lumpi33 wrote: ↑Wed Jul 13, 2022 11:40 pm
Sulorie wrote: ↑Wed Jul 13, 2022 11:20 pm
Your very biased list gives still no reason, why it should be changed aside from the camera turning. Do you want to replace it with something worth 13 points like ID?
And your very biased comment gives still no reason, why it shouldn't be changed. That you don't even mention the pulling through floors, down ramps, outside/inside doors, into objects where you can't move etc. makes your comment even more biased.
Why should one class have a 14pt ability that does 4 things with one button press (movement speed, aoe damage, pull/gap closer, interrupt) and the other - also DPS class - get a similar ability for 14 points that does far less. Unless you can answer me that question your comment is just your opinion, nothing else.
The gcd changes makes the 4 in 1 even better.
Melee dps is over the top with their aoe. Everybody knows that. The other utility on top of it with one button press makes it waaