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Scenario Match Making

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Zintair
Posts: 90

Re: Scenario Match Making

Post#31 » Mon Jul 25, 2016 5:00 am

This is an MMO, you are supposed to group. If you don't like that play a single player. Get friends or join a guild and learn to compete. It's the same exact concept as not reading the forums when the sever is down. No one is going to hold your hand and no one wants too. Compete or don't it's really simple.
Phoenix Throne - Bad Moon Officer - Black Guard / Chosen

ROR - Zinn SM 34/34 // Zindaddy RP
Montague

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Charon
Posts: 297

Re: Scenario Match Making

Post#32 » Mon Jul 25, 2016 5:31 am

Azarael wrote:
zumos2 wrote:Another issue I see is people leaving pops because they know who they are facing. I don’t know the reason why the RoR-team made it so you can see who you are facing when the queue pops, but I think it would be better without it. Making a good matchmaking system when people just leave when they see hard opposition is never going to work. And that is exactly what I would like to see: a good match-making system. I’m not an expert in this, but I think there are definitely opportunities in making a good matchmaking system.
This was debug text for my benefit that I never got around to removing. It appears if a scenario pops with at least one group having been matched. It can be removed if it is causing issues.
This mechanism is the last tool for pug players to avoid butchering. It gives chance to them to find sc where they will have some equal fight. If you remove it you gonna face next plague - AFK people on sc in larger extension than was previously. I don't now who will benefit from that - it will rather discourage ppl to join sc in prime time at all. Of course It may be removed but in last phase after resolve more important matchmaking issue.
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

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Zintair
Posts: 90

Re: Scenario Match Making

Post#33 » Mon Jul 25, 2016 6:33 am

Charon wrote:
Azarael wrote:
zumos2 wrote:Another issue I see is people leaving pops because they know who they are facing. I don’t know the reason why the RoR-team made it so you can see who you are facing when the queue pops, but I think it would be better without it. Making a good matchmaking system when people just leave when they see hard opposition is never going to work. And that is exactly what I would like to see: a good match-making system. I’m not an expert in this, but I think there are definitely opportunities in making a good matchmaking system.
This was debug text for my benefit that I never got around to removing. It appears if a scenario pops with at least one group having been matched. It can be removed if it is causing issues.
This mechanism is the last tool for pug players to avoid butchering. It gives chance to them to find sc where they will have some equal fight. If you remove it you gonna face next plague - AFK people on sc in larger extension than was previously. I don't now who will benefit from that - it will rather discourage ppl to join sc in prime time at all. Of course It may be removed but in last phase after resolve more important matchmaking issue.
You can't enable in this situation. If they want to AFK then they are part of the problem and should never be catered too. This isn't WoW hand holding doesn't belong in PvP
Phoenix Throne - Bad Moon Officer - Black Guard / Chosen

ROR - Zinn SM 34/34 // Zindaddy RP
Montague

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Bozzax
Posts: 2624

Re: Scenario Match Making

Post#34 » Mon Jul 25, 2016 9:29 am

cemen wrote:hey u guys know u can do like 6v12, 6v18, etc etc currently right?

just take ur 6 man into the lakes and fight the zerg.. wanting to only kill the same 12 people over and over is my idea of breddy boring!
Ofc we do the reason why I suggesed giving randoms 2 groups vs every premade group was to help them. Currently same 12 are killed over and over and it is boring.

If they were 18 (vs12) they would win from time to time by working together. I'm not suggestions inc rewards or anything just something that gives more even fights.

Equal number scenarios don't produce even fights as long as "skill" isn't part of the match making system.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Zealote
Posts: 456

Re: Scenario Match Making

Post#35 » Mon Jul 25, 2016 9:45 am

Bozzax wrote:Equal number scenarios don't produce even fights as long as "skill" isn't part of the match making system.
"Before entering this scenario, please input a number between 1-10 indicating your skill level, with 10 being the highest. The more honest and accurate you are, the more likely you are to play a balanced game with matched players" ;)
Spoiler:
Cue people 9s putting in 2s for an easy match.
Aetir

User avatar
jojomen
Posts: 143

Re: Scenario Match Making

Post#36 » Mon Jul 25, 2016 10:25 am

Zealote wrote:"Before entering this scenario, please input a number between 1-10 indicating your skill level, with 10 being the highest"
"Johnny what skill level of that pre-made?"
"Dunno, but may scouter say it is over nine thousand!!!"


