They developed DD-hybrids, because it's casual (and enabling support-classes to lvl on their own - casual as well).th3gatekeeper wrote:Look around at all the other games... They all have adopted this kind of "hybrid" rolls that allow classes to do both - because its FUN. Some people will say they like playing support classes, great! Stick to your pure roll. However almost EVERYONE I have known that plays support, gets bored and wants to roll a DPS alt to kill people...
And -face it - ppl are getting more and more casual.
'Back then' (god, that does sound so old) ppl were having fun with games for a long, long time. Then more games were available all the time and it changed. Ppl wanted to have new games, faster, more exiting, more rewarding than before.
Heck, Shooter with Aim-assist, MMOs with Autobot, Racinggames with steering-assist.
Do you want to go there, because random ppl aren't actually interrested to learn something about the basics of the game?
I see Slayer jumping into the middle of a wb, AoEing. They drop like flies, yelling at the healer, at the tanks.
Squishy 2h/str/FO-Tanks, rushing into the backline of the enemy, getting snared, disabled, kded, killed - without scoring a single hit.
BWs, just AoEing all the time, not moving a single step and blaming everyone else if they get rushed and ganked - because they didn't pay attention to the moving frontline.
You know the deal, you know it all by yourself.
You just can't make this game 'intuitive' for everyone, while rewarding the ones, that actually 'l2p'. There are preinstalled addons, that will make you SEE that you're (not) in range of the guarded target. Make them use it. If they don't want to stick in guardrange, if they want to see high numbers, they shouldn't play tank in the first place. They did follow a guide, that promoted 'KOTBS are imba. High survability, high dmg!!' for example.
Or why do you think, the internet is full of 'What is the BEST class for PVP/RVR???????'-topics.
You can't teach them all, you can't force them. Nor should you, since you want them to play as they will have most of the fun.
There actually are things preinstalled, still they don't use it. They just don't want to learn. And 'balancing' the game towards the ones, that hop on, yell, cry and blame others for letting them die, without them beeing heroes, istn't a great way to improve a game.
That's why I say, let them get slaughtered. You will always have a mass of ppl, that will click buttons blindly, blame everyone else and leave again, only enjoying the game, if others will do the rest of the job.
Your idea to give a tank bonus-dmg if he does stay within guard-range will do one thing to the kind of population you're talking about (the ones, only wanting to see big numbers). 'Ey! Stick with ME, so I will do MORE DMG!!! OKAY?????'.
Thy won't learn 'Hey, I'm helping my mates'. They'll learn 'Ey, this will get me more dmg!!'.
As sidenote, we don't roll PUGs. If we're able to form a guild-party, we're usually guarding BOs, postern, cutting off resupplies, or ambush wbs to spread havoc, enabling others to do some real damage.
Never judge someone too fast, only by a few written words.