Hotfix 10.09.2017
Hargrim
- 3 pairings in T2+ are now open at the same time.
- Whole campaign will reset after last zone near capital in last open pairing is locked.
- Proximity Flags from T1 were implemented in T2+.
- Added PvDoor smasher - if defender population in a zone is not high enough there will be no roll for bags. XP, influence, medallions and renown will be granted as usually.
Patch Notes 9/9/2017
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Re: 9/9/2017 Patch Notes
That is interesting. My first reaction was that this could be difficult.Hargrim wrote:Hotfix 10.09.2017
Hargrim
...
- Added PvDoor smasher - if defender population in a zone is not high enough there will be no roll for bags. XP, influence, medallions and renown will be granted as usually.
So in the past at some time in a lost keep defense some defenders were logging off to deny the bad bad zerging attacker the bag roll.
But we have now Bag rolls for both sides. So if you defend a zone you have an incentive to defend it till the lock.
Logging off in a defense would be like shooting in your own leg. I like incentive solutions.


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Re: 9/9/2017 Patch Notes
Will defenders still get a loot roll, if the anti pvdoor is tripped?
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Re: 9/9/2017 Patch Notes
I was thinking about implementing that, but it's not ready yet.Jaycub wrote:Will defenders still get a loot roll, if the anti pvdoor is tripped?

Re: 9/9/2017 Patch Notes
Just some feedback from tonight
400 renown for keep take, and 4000+ for zone lock
The Rewards seemed pretty low for the amount of fighting that was in T2 Ostland
VP issues you already know about / fixing
and timing of reboots in primetime (i know you didn't anticipate a long one) lucky this doomsday event is active, if pre event it might of killed the evening's population for EU
other than that it's nice to see something's being tested and issues repaired sharply.
The multiple zones being open (3?) was a bit confusing at first but most the action came to Ostland as both sides grew
400 renown for keep take, and 4000+ for zone lock
The Rewards seemed pretty low for the amount of fighting that was in T2 Ostland
VP issues you already know about / fixing
and timing of reboots in primetime (i know you didn't anticipate a long one) lucky this doomsday event is active, if pre event it might of killed the evening's population for EU
other than that it's nice to see something's being tested and issues repaired sharply.
The multiple zones being open (3?) was a bit confusing at first but most the action came to Ostland as both sides grew
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Re: 9/9/2017 Patch Notes
Some men just want to watch the world burn...Glorian wrote:
...
Logging off in a defense would be like shooting in your own leg. I like incentive solutions.
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Re: 9/9/2017 Patch Notes
I think its a good idea, it would encourage defenders to stick around and become the catalyst for more players to stay for rvr.Hargrim wrote:I was thinking about implementing that, but it's not ready yet.Jaycub wrote:Will defenders still get a loot roll, if the anti pvdoor is tripped?
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Re: 9/9/2017 Patch Notes
Speaking of incentives, "securing" far off BOs that see no action, but require someone to AFK close to the flag in order to keep it locked down for your realm... that's some real "shooting yourself to the foot" there regarding winning bags, which mostly are determined by actual kills done.
All players have an incentive to seek fights, and gravitate towards existing fights, because bags are earned from renown contribution, and best way to get renown is to kill stuff.
So you have either "true realm" heroes standing AFK on distant flags, or random newbies who don't know that they hurt their own chances by standing AFK guarding a flag pole to win bags...
Just wait a few months until your next of newbies posts forum complains over why the 6mans or 24mans that roam and kill are winning all the bags, despite the real "realm heroes" doing all the work AFKing on BOs to get the zone locked.
All players have an incentive to seek fights, and gravitate towards existing fights, because bags are earned from renown contribution, and best way to get renown is to kill stuff.
So you have either "true realm" heroes standing AFK on distant flags, or random newbies who don't know that they hurt their own chances by standing AFK guarding a flag pole to win bags...
Just wait a few months until your next of newbies posts forum complains over why the 6mans or 24mans that roam and kill are winning all the bags, despite the real "realm heroes" doing all the work AFKing on BOs to get the zone locked.

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