it would end those classes AND the game. I'm pretty sure that wp/dok remained viable healers after the change. There were certainly a lot people playing them in the ensuing years.
- saupreusse
- Former Staff
- Posts: 2493
Re: [Suggestion] Making guard less OP
soulcheg, if you are guarding a choppa in the MIDDLE of the enemy zerg you are supposed to die,
And if not, there is somth wrong with guard, if it allows you to stand in the enemy zerg without dying.
just saying.
And if not, there is somth wrong with guard, if it allows you to stand in the enemy zerg without dying.
just saying.
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Re: [Suggestion] Making guard less OP
This is partly the point. Tank needs to spec defensively (block/parry) in order not to be an extra burden on healers from Guard damage when **** starts to hit the fan. Guard is well balanced as it is in my opinion.Annaise16 wrote:
...
Guard damage should very rarely be a concern to a tank that is running even a semi-defensive build.
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Re: [Suggestion] Making guard less OP
All i know about you - that you don't know anything about guard and guarding, that's enough. How long you guarded mailboxes in warcamps- not interesting.Annaise16 wrote:
Lol. You know absolutely nothing about me or how I played my toons and yet you make all these assumptions, all of which are wrong, about me.
This reminds me of the thread on the Bioware forums where people playing wp/dok screamed blue murder about the nerf to their group heal and how it would end those classes AND the game. I'm pretty sure that wp/dok remained viable healers after the change. There were certainly a lot people playing them in the ensuing years.
Re: [Suggestion] Making guard less OP
This is a subjective argument and should probably be refrained from. Unless you properly define what "zerg" is and how much incoming damange we are talking about. I am sure soulcheg would not expect a guarded Choppa to survive for long being focused by a 12+ ppl.saupreusse wrote:soulcheg, if you are guarding a choppa in the MIDDLE of the enemy zerg you are supposed to die,
And if not, there is somth wrong with guard, if it allows you to stand in the enemy zerg without dying.
just saying.
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