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Cry.

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Grunbag
Former Staff
Posts: 1881

Re: Cry.

Post#31 » Mon Jan 02, 2017 1:19 pm

7rere7 wrote:Yea that screen shot is commonly similar to whats is happening in SC's,atleast in Nordenwatch.

1)The heal keg heals every player in a certain radius?
2) increases the healing of the keg?
3)The healing and radius of the keg is increased by stacks?

IF its all yes then its certainly a problem.

With the new stack buff for engies ,all they do it sit on that 40% damage bonus put all stats into willpower and disrupt and camp at a BO while guarded and disrupt 70% of all incoming magic attacks.
If destruction manages to kill off the engie and recap the BO the SC is already half over.

Magus "Angius Orange Fire" doesn't increase heal with stack buff ,why not.
1) yes 30 feet around the keg cap to 9 random players (wounded or not)
2)yes but it's ridiculous (30 heals per tick more with full willpower)
3) no it does' nt .
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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dontcomplainx
Posts: 91

Re: Cry.

Post#32 » Mon Jan 02, 2017 1:22 pm

93k healing and the 2nd one with 111k healing lmao, and ofc both top dps 8-)

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Sigimund
Posts: 658

Re: Cry.

Post#33 » Mon Jan 02, 2017 1:24 pm

7rere7 wrote:The heal keg heals every player in a certain radius?
Willpower increases the healing of the keg?
The healing and radius of the keg is increased by stacks?

IF its all yes then its certainly a problem.
It heals a maximum of 9 targets and is not smart enough to select targets that need healing.
It scales with willpower on a ballistics class, this is a disadvantage.
The healing and radius is not affected by stacks.

Looks like you are in luck, no problems!

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Azarael
Posts: 5332

Re: Cry.

Post#34 » Mon Jan 02, 2017 1:27 pm

dontcomplainx wrote:93k healing and the 2nd one with 111k healing lmao, and ofc both top dps 8-)
Isn't it interesting how the original screenshot conveniently shows the comparison of damage (which favours the OP's position) but neglects to show exactly how much healing Order had that kegs were able to pick up 93k and 111k? :)

Isn't that very convenient indeed? :)

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Grunbag
Former Staff
Posts: 1881

Re: Cry.

Post#35 » Mon Jan 02, 2017 1:45 pm

Glorian wrote:
7rere7 wrote:Yea that screen shot is commonly similar to whats is happening in SC's,atleast in Nordenwatch.

The heal keg heals every player in a certain radius?
Willpower increases the healing of the keg?
The healing and radius of the keg is increased by stacks?

IF its all yes then its certainly a problem.
Yes, but it didn't heal damaged first.

Yes, stacks with Willpower

No, is unafacted in Range and number of heals by buffs, be it bombard or flame turret.

And if you go full Willpower you can bring the health ticks to 450 every 3/secs (need to make some tests on it. Maybe on my Ruin Gear). But would melt to melee in seconds.
Just tested it : trading 120 toughness for 120 will power : only got +40 heal per tick.
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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7rere7
Posts: 166

Re: Cry.

Post#36 » Mon Jan 02, 2017 1:50 pm

Glorian wrote:Yes, but it didn't heal damaged first. Yes, stacks with WillpowerNo, is unafacted in Range and number of heals by buffs, be it bombard or flame turret.And if you go full Willpower you can bring the health ticks to 450 every 3/secs (need to make some tests on it. Maybe on my Ruin Gear). But would melt to melee in seconds.

How many SC's only have 12 players only in it? MAJORITY. So the heal keg covers 3/4 of all players, nice try !

Its not a disadvantage for engies to focus on willpower because they receive a 40% damage bonus with 8 stacks.
Guess what? I bet they slot 15% range critt and 15% damage bonus tactics . Don't need a whole lot of ballistic to put up helpful damage in SC.
ill mention again, engies disrupt 75% of all incoming magic attacks when focusing on willpower and disrupt .

You got schooled!

7rere7
Posts: 166

Re: Cry.

Post#37 » Mon Jan 02, 2017 1:57 pm

Sorry Glorian , my last response was directed to Sigimund quote.

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Grunbag
Former Staff
Posts: 1881

Re: Cry.

Post#38 » Mon Jan 02, 2017 2:01 pm

7rere7 wrote:
Glorian wrote:Yes, but it didn't heal damaged first. Yes, stacks with WillpowerNo, is unafacted in Range and number of heals by buffs, be it bombard or flame turret.And if you go full Willpower you can bring the health ticks to 450 every 3/secs (need to make some tests on it. Maybe on my Ruin Gear). But would melt to melee in seconds.

How many SC's only have 12 players only in it? MAJORITY. So the heal keg covers 3/4 of all players, nice try !

Its not a disadvantage for engies to focus on willpower because they receive a 40% damage bonus with 8 stacks.
Guess what? I bet they slot 15% range critt and 15% damage bonus tactics . Don't need a whole lot of ballistic to put up helpful damage in SC.
ill mention again, engies disrupt 75% of all incoming magic attacks when focusing on willpower and disrupt .

You got schooled!
They can even reach 75% disrupt but also have -40% range so they won't hit any destro rdps that stand more than 40 feet away from them . Basically if an engineer got dodge disrupt buff , they have the the same range as a aoe choppa.
As I said focusing on willpower doesn't serves well.
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Tifereth
Posts: 134

Re: Cry.

Post#39 » Mon Jan 02, 2017 2:10 pm

Thayli wrote:Additionally, Engineer and (to a somewhat lesser extent) Magus have received some much-needed changes
How does magi have recieved changes "to a lesser extent" when all changes have been mirrored? Unless you mean that Engineers have also recieved additional nerfs to their M2.

Hasn't there just been a 27 pages long thread that destroyed the keg myth with facts? 200k damage and only 3-8 KBs sounds about right for an engineer spamming fluff damage dots. Guess what keg is? Fluff healing. Looks like the scenario screen needs an additional score for "people actually saved" next to the healing score :lol:

Now, Mine duration stacking, if it's true (see attempted cannon smash fix under false information), might be something that actually needs fixing. It surely won't shut people up though, I guarantee it. If we now start fixing things because "they are annoying" to play against, that list will get very long very soon.
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7rere7
Posts: 166

Re: Cry.

Post#40 » Mon Jan 02, 2017 2:20 pm

Engeis lowest range on abilities are 30 feet range ? With the full 8 stacks the distance to range attacks is added ,seriously.

Correct me if im wrong here, the engie pull is on the keg tree right ? Distance factor should not be a issue then !

I bet the heal keg in addition critts to ?

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