Post#37 » Sat Jun 26, 2021 12:51 am
Q: When can we expect to see Tome Tactics available for use? You did mention the possibility last Q&A.
Q: You mentioned that Renown Tactics would not make a comeback. But why? I pulled up some of the old ones from live. Increased RR on dwarf kills doesn't sound to impactful to game balance.
Q: What future content are you working on?
Q: Why is there no influence tied to Hunter's Vale like in the other dungeons? It is fun though so great job!
Q: The duelling zone is never used, are there plans to make this an exciting and tempting part of the game?
Q: Can we please add dungeon Maps for the newbie players quality of life? (more than just the minimap, big maps when you open up the main map)
Q: While in split maps oRvR zones can we have a combined main map so we don't have to switch between both.
Q: Can we treat T1 oRvR zones like we do for lower players entering T2/3/4 zones by debuffing lvl40 characters and allowing them play? Maybe lockout the skills to only the skills they would have at that T1 lvl and stat/rr decrease to make it consummate with the T1 lvls.
Q: Any future lvl 22 PQs in work?
Q: Any ideas about expanding the crafting skills or adding new ones? New craftable talis, potions? Or maybe Cooking that could be used with meats from butchering and perhaps herbs from cultivating, have it as an additional skill anyone could use, recipes are rare mob drops. Crafted with fire, 30 sec eat time, only one food buff can be active, 30-60 minute buff. Different from potions: X% run speed increase, X% mount speed increase, block buff, parry buff, disrupt buff, periodically burp fire, periodically vomit acid, attack speed buff, cast speed buff, invisible outside 20 feet buff, knock down resistance (time decrease), knock back resistance (distance decrease), stagger/stun resistance (time decrease), attack range buff, cast range buff, ect.
Q: Now I'm really jumping off the deep end! What are the possibilities of an instanced sandbox zone, where players are giving in game tooltips to create worlds like scenarios or dungeons and once finished, "publish" them and other players can play and rate the zones. If the zones are popular and follow lore then maybe the devs could incorporate them permanently into the game with loot tables, influence, rewards, quests. Maybe include quest design in this and armor/weapon design.