
Hey GMs,what did you do with engineers???....
- BrockRiefenstahl
- Posts: 409
Re: Hey GMs,what did you do with engineers???....
I am Thinking the range is a bit to much in addition to the dmg buff + they are more sturdy than other "light armour" dps. But lets see how it turns out when all the rerollers are turning up in T4
The cry will be huge

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Re: Hey GMs,what did you do with engineers???....
IMO engies do warlord level dmg now and it's fine, they deserved some love. The only OP thing about the experiment for me is the increased, 200+ range. It's not a problem on range class but melee will die before reaching entrenched engie.
I think that toning down range turret to 175, snipe to 200 and fixing shooting thru walls (both turrets and engie skills) will make engie class still buffed, but not ridiculously exploit-prone OP.
I think that toning down range turret to 175, snipe to 200 and fixing shooting thru walls (both turrets and engie skills) will make engie class still buffed, but not ridiculously exploit-prone OP.
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Re: Hey GMs,what did you do with engineers???....
turret max has 150 at x8NSKaneda wrote:I think that toning down range turret to 175, snipe to 200.
Re: Hey GMs,what did you do with engineers???....
Alex1905 wrote:turret max has 150 at x8NSKaneda wrote:I think that toning down range turret to 175, snipe to 200.
Not the ones that shoot me in the lakes. Thru walls and geography, with longer range than snipe. My Plink is still greyed out for 10 paces when turrets open up on me :/
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Re: Hey GMs,what did you do with engineers???....
On what fictional reality are you getting nearly one shotted by a turret.
Pets only have the range buffs, they dont recieve the damage buff as confirmed by Azrael.
This has been the case with every other RDPS, except they can do this while moving. Bring a tank, or roll one.
Pets only have the range buffs, they dont recieve the damage buff as confirmed by Azrael.
NSKaneda wrote:IMO engies do warlord level dmg now and it's fine, they deserved some love. The only OP thing about the experiment for me is the increased, 200+ range. It's not a problem on range class but melee will die before reaching entrenched engie.
I think that toning down range turret to 175, snipe to 200 and fixing shooting thru walls (both turrets and engie skills) will make engie class still buffed, but not ridiculously exploit-prone OP.
This has been the case with every other RDPS, except they can do this while moving. Bring a tank, or roll one.
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Re: Hey GMs,what did you do with engineers???....
why so much increase range? if ather clases have it 100 feet. its mean put some dwarfs on wall and they shoot evrybody in 200+ feet. in same time sorc sh need double less range.
byt i didnt feeled any change in dwarf event we died like flies , before boosted up and now after bossted up. i hoped for some mass destruction slaugter, byt we just killed few. and 2 lonly destruction roamers.
i hoped for tousand kills hehehe
byt i didnt feeled any change in dwarf event we died like flies , before boosted up and now after bossted up. i hoped for some mass destruction slaugter, byt we just killed few. and 2 lonly destruction roamers.
i hoped for tousand kills hehehe
"give wh and witch propper aoe like evrywone has it!"
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- Posts: 715
Re: Hey GMs,what did you do with engineers???....
Yes its "bring X, l2p" , is soo fresh concept...
You w ant kill a engineer ? bring A tank - better 2, 2 rdpses, 2 healers its is a good idea too.
Anyone feel, that we dont do step any forward with that method ?
You w ant kill a engineer ? bring A tank - better 2, 2 rdpses, 2 healers its is a good idea too.
Anyone feel, that we dont do step any forward with that method ?
Re: Hey GMs,what did you do with engineers???....
Don't care about 1on1, don't care about soloing, don't care about pugs, pet range is 150 with maximum stacks, engis don't shoot through walls.NSKaneda wrote:IMO engies do warlord level dmg now and it's fine, they deserved some love. The only OP thing about the experiment for me is the increased, 200+ range. It's not a problem on range class but melee will die before reaching entrenched engie.
I think that toning down range turret to 175, snipe to 200 and fixing shooting thru walls (both turrets and engie skills) will make engie class still buffed, but not ridiculously exploit-prone OP.
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Re: Hey GMs,what did you do with engineers???....
All those turret -100s I was getting on inner keep behind closed walls and getting sniped thru trees, rocks and bloody mountains must be a bug or latency issue then.Azarael wrote:pet range is 150 with maximum stacks, engis don't shoot through walls.
Ok, I stop whining, it's not like engies are a problem for me.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
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Re: Hey GMs,what did you do with engineers???....
"Don't care about 1on1, don't care about soloing, don't care about pugs..."
That all i want to know, it win alls.
That all i want to know, it win alls.
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