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Healhammer Online

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adamthelc
Posts: 832

Re: Healhammer Online

Post#21 » Fri Sep 14, 2018 7:12 pm

Ravenfox wrote: Fri Sep 14, 2018 6:53 pm
peterthepan3 wrote: Fri Sep 14, 2018 6:48 pm ...and what has that got to do with Aerogath's original comment, 'If you haven`t slept under a stone you would know that the balance on RoR is getting more and more outer hand'?

Balance on RoR getting more and more out of hand implies that balance changes - not bugs and stuff present in the game for a long time/innately - are getting out of hand.
umm yes that is what i am saying. to 1 up the point simply it took 1 year to roll out aoe ruthless assault and 1 second charge stealth. that is actually roughly one year. this stuff is in desperate need. i quoted your statement aswell so please take this subject as a whole and to 1 up that point balance means even ods, kind of wish we were on the same page here dont change my subject pls
So you are saying a recent change was needed, but piggybacked a post saying balance is getting more and more out of hand?

Lots of people think they are the best gamer that ever lived and if they lose there is something wrong with the game. They want the game to change to fit their expectations instead of changing their expectations to fit the game.

Out of all the changes that have been made to this game from AoR my least favorite by far is the AoE given to WH/WEs.

When this game launched head start I was on as soon as the servers opened and leveling a WH. Within a day or two I realized the class was cool, but it's not what what I was looking for in RvR. I put it on the shelf for a long time and came back to it when that playstyle seemed interesting to me.

The game had just come out and it took me two days to know exactly what the class was, realize it was fun but not for me and decide to play something else. Yet there there are people who have played much longer, the game came out a long time ago so they have vast amounts of knowledge available. Still they act like they are stuck with a class that has the identity of something they dont like and expect the game to change to fit their entitled expectation.

I never complained about it till now though because I realize games arent always exactly how you want them. If you enjoy the game you have to roll with the punches and not get hung up on your grudges. They will suck all the fun out of the game for you if you do.

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Mez
Posts: 730

Re: Healhammer Online

Post#22 » Fri Sep 14, 2018 11:48 pm

Make heals, cleanses and buffs disrupt as well. MOAR realistic.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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kkprfx
Posts: 175

Re: Healhammer Online

Post#23 » Sat Sep 15, 2018 12:03 am

dps am heal output is dogshit
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Telen
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Re: Healhammer Online

Post#24 » Sat Sep 15, 2018 12:03 am

Healing is high because the game is designed around rvr. If it wasnt for the way healing is then frontlines would crumble in seconds from aoe pressure. Other games just arent designed with rvr as the priority. They either have massive health pools or next to no aoe pressure due to having a limited engagement size in mind. Something that would make rvr a tedious slugfest.
Anyway if healing was such a problem then why is it necessary to have 50% mitigation guard and detaunts, when anyone knows without them nothing can survive focus.
Also if dps healer heal output is such a problem why is one of the most common rage issues in pug scenarios about dps healers crap healing.
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Foomy44
Posts: 572

Re: Healhammer Online

Post#25 » Sat Sep 15, 2018 12:40 am

kkprfx wrote: Sat Sep 15, 2018 12:03 am dps am heal output is dogshit
In the sense that you can only use at most half your GCDs on heals powered by your mechanic so can't ever match a real healers total numbers in a given time, sure. But if you think a dps being able to heal your group for 5-7k+ per sped up AoE heal (the cast time is basically a GCD when charged) whenever they need it is dogshit I wonder what kind of healing numbers you think they should be capable of.
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Foomy44
Posts: 572

Re: Healhammer Online

Post#26 » Sat Sep 15, 2018 12:48 am

Telen wrote: Sat Sep 15, 2018 12:03 am Also if dps healer heal output is such a problem why is one of the most common rage issues in pug scenarios about dps healers crap healing.
1. Because the changes that allow dps AMs to heal well via mechanic are 2 months old so many players haven't mastered the new playstyle and most of the complaints you are remembering probably occured prior to these changes so don't apply

2. Most people don't play dps in pugs to heal other people, everyone tends to be a little more selfish

3. It takes more skill to pay attention to each teammates health while simultaneously trying to play DPS effectively and lots of dpsers don't have a healers mindset and utilize the mechanic to the fullest

4. It's really not? I honestly see more people complaining about how much healing they do now than the opposite, whether AMs or WP/DoK. I feel I pull decent enough numbers on my Shammy even when topping damage chart in pugs and I barely pay attention to my teammates HP most of the time.
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Mystry
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Re: Healhammer Online

Post#27 » Sat Sep 15, 2018 1:07 am

Dedicated DPS classes typically have way higher burst than tank/healer DPS set-ups. Which is what is really important, because steady DPS kills no one if even a single healer is present on the enemy team since chip damage is WAY too easily dealt with on this game. I've felt for years that healers have too many AoE options to just relentlessly spam.

While I'm on the subject of healing output, I don't know if it's just my luck with AMs, but I am SEVERELY underwhelmed by AM healers. Every time I see one I can't help but groan and wish they were an RP or WP. I don't know why this is since I don't play AM, but they just seem to heal way less than either RP or WP.

Foomy44
Posts: 572

Re: Healhammer Online

Post#28 » Sat Sep 15, 2018 1:45 am

Mystry wrote: Sat Sep 15, 2018 1:07 am While I'm on the subject of healing output, I don't know if it's just my luck with AMs, but I am SEVERELY underwhelmed by AM healers. Every time I see one I can't help but groan and wish they were an RP or WP. I don't know why this is since I don't play AM, but they just seem to heal way less than either RP or WP.
IMO this is because heal AM/Shammy have to use lifesteals now to heal efficiently without running out of AP constantly. Pretty big difference from how most people are used to playing pure healer specs and takes a bit more work. The good ones still seem to be doing just fine in my experience, not saying they aren't possibly behind other healers in potential but the gap (if it exists) is a lot smaller than the bad ones would lead you to believe.
Last edited by Foomy44 on Sat Sep 15, 2018 3:18 am, edited 1 time in total.
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drmordread
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Re: Healhammer Online

Post#29 » Sat Sep 15, 2018 2:37 am

If no one pushes healers, they will sit there and heal. If you push them, in unison with tanks and other mdps, they will run. They do not heal so great when trying to stay alive.

The trick is, to stop the enemy tanks and mdps from doing the same to your healers.
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adamthelc
Posts: 832

Re: Healhammer Online

Post#30 » Sat Sep 15, 2018 2:43 am

Only the ones with low ld break that easy. It helps if your tanks and mdps cause fear or terror. Another destro advantage. :x

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