Couldn't agree more. For me, WAR was always about a warfront in multiple areas/zones at a time. I am sure we are all well aware off that the 'one zone only' was implemented to stop people from dodging fights, stop taking empty zones and reaping the rewards - which if I remember correctly, was totally nerfed anyway as the rewards was significantly reduced. I honestly don't see a problem with people checking/taking the other zones.Morf wrote:CegeePegee wrote: It's not about what Aza (or any dev) likes vs what the players like. Zerging is only fun for the side who is doing the zerging while it ruins the game for the other side. This cannot be allowed to continue or the game will suffer.
I agree although zerging is something you cannot fix, ever.
I was a fan of the aoe changes on paper thinking it would penalise players being stacked together which it does however it is also hugely overpowered and pushes players further towards mindless 1 button aoe spamming.
The problem has been greater increased by having just a single open zone and quite frankly i have grown tired having to make the same points over and over to justify having more open zones to fight in, Az is aware of my thoughts as i have pm him on skype (with no response back).
There have been times in the past where staff members have pointed out how medieval combat played out and compared it to war to justify a change or a reason to go down a certain route, now if you look at medieval combat where keeps are the focal point (same as warhammer) you will notice the importance of chokepoints and holding a defensive position to fight against the odds, the current system tries to push players away from chokepoints and into the open field, players knowing the importance of using los and chokepoints will always look to hold such positions to gain an advantage, when they can no longer do so they are open to be slaughtered by superior numbers.
No more do players tankwall outer/inner doors due to postern availability for attackers and oil not functioning as it did on live, now all players do is hold the lord room where a single mdps can wipe wb's with 1 button aoe spamming, this is very wrong imo.
You need to look back at how war functioned on live (pre removal of keep lords) sure it was not perfect but it worked, then look at how to improve that system instead of the current vision which strives for perfection and anti zerging methods in a single zone which i believe will never work, you cannot change players mentality all that happens is players move to another game.
And before the question arises: But what if people then don't bother going to defend and just stay in one zone and just let the other faction take the remaining zone(s)? Well then that is their problem - if they wanna have a 'epic last keep def' in one pairing, let them. They lost the other pairings and in the future lost a vital part of the campaign towards potentially sieging the enemy city. That, right there is what WAR is about. Tactics n' S#&%!
As far as the AOE changes go? Scale them the f#&% down already.
