Stripping 10% from block check then another 10% from parry/dodge/disrupt is a must for warband play. It's unfair to your dps not to use it. Consider it an ability that gives your warband 10% strike through against all defenses for 10 seconds.zulnam wrote: ↑Thu Feb 25, 2021 9:29 pm Staggering Impact is not a must for warband play. NOTHING 2H knight brings is a must for wb play. It's quaint to have the wounds and crit debuff; ocassionally you'll run one knight, who's probably well geared and friends with the wb leader. Prior to the Vigilance change you did have specialised 6-mans that did run 2H knight in warbands (Secrets and Matt come to mind), but from that to calling it a "must" is just gibberish.
When push comes to shove, most warbands will pick any SnB tank over a 2H knight; and for good reason.
Your 10% (defendable) defense debuff is not that important. Any Engineer (and lord knows we have enough of them) can cover that debuff and more, while also doing *gasp* damage. Look up Pierce Defenses. That debuff happens on target defense; meaning if the target is in need of a defense debuff, it will get one, without wasting a tank slot or a global cooldown. You are literally bringing the warband down by not just putting on SnB and guarding an Engineer with Pierce Defenses (hell, even SW have Pierce Defenses; do you realise how much defense piercing order has????)/
At the end of the day, we have on one side people who realise that, no matter what 2H spec you run for smallscale/scenarios, Overpowering Swing is where it stops in Conquest tree, and on the other hand... detrap, who runs 2H in warbands.![]()
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If you want to be selfish about the ability, it makes it easier for you to apply wounds and crit debuff. If you are stacking crit you can use biting blade with arcing swing as well because the debuff stacks with tactics.
For small scale SI might not be necessary.
Im sure BG's are using their block and parry debuff often, or maybe that's not needed as well?