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Remove Vanquisher as requirement for Invader

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M0rw47h
Posts: 898

Re: Remove Vanquisher as requirement for Invader

Post#31 » Sun Jan 31, 2021 3:39 pm

lyncher12 wrote: Sun Jan 31, 2021 3:25 pm Invader should just be buffed because its trash on pretty much everything but shield tanks,choppa/slayer, engineer, rsh. It doesn't make much sense to go from vanquisher, an rr 55 set, to an rr 75 set.
Tip of the day: mix sets for more stat bonuses...

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Puru
Posts: 21

Re: Remove Vanquisher as requirement for Invader

Post#32 » Sun Jan 31, 2021 5:20 pm

abezverkhiy wrote: Sun Jan 31, 2021 3:52 am what nonsence. ask for I-WIN button already
thats what all the sov geared people are doing here... 8-)
:?:

lyncher12
Posts: 542

Re: Remove Vanquisher as requirement for Invader

Post#33 » Sun Jan 31, 2021 5:56 pm

M0rw47h wrote: Sun Jan 31, 2021 3:39 pm
lyncher12 wrote: Sun Jan 31, 2021 3:25 pm Invader should just be buffed because its trash on pretty much everything but shield tanks,choppa/slayer, engineer, rsh. It doesn't make much sense to go from vanquisher, an rr 55 set, to an rr 75 set.
Tip of the day: mix sets for more stat bonuses...
you don't say. except that vanqs 4% damage works out to give more than you would get from +55 strength or w/e from one of the shittier sets.

M0rw47h
Posts: 898

Re: Remove Vanquisher as requirement for Invader

Post#34 » Sun Jan 31, 2021 6:21 pm

lyncher12 wrote: Sun Jan 31, 2021 5:56 pm
M0rw47h wrote: Sun Jan 31, 2021 3:39 pm
lyncher12 wrote: Sun Jan 31, 2021 3:25 pm Invader should just be buffed because its trash on pretty much everything but shield tanks,choppa/slayer, engineer, rsh. It doesn't make much sense to go from vanquisher, an rr 55 set, to an rr 75 set.
Tip of the day: mix sets for more stat bonuses...
you don't say. except that vanqs 4% damage works out to give more than you would get from +55 strength or w/e from one of the shittier sets.
Then you realize some sets got better bonuses on certain gear pieces than others (e.g. +3% armor pen), and often those alone have more value than your +4% dmg if you min/max your gear carefuly. Also, having extra 60 wounds > having extra 4% dmg, like cmon ;)

engharat
Posts: 48

Re: Remove Vanquisher as requirement for Invader

Post#35 » Mon Feb 01, 2021 6:31 am

M0rw47h wrote: Sun Jan 31, 2021 6:21 pm
lyncher12 wrote: Sun Jan 31, 2021 5:56 pm
M0rw47h wrote: Sun Jan 31, 2021 3:39 pm

Tip of the day: mix sets for more stat bonuses...
you don't say. except that vanqs 4% damage works out to give more than you would get from +55 strength or w/e from one of the shittier sets.
Then you realize some sets got better bonuses on certain gear pieces than others (e.g. +3% armor pen), and often those alone have more value than your +4% dmg if you min/max your gear carefuly. Also, having extra 60 wounds > having extra 4% dmg, like cmon ;)
If you would try it in practice you will see how much you lose by doing set mix.
Every time I try to mix my vanq set with something (excluding sov), the result is worse than full vanq.
To get wounds bonus you need to give up to two vanq bonuses, not only the 4% dmg. And in most classes the nice bonus as 3% penetration is on the same vanq/invader piece, so mixing them you gain nothing.

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Sinisterror
Posts: 1114

Re: Remove Vanquisher as requirement for Invader

Post#36 » Mon Feb 01, 2021 6:55 am

Never was a fan of not being able to use lets say invader and sove jewerly at the same time while needing to have full sets to be able to get the next one while still making even using them harder because of jewelry slots. There should be more lower level sets, i mean influence rewards are mostly useless in the game so that is good place to start replacing/making set items of them so they would matter.

Rank 38 rr 38 being the highest gear from influence of main game play which is rvr doesnt really make sense imo. Was there influence rewards spesific to fortress in live ? i dont remember but i do remember you could get amazing items like +700 armour buff cloak from purple bags while defendin fortress. All these got removed though when they removed fortressess from live because they weerent really workin. Got to keep my +700 armour buff cloak on my wp and shaman which stacked with armour potion and another armour buffs if it wasnt same + 700 one.

Gunbad should be T3 with dungeon finder kind of thing and shouldnt be needed for sentinel. Sentinel needed for bloodlord is fine and just because i dont like all these restrictions doesnt really mean anything=)
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Sinisterror
Posts: 1114

Re: Remove Vanquisher as requirement for Invader

Post#37 » Mon Feb 01, 2021 6:56 am

Never was a fan of not being able to use lets say invader and sove jewerly at the same time while needing to have full sets to be able to get the next one while still making even using them harder because of jewelry slots. There should be more lower level sets, i mean influence rewards are mostly useless in the game so that is good place to start replacing/making set items of them so they would matter.

Rank 38 rr 38 being the highest gear from influence of main game play which is rvr doesnt really make sense imo. Was there influence rewards spesific to fortress in live ? i dont remember but i do remember you could get amazing items like +700 armour buff cloak from purple bags while defendin fortress. All these got removed though when they removed fortressess from live because they weerent really workin. Got to keep my +700 armour buff cloak on my wp and shaman which stacked with armour potion and another armour buffs if it wasnt same + 700 one.

Gunbad should be T3 with dungeon finder kind of thing and shouldnt be needed for sentinel. Sentinel needed for bloodlord is fine and just because i dont like all these restrictions doesnt really mean anything=)
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

M0rw47h
Posts: 898

Re: Remove Vanquisher as requirement for Invader

Post#38 » Mon Feb 01, 2021 7:57 am

engharat wrote: Mon Feb 01, 2021 6:31 am
If you would try it in practice you will see how much you lose by doing set mix.
Every time I try to mix my vanq set with something (excluding sov), the result is worse than full vanq.
I do it all the time. Like, lets look for example on SW:

Image

Summary of stats (full vanq on left):
Image

You literaly trade 3% crit, 5% can't be dodged for extra 106 wounds, 57 weapon skill, 35 balistic, 3% pene armor etc... Now imagine you add Sentinel to the mix as well, and you will end with even more crit than pure Vanq has...

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JarlBerzirk
Posts: 162

Re: Remove Vanquisher as requirement for Invader

Post#39 » Mon Feb 01, 2021 12:45 pm

I hit 40 on a magus maybe 2 weeks ago and with maybe 1 weeks playtime i'm full vanq already. Its so easy now that threads like this really make no sense. Inb4 reeee old time player response or some other nonsense. The devs have made it clear they aren't going to hold our hands. If you want that go play wow.

lyncher12
Posts: 542

Re: Remove Vanquisher as requirement for Invader

Post#40 » Mon Feb 01, 2021 2:10 pm

JarlBerzirk wrote: Mon Feb 01, 2021 12:45 pm I hit 40 on a magus maybe 2 weeks ago and with maybe 1 weeks playtime i'm full vanq already. Its so easy now that threads like this really make no sense. Inb4 reeee old time player response or some other nonsense. The devs have made it clear they aren't going to hold our hands. If you want that go play wow.
Rdps is the easiest thing to gear. They also do hold the hands of people. Pug cities, supply boxes, loser bags, pug scenario. Even a casual person should have one character with what they need by now just by losing city and moving 3 boxes in a zone.

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