Lets call Oprah to check.
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.

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Morf
Posts: 1247

Re: Scenario Match Making

Post#37 » Mon Jul 25, 2016 1:34 pm

There will never be a system that works, 1 side has to lose and 1 side has to win, there will always be players that are not as skilled or experienced.

If you make sc's 6 premade players v 12 pugs etc etc all you do is make premades run fotm setups because of the shame that would come losing to pugs, and if by chance the premade runs a fotm setup and the 12 pugs have a few good players who qued solo and they destroy the premade, that premade will no longer que.

Having 1 or 2 pug only sc's and 1 or 2 premade only sc's is fine, premades will struggle to get a single sc pop but seeing as they are more organised and generally more vocal its going to be easier for them to get a fight with others players simply by pm'ing someone on the othe side who also has the intent to do a 6v6 and organise it in the rvr area or sync sc ques.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

grumcajs
Posts: 378

Re: Scenario Match Making

Post#38 » Mon Jul 25, 2016 2:11 pm

Im not a premade player at all. In WAR I did some premade only from time to time when there was some some need for IB in alliance.

But making pug only and premade only queue would be bad idea. It would eventually lead to long wait times for premade scs because there would be no real motivation to do premade scs. I mean - it wouldnt be interesting for new players to actually start to play in premade.

But if there would be some additional unique rewards from premade scs... Some hard to get so you cannot "farm" it and you would actually have to give your best...

Like - "whatever" token
- you can gain it ONLY when you win in premade sc (doesnt matter if you lose 0-500 or 490-500, only winners would get it)
- you can spend token for some unique (though not OP) rewards : set jewels, pocket items, bundle of better talismans or pots (some % increase of stats compared to other items you can craft), mounts etc.

I think this way it might actually make the premades scs more interesting and give players chance to fight for something more than epeen and also motivate more players to actually grp up and try to work as premade

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Bozzax
Posts: 2624

Re: Scenario Match Making

Post#39 » Mon Jul 25, 2016 2:18 pm

Morf wrote:There will never be a system that works
Actually there are several systems that would be better then the current one
Morf wrote: If you make sc's 6 premade players v 12 pugs etc etc all you do is make premades run fotm setups because of the shame that would come losing to pugs, and if by chance the premade runs a fotm setup and the 12 pugs have a few good players who qued solo and they destroy the premade, that premade will no longer que.
Honestly I don't see the problem are you worried your premade get beaten and won't queue? The part that everybody needs to run FOTM is incorrect as well. Enigma proved this beyond a doubt by making whatever they played the FOTM and/or stomping the so called FOTM groups ;)
Morf wrote: Having 1 or 2 pug only sc's and 1 or 2 premade only sc's is fine, premades will struggle to get a single sc pop but seeing as they are more organised and generally more vocal its going to be easier for them to get a fight with others players simply by pm'ing someone on the othe side who also has the intent to do a 6v6 and organise it in the rvr area or sync sc ques.
Exactly how would it be better? We had it before you know when group queue wasn't implemented
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
peterthepan3
Posts: 6509

Re: Scenario Match Making

Post#40 » Mon Jul 25, 2016 2:44 pm

grumcajs wrote:Im not a premade player at all. In WAR I did some premade only from time to time when there was some some need for IB in alliance.

But making pug only and premade only queue would be bad idea. It would eventually lead to long wait times for premade scs because there would be no real motivation to do premade scs. I mean - it wouldnt be interesting for new players to actually start to play in premade.

But if there would be some additional unique rewards from premade scs... Some hard to get so you cannot "farm" it and you would actually have to give your best...

Like - "whatever" token
- you can gain it ONLY when you win in premade sc (doesnt matter if you lose 0-500 or 490-500, only winners would get it)
- you can spend token for some unique (though not OP) rewards : set jewels, pocket items, bundle of better talismans or pots (some % increase of stats compared to other items you can craft), mounts etc.

I think this way it might actually make the premades scs more interesting and give players chance to fight for something more than epeen and also motivate more players to actually grp up and try to work as premade

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