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Healhammer Online

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Onemantankwall
Posts: 523

Re: Healhammer Online

Post#31 » Sat Sep 15, 2018 7:33 am

peterthepan3 wrote: Fri Sep 14, 2018 1:42 pm
Alandrian wrote: Fri Sep 14, 2018 1:34 pm That's what this game often feels like, with every battle always coming down to who has the most healers. I don't actually remember if it was like this on live, but healers just seem overpowered.

Case in point: Archmages. A healing class that often tops the dps in scenarios. A class which gets everything, great dps + great heals. What's the point of playing an actual dps class if you can play a 'healer' can do the same or more damage than a proper dps class + also heal yourself.

3. If DPS AM were OP, then 6-mans and WBs would be taking them in their dozens. They aren't. They might have a place in 6v6 now, but that doesn't equate to them being overperforming; it shows they might actually be viable for once in environments outside of solo/pug farming.
Not to sound rude pete but have you seen scs/the lakes? Its a AM army out there, heck the last sc i played in had SIX and a ruiny and wp didnt accomplish anything that match lol its pretty obvious all those nerfed guardian WLs rerolled AMs a day in the lakes and ull find a swarm of them now in no way shape or form am i complaining about this (i simply dont que easy fix) but this is a game and majority of players play to win games and there will always be that 1 class that out performs the others in some way or another and no matter what anyone does that class is gonna be the most used whether it was the guardian wls or all the dps AMs or the melee squigs they have that winning edge and people wanna win mythic couldnt fix it Blizzard couldnt fix it with their Paladins its just that wimning mentality from the player base and it cant be fixed because all claaaes are different and will never be equal last week it was wls this week its AMs and melee squigs im sure itll swing to another class next balance update /shrug i just stick to my tankwall i feel bad for balance devs on all mmos its a problem with a impossible solution, the way people play there can't be true balance now imo a dps specced tank becomes squish and melts but a healer doesnt. a small heal nerf on all dps heal spec classes would be justified. If you wanna dps like dps prepare to die like dps, Welcome to the big leagues jr am i right?
Last edited by Onemantankwall on Sat Sep 15, 2018 8:06 am, edited 2 times in total.
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Alandrian
Posts: 77

Re: Healhammer Online

Post#32 » Sat Sep 15, 2018 7:38 am

Foomy44 wrote: Sat Sep 15, 2018 12:40 am
kkprfx wrote: Sat Sep 15, 2018 12:03 am dps am heal output is dogshit
In the sense that you can only use at most half your GCDs on heals powered by your mechanic so can't ever match a real healers total numbers in a given time, sure. But if you think a dps being able to heal your group for 5-7k+ per sped up AoE heal (the cast time is basically a GCD when charged) whenever they need it is dogshit I wonder what kind of healing numbers you think they should be capable of.
Yep that's my point. A 'healer' who can do as good or better damage than a true rdps/mdps class AND is able to AOE heal themselves and their group for a nice amount of hp is clearly OP. Why roll a real dps class when you can have that?

Archmage is more OP than WL was imo, at least WL couldn't heal themselves fully in a few seconds.

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roadkillrobin
Posts: 2773

Re: Healhammer Online

Post#33 » Sat Sep 15, 2018 8:01 am

I feel that it's the complete opposite issue.
Burst damage have never been this crazy and trying to heal anything that isn't instant guarded/detaunted drops dead between GCD's.

On the derailed topic, yes single target dps AM is completly out of wack atm.
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live4treasure
Posts: 320

Re: Healhammer Online

Post#34 » Sat Sep 15, 2018 8:44 am

Alandrian wrote: Sat Sep 15, 2018 7:38 am
Foomy44 wrote: Sat Sep 15, 2018 12:40 am
kkprfx wrote: Sat Sep 15, 2018 12:03 am dps am heal output is dogshit
In the sense that you can only use at most half your GCDs on heals powered by your mechanic so can't ever match a real healers total numbers in a given time, sure. But if you think a dps being able to heal your group for 5-7k+ per sped up AoE heal (the cast time is basically a GCD when charged) whenever they need it is dogshit I wonder what kind of healing numbers you think they should be capable of.
Yep that's my point. A 'healer' who can do as good or better damage than a true rdps/mdps class AND is able to AOE heal themselves and their group for a nice amount of hp is clearly OP. Why roll a real dps class when you can have that?

Archmage is more OP than WL was imo, at least WL couldn't heal themselves fully in a few seconds.
Yeah, but archmages also can't solo an entire 6 man like the guardian lion could.

Also, this statement is incorrect. DPS AM can't heal themselves to full in a few seconds, at least not easily. Their self-heals are not effected by the mechanic boost, so the only powerful self-heals they have come from mechanic-empowered lifetaps. In other words for an archmage to self heal as hard as you are stating, they need to be at position 0 in their mechanic. Most of the time they are in position 5 of the opposite side of where they need to be in order to self-heal efficiently.
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Telen
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Re: Healhammer Online

Post#35 » Sat Sep 15, 2018 9:16 am

Foomy44 wrote: Sat Sep 15, 2018 12:48 am 4. It's really not? I honestly see more people complaining about how much healing they do now than the opposite, whether AMs or WP/DoK. I feel I pull decent enough numbers on my Shammy even when topping damage chart in pugs and I barely pay attention to my teammates HP most of the time.
Well that isnt true because Ive seen you in pug scenarios and you barely heal at all while your team wipes.
That you still judge anything on scenario scoreboards is telling. Changing Magus must be the greatest dd of all time. (hint. there is no dps or hps column)
Last edited by Telen on Sat Sep 15, 2018 9:42 am, edited 4 times in total.
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Telen
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Re: Healhammer Online

Post#36 » Sat Sep 15, 2018 9:21 am

roadkillrobin wrote: Sat Sep 15, 2018 8:01 am On the derailed topic, yes single target dps AM is completly out of wack atm.
Single target dps has hardly changed. Its aoe that has been added.
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Telen
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Re: Healhammer Online

Post#37 » Sat Sep 15, 2018 9:26 am

Alandrian wrote: Sat Sep 15, 2018 7:38 am Yep that's my point. A 'healer' who can do as good or better damage than a true rdps/mdps class AND is able to AOE heal themselves and their group for a nice amount of hp is clearly OP. Why roll a real dps class when you can have that?

Archmage is more OP than WL was imo, at least WL couldn't heal themselves fully in a few seconds.
Because it cant. You can put out maybe a third of the healing a true healer can. Which wont keep anything up and burst takes 3-4 gcd longer and still doesnt match true dps. AM dps isnt even comparable to what WL are capable of. dps = damage per second. If you stand there and let a AM put 4 dots without gcleansing and then put 4 more gcd of burst without detaunting or getting guard it will hurt but a true dps would have put out that damage in half the time.
No ap reduction/regen tactic, no 40% heal boost on low hp, no 10% extra crit triggering that ap management, no gcleanse, no 25% heal bless. This is the difference between healer and dps and thats on top of missing all the gear stats and renown heal crt plus 20% reduced heals for the healing it can do. If you call a class missing all that a healer then you might aswell dps without any tactics slotted or renown spent because they dont make a difference apparently.
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Sulorie
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Re: Healhammer Online

Post#38 » Sat Sep 15, 2018 10:52 am

Agreed @Telen.

When seeing 5 WE in sc they are called OP too? What is this logic?
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roadkillrobin
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Re: Healhammer Online

Post#39 » Sat Sep 15, 2018 10:56 am

Telen wrote: Sat Sep 15, 2018 9:21 am
roadkillrobin wrote: Sat Sep 15, 2018 8:01 am On the derailed topic, yes single target dps AM is completly out of wack atm.
Single target dps has hardly changed. Its aoe that has been added.
Something changed coz I see them being ran in premade groups and consistantly on the top of db/dmg scores for several days now.
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Foomy44
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Re: Healhammer Online

Post#40 » Sat Sep 15, 2018 11:04 am

Telen wrote: Sat Sep 15, 2018 9:21 am
roadkillrobin wrote: Sat Sep 15, 2018 8:01 am On the derailed topic, yes single target dps AM is completly out of wack atm.
Single target dps has hardly changed. Its aoe that has been added.
Double speed lazer tactic is a pretty big change for single target burst. My shammy's hits for 1000-1400 on plenty of targets after ele debuff, being able to double the speed of those ticks after loading them up with dots seems pretty effective.
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