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[PROPOSITION] Caledor Woods awards medallions

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bloodi
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Posts: 1725

Re: [PROPOSITION] Caledor Woods awards medallions

Post#31 » Sun Mar 20, 2016 4:45 pm

Shadowgurke wrote:It's not about getting Medallions/Emblems, it's about creating more incentive to do Caledor Woods. Whether or not this is the right way to do it is another question
Sure, i am just laughing at how people needs to overexagerate **** and say people are being spoonfeed gear in Orvr.

And wasnt the incentive being able to savor the sweet nectar that some call "true pvp"? Now you need more?

If people are not queueing for caledor woods, its probably because they got their **** pushed in, i cant see how rewarding more the guys who are queing already because they are winning would solve anything.

If no one is queing for it, there is a different issue at hand.
peterthepan3 wrote:As predicted, the same people who seem to oppose anything premade-centric are out in force.
As predicted, you go from 0 to stupid real fast.

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Jaycub
Posts: 3130

Re: [PROPOSITION] Caledor Woods awards medallions

Post#32 » Sun Mar 20, 2016 4:47 pm

Maybe special tokens used to buy unique apperances/trophies etc... Or something like statues in the city for the guilds with the most 6 man wins, or even just stat tracking tied to characters via the armory.

If medallions aren't enough or not the right direction for the incentive to build a good 6 man than what is? And it is a major investment creating a 6 man, if you just gather 6 people together to que for CW and you go against a premade that has been playing together for months/weeks let alone years you will get crushed. The skill ceiling in this game after a certain point can only be climbed via group play and communication the individual skill ceiling is very low in this game.
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Dabbart
Posts: 2251

Re: [PROPOSITION] Caledor Woods awards medallions

Post#33 » Sun Mar 20, 2016 4:56 pm

peterthepan3 wrote:Did you not read what I said, Dabbart? If you're queuing for Caledor Woods, you're going to be having very good and close fights a lot of the time. Caledor Woods isn't a stomping ground, hence why I propose medallions dropping only in this scenario.

* It takes a long time to pop on average;
* Even for very good premades, it is very challenging and necessitates the use of comms;
* It has literally NO impact on orvr/people who only do orvr whatsoever, hence why I am at a loss as to why they are against such a small change.

This notion of 'premades stomping everything' has no relevance here.

Did I say it was? no. I even said that I haven't really played CW. Therefore my statement wasn't even about that...

I don't see the need to allow premades to grind both in 1 SC. Medallions are supposed to be ORvR. Not ORvR and premade SCs.

I don't see why you want a change that will only affect a small group, and help them ALOT....

I am not anti premade. never have been. I argue AGAINST things that even the score between pugs and premades. If you don't want to get better to compete then sucks to be you.

But I see that people refused to read what I wrote..

How long do YOU think it should take to get full dev/duelist? a week? 2? What amount of time should be input to achieve these things?

And pop time is irrelevant. I will take EU pop time on CW over NA time pop for anything most days.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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peterthepan3
Posts: 6509

Re: [PROPOSITION] Caledor Woods awards medallions

Post#34 » Sun Mar 20, 2016 5:07 pm

Perhaps people are not queuing for it because you can no longer get medallions from scenarios! Ever fathom that as a possibility?

I honestly don't see why you're so hostile against premades, bloodi. What genuine counterargument can you give to me against such a change as has been suggested? Will it affect YOU in the slightest? No.


@Dabbart

Do you not see how such a small change MAY SERVE as an incentive for SOME players to start forming groups and practice their small-scale PvP? Has this really gone over your head?

It's not even so much about the deva, as (as tomato said) most premades are full deva/duelist. This is to serve as a reason for newer groups to practice CW, get their 6v6 going, and get medallions in the process (so they don't feel they have to tag along WBs in rvr just to get gear to make them viable)

pop time is very much so relevant: why would people wait for 10-20minutes for a caledor wood pop, when you can get 2/3 scens in that time for the same reward? (assuming we're talking about 'roflstomp premades')

Your passionate attack against this suggestion only leads me to believe that you've been on the receiving end of gankbus or something?
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Dabbart
Posts: 2251

Re: [PROPOSITION] Caledor Woods awards medallions

Post#35 » Sun Mar 20, 2016 5:13 pm

wtf is wrong with your brain?

My passionate attack on this? Rofl. Read some of my previous posts and you'll see passionate attacks. lol.

So. The main people who go to CW already have full gear, so drops are irrelevant. You want to incentives weakers players to compete against those fully geared. I don't believe that will help, but it might.

Devs were adament about wanting players to SC for SC drops and ORvR for medallions. They have said this a bunch of times, even in this thread. I fail to see how the pop rate for one SC is enough to change the fundamental system that they wish to put into place.

And I meant it is irrelevant, because 15-20min for a pop is nothing. On NA later you can wait 30-45min on a tank/healer for pops. if you want that one particular SC, then you have to wait a little more.

If you said, lets increase RR gain per kill, or increase the drop rate in that particular SC then I would be supportive of it. But adding medallions ONLY to that one SC is not something I agree with. Is that Ok with you? Am I allowed to have my own personal opinion without you insulting me or insinuating that I am salty over getting beaten on a game?
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Shadowgurke
Posts: 618

Re: [PROPOSITION] Caledor Woods awards medallions

Post#36 » Sun Mar 20, 2016 5:17 pm

Jaycubs idea is way better than any additional medals/emblems could ever be.
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Euan
Posts: 416

Re: [PROPOSITION] Caledor Woods awards medallions

Post#37 » Sun Mar 20, 2016 5:29 pm

People don't queue because this game is casual. You're looking for competition that isn't really there. This might give the push to some but is it really fair to be rewarding premades more? Premades already get the most out of RvR, PVE, and Scenarios.
Is this a shitpost? Let me know through personal message.

bloodi
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Posts: 1725

Re: [PROPOSITION] Caledor Woods awards medallions

Post#38 » Sun Mar 20, 2016 5:34 pm

peterthepan3 wrote:Perhaps people are not queuing for it because you can no longer get medallions from scenarios! Ever fathom that as a possibility?
Yeah, they are queing for every sc sans the premade only one because it doesnt drop medallions, thats exactly the issue, not the premade only part.

peterthepan3 wrote:I honestly don't see why you're so hostile against premades, bloodi. What genuine counterargument can you give to me against such a change as has been suggested? Will it affect YOU in the slightest? No.
I am not hostile against premades, you just rather believe i am hating them than accepting you just had a stupid idea, i dont have anything against premades, was my bread and butter on retail, i gave you already an argument, this would just make rich people richer and wouldnt solve anything.

Stop trying to argue that anyone that is against your idea is against premades. Its pretty sad.

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tomato
Posts: 403

Re: [PROPOSITION] Caledor Woods awards medallions

Post#39 » Sun Mar 20, 2016 5:36 pm

bloodi wrote:I love how now somehow according to people in this thread people who pug Orvr are getting full devastator just for running around for like 2 days.

And premades in scs are suffering from medallion starvation.

Making a group and running around as 6 in RvR is by far the best way to get medallions and getting a group and running aroun in scs is by far the best way to get emblems.

And thats fine.
Interesting, where did you get the idea about the 2 days from? Could that be some bs you just made up?

I said you can get devastator by beeing afk via RvR. No idea how long it would take, but pretty sure not that long.

bloodi
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Posts: 1725

Re: [PROPOSITION] Caledor Woods awards medallions

Post#40 » Sun Mar 20, 2016 5:51 pm

tomato wrote:Interesting, where did you get the idea about the 2 days from? Could that be some bs you just made up?

I said you can get devastator by beeing afk via RvR. No idea how long it would take, but pretty sure not that long.
Well, i can also get full duelist by afking in scs, no idea how long it would take, but pretty sure not that long.

Since that happens, i propose that emblems are awarded also in Orvr, so real people who made real efforts in making 6 man groups to kill people who are killing rat champs can also get their well deserved duelist gear.

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