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[Sorceress/Bright Wizzard] Dark Magic / Combustion Backlashs

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Sulorie
Posts: 7461

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#31 » Tue Feb 17, 2015 6:21 pm

Luth wrote: You realise that on max. combustion the healdebuff would be only 25% higher then the standard 50% healdebuff you get from the meleetrain?
Those 25% would increase the healdebuff effect by 100%. ;)
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Novgoroth
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#32 » Tue Feb 17, 2015 6:21 pm

They maybe should have do the same with the sorc. You know, like releasing all the DM/combu power in the aoe skills =)
BtW the skills who release all rage are the biggest dps for slayer/choppa am I right ?
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Novgoroth
Posts: 133

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#33 » Tue Feb 17, 2015 6:22 pm

Sulorie wrote:
Luth wrote: You realise that on max. combustion the healdebuff would be only 25% higher then the standard 50% healdebuff you get from the meleetrain?
Those 25% would increase the healdebuff effect by 100%. ;)
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Luth
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#34 » Tue Feb 17, 2015 6:23 pm

Also almost every utility ability (e.g. knockdown) forces you to drop rage.

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Telen
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#35 » Tue Feb 17, 2015 6:27 pm

Novgoroth wrote:They maybe should have do the same with the sorc. You know, like releasing all the DM/combu power in the aoe skills =)
BtW the skills who release all rage are the biggest dps for slayer/choppa am I right ?
The mechanic release skill for bw/sorc is also the biggest dps. Thing is they never use it as its better to stay at high crit. Its also ap free whereas slayer exhaustion skills cost.
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Sulorie
Posts: 7461

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#36 » Tue Feb 17, 2015 6:30 pm

Luth wrote:Also almost every utility ability (e.g. knockdown) forces you to drop rage.
But you have to add, you need no target to drop rage, while a Sorc/BW needs a target and has cast time. A lot skills have to be changed to make this idea remotely working.

EDIT: On the other hand you could easily shutdown a sorc/bw by hitting them. They can't rise darkmagic/combustion because of an increasing healdebuff, while they deal minor damage without their mechanic - their base damage is just crap.
Last edited by Sulorie on Tue Feb 17, 2015 6:33 pm, edited 1 time in total.
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Lheana
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#37 » Tue Feb 17, 2015 6:32 pm

I really hope this game is not based on a personal opinion of one dev, and won't change an important thing like this "healdebuff" only with a personal opinion :|
Luth wrote:You realise that on max. combustion the healdebuff would be only 25% higher then the standard 50% healdebuff you get from the meleetrain?
"Only" ? Are you kidding ? 25% is much, it's 1/4 of the heal, it can change everything ...

I really agree with Navgoroth concerning the WH/WE who pops on the Sorc/BW. First, Sorc/BW already die so easily, and you wanna give them a 50% heal debuff ? Second, they don't really have CC skills which ables them to flee or run. Third, the BW/Sorc sequence is made to kill a person, to put off her whole life but not much more. You should all know that if you detaunt a sorc or BW, he can't kill you cause you will lose 50-60% of your wounds. It's not the same with slayer or mara for example.
BW/Sorc hurt, but they are enough squishy, they don't need 50% heal debuff.
Last edited by Lheana on Tue Feb 17, 2015 6:42 pm, edited 1 time in total.
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Luth
Posts: 2840

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#38 » Tue Feb 17, 2015 6:38 pm

Sulorie wrote:
Luth wrote:Also almost every utility ability (e.g. knockdown) forces you to drop rage.
But you have to add, you need no target to drop rage, while a Sorc/BW needs a target and has cast time. A lot skills have to be changed to make this idea remotely working.

EDIT: On the other hand you could easily shutdown a sorc/bw by hitting them. They can't rise darkmagic/combustion because of an increasing healdebuff, while they deal minor damage without their mechanic - their base damage is just crap.
As i wrote, they can use scorched earth to drop 1/5 combustion. As the healdebuff would scale with combustion level (lets say only 25% on 50 combustion), maybe scorched earth should be altered to use 25 combustion instead on 20.

Also it's far easier to use a 100 feet meltdown on a target, then a 5 feet rage drop skill from the slayer/choppa (if there wouldn't be wild swing).

Edit: Maybe it would be also good to make meltdown an instant cast and lower it's damage somewhat.
Last edited by Luth on Tue Feb 17, 2015 6:42 pm, edited 1 time in total.

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Novgoroth
Posts: 133

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#39 » Tue Feb 17, 2015 6:42 pm

With 50 combustion, you're not efficient, and you have 25% heal debuff ? Sorry but that's crazy ...

Another thing i forgot to mention as a bug: Dhar Wind crits on hit, and it shouldn't. It's a standard and fix damage.
Scaarlett - Disciple of Khaine | Scarlett - Witch Elf | Scarlettonice - Sorceress | Scarlette - Zealot

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Lheana
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#40 » Tue Feb 17, 2015 6:46 pm

Luth wrote:As i wrote, they can use scorched earth to drop 1/5 combustion. As the healdebuff would scale with combustion level (lets say only 25% on 50 combustion), maybe scorched earth should be altered to use 25 combustion instead on 20.

Also it's far easier to use a 100 feet meltdown on a target, then a 5 feet rage drop skill from the slayer/choppa (if there wouldn't be wild swing).

Edit: Maybe it would be also good to make meltdown an instant cast and lower it's damage somewhat.
Create a new class and call it "Useless" ... :(
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Anaehll: Shaman 40 RR 8x - Of Sorrow and Death
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