You can still get bursted even with like 9k HP, 10k is as safe as it gets assuming you don't get crit without detaunt.
It's nice to make it so that wounds talismans are going to have an increase in demand, but bastion needs bug fixes (such as when the right wing 3rd boss faeries don't immediately aggro to where the team is, meaning they can't be AoE'd fast enough) and that 2 minute dead = no credit thing gone or extended to 5-9 minutes. The bosses are already hard as is, not many people are already doing the dungeons so at least keep the difficulty by encourage people to actually keep trying and not reset too much.
Personally, It still doesn't make sense that the right wing first boss is flat out harder than the mid wing final boss.
[Bastion Stair] Tactics and Feedback.
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: [Bastion Stair] Tactics and Feedback.
On the Doombull boss, if offtank gets doggo jailed and then the main tank gets jailed right after its basically a wipe since both tanks will have no chance on getting back enough aggro over the DPS/Healers. It's not so bad if it happens early fight when no one has much aggro to begin with but if it happens half way through or towards the end it can be a death sentence. Pretty annoying to get RNG wiped this way.
Other than that, the rest of our full run was pretty smooth.
Other than that, the rest of our full run was pretty smooth.
Zoggof - Black Orc
Doinks - Ironbreaker
Leatherman - Blackguard
Doinks - Ironbreaker
Leatherman - Blackguard
Re: [Bastion Stair] Tactics and Feedback.
Whats hard about first rightwing boss? If its the ones with he skulls that need to be killed, hes kinda just tank and spank boss. Sure he release aggro a few times but he can be tanked by a guarded dps if thats the case.fungame211 wrote: ↑Sun Jun 30, 2019 2:55 pm You can still get bursted even with like 9k HP, 10k is as safe as it gets assuming you don't get crit without detaunt.
It's nice to make it so that wounds talismans are going to have an increase in demand, but bastion needs bug fixes (such as when the right wing 3rd boss faeries don't immediately aggro to where the team is, meaning they can't be AoE'd fast enough) and that 2 minute dead = no credit thing gone or extended to 5-9 minutes. The bosses are already hard as is, not many people are already doing the dungeons so at least keep the difficulty by encourage people to actually keep trying and not reset too much.
Personally, It still doesn't make sense that the right wing first boss is flat out harder than the mid wing final boss.
If he does to much damage you cant be killing skulls tbh, or your healers are not healing you.
Panodil WP
Panodill DoK
Panodilz Zealot
Panodilr Runepriest
Run Shaman
Panage Archmage
Panodill DoK
Panodilz Zealot
Panodilr Runepriest
Run Shaman
Panage Archmage
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- Posts: 35
Re: [Bastion Stair] Tactics and Feedback.
He's just legit harder than the last boss, if you do a certain formation bastion mid's last boss is nothing. The fact that the right wing boss resets aggro and can perma silence enough to 100-0 healers makes him harder and it just makes no sense.Panodil wrote: ↑Sun Jun 30, 2019 3:47 pmWhats hard about first rightwing boss? If its the ones with he skulls that need to be killed, hes kinda just tank and spank boss. Sure he release aggro a few times but he can be tanked by a guarded dps if thats the case.fungame211 wrote: ↑Sun Jun 30, 2019 2:55 pm You can still get bursted even with like 9k HP, 10k is as safe as it gets assuming you don't get crit without detaunt.
It's nice to make it so that wounds talismans are going to have an increase in demand, but bastion needs bug fixes (such as when the right wing 3rd boss faeries don't immediately aggro to where the team is, meaning they can't be AoE'd fast enough) and that 2 minute dead = no credit thing gone or extended to 5-9 minutes. The bosses are already hard as is, not many people are already doing the dungeons so at least keep the difficulty by encourage people to actually keep trying and not reset too much.
Personally, It still doesn't make sense that the right wing first boss is flat out harder than the mid wing final boss.
If he does to much damage you cant be killing skulls tbh, or your healers are not healing you.
Pugs legit wipe on this guy and give up, left and mid are pug-able easily though.
Re: [Bastion Stair] Tactics and Feedback.
We had another run on Monday.
But first of all thank you! for the influence changes. Highly appreciated.
Our Setup was the same. (2 Chosen, 1 SH, 1 Magus, 1 Shaman, 1 Dok)
we went through really fast this time. (under 3hrs) with me as melee heal dok on left wing. (no wipes) and mid wing up to endboss. Somehow we struggle here with nearly instant deaths at the beginning. I think we somehow didnt manage the right positioning in this Setup. So i went heal again and we cleared rest without wipe. So we have it on farm.
Everyone now with full set and at least 1 weapon. And even if we do not use full bloodlord set we will do the influence grind to end up to cloak.
I had another pug run on my tank BG yesterday. (1 Chosen, 1 bg, 1 WE, 1 marauder, 1 shaman, 1 dok) 4 of them already cleared together, so it was easy for us. The dok was never in before. 2 wipes on endboss mid and 1 wipe on endboss right but then i worked very good and he knows the tactic.
The only strange thing there was that the leader had cleared right wing before but when using .lockout noone else had a lockout. But none of the minibosses on left/mid where there. So we only had to kill bosses.
But first of all thank you! for the influence changes. Highly appreciated.
Our Setup was the same. (2 Chosen, 1 SH, 1 Magus, 1 Shaman, 1 Dok)
we went through really fast this time. (under 3hrs) with me as melee heal dok on left wing. (no wipes) and mid wing up to endboss. Somehow we struggle here with nearly instant deaths at the beginning. I think we somehow didnt manage the right positioning in this Setup. So i went heal again and we cleared rest without wipe. So we have it on farm.
Everyone now with full set and at least 1 weapon. And even if we do not use full bloodlord set we will do the influence grind to end up to cloak.
I had another pug run on my tank BG yesterday. (1 Chosen, 1 bg, 1 WE, 1 marauder, 1 shaman, 1 dok) 4 of them already cleared together, so it was easy for us. The dok was never in before. 2 wipes on endboss mid and 1 wipe on endboss right but then i worked very good and he knows the tactic.
The only strange thing there was that the leader had cleared right wing before but when using .lockout noone else had a lockout. But none of the minibosses on left/mid where there. So we only had to kill bosses.
Zeal80 - Dok82 - Sham74
BO81 - BG80 - WE75
and tooooo many alts
BO81 - BG80 - WE75
and tooooo many alts
- anarchypark
- Posts: 2085
Re: [Bastion Stair] Tactics and Feedback.
fungame211 wrote: ↑Sun Jun 30, 2019 3:50 pmHe's just legit harder than the last boss, if you do a certain formation bastion mid's last boss is nothing. The fact that the right wing boss resets aggro and can perma silence enough to 100-0 healers makes him harder and it just makes no sense.Panodil wrote: ↑Sun Jun 30, 2019 3:47 pmWhats hard about first rightwing boss? If its the ones with he skulls that need to be killed, hes kinda just tank and spank boss. Sure he release aggro a few times but he can be tanked by a guarded dps if thats the case.fungame211 wrote: ↑Sun Jun 30, 2019 2:55 pm You can still get bursted even with like 9k HP, 10k is as safe as it gets assuming you don't get crit without detaunt.
It's nice to make it so that wounds talismans are going to have an increase in demand, but bastion needs bug fixes (such as when the right wing 3rd boss faeries don't immediately aggro to where the team is, meaning they can't be AoE'd fast enough) and that 2 minute dead = no credit thing gone or extended to 5-9 minutes. The bosses are already hard as is, not many people are already doing the dungeons so at least keep the difficulty by encourage people to actually keep trying and not reset too much.
Personally, It still doesn't make sense that the right wing first boss is flat out harder than the mid wing final boss.
If he does to much damage you cant be killing skulls tbh, or your healers are not healing you.
Pugs legit wipe on this guy and give up, left and mid are pug-able easily though.
second tank should be rdy to take boss when aggro reset happened to main tank.
by maintaining 2nd aggro.
and tank boss at inside corner while healers stay outside corner opposite side to avoid silence.
just spam taunt challenge plus one hate increasing skill that every tanks have.
aggro managing is basic pve.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
- Rockalypse
- Former Staff
- Posts: 365
Re: [Bastion Stair] Tactics and Feedback.
Noticed same thing, that in the end DPS that was never punted to dogs can have 200k+ aggro. It would be cool to have not only punted target aggro-reset, but also increase of everyone's aggro to some fixed ammount like 50-60k (which is completely managable for punted tank to catch up with). It will require good reaction from second tank, as when everyone has same aggro heals may pull it faster, but it will surely solve the problem of rng wipes.DokB wrote: ↑Sun Jun 30, 2019 3:43 pm On the Doombull boss, if offtank gets doggo jailed and then the main tank gets jailed right after its basically a wipe since both tanks will have no chance on getting back enough aggro over the DPS/Healers. It's not so bad if it happens early fight when no one has much aggro to begin with but if it happens half way through or towards the end it can be a death sentence. Pretty annoying to get RNG wiped this way.
Other than that, the rest of our full run was pretty smooth.
- anarchypark
- Posts: 2085
Re: [Bastion Stair] Tactics and Feedback.
Rockalypse wrote: ↑Wed Jul 03, 2019 12:01 pmNoticed same thing, that in the end DPS that was never punted to dogs can have 200k+ aggro. It would be cool to have not only punted target aggro-reset, but also increase of everyone's aggro to some fixed ammount like 50-60k (which is completely managable for punted tank to catch up with). It will require good reaction from second tank, as when everyone has same aggro heals may pull it faster, but it will surely solve the problem of rng wipes.DokB wrote: ↑Sun Jun 30, 2019 3:43 pm On the Doombull boss, if offtank gets doggo jailed and then the main tank gets jailed right after its basically a wipe since both tanks will have no chance on getting back enough aggro over the DPS/Healers. It's not so bad if it happens early fight when no one has much aggro to begin with but if it happens half way through or towards the end it can be a death sentence. Pretty annoying to get RNG wiped this way.
Other than that, the rest of our full run was pretty smooth.
dog pull happen every 10% of boss hp.
stop dps and wait both tanks get 1st 2nd aggro.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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- DanielWinner
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Re: [Bastion Stair] Tactics and Feedback.
Not a discussion. You share your Feedback according to structure so devs and other players could read it w/o bazillion replies and quotes.
Though you can respond to devs if they would like to clarify something.
Make their lives a bit easier here please.
Though you can respond to devs if they would like to clarify something.
Make their lives a bit easier here please.
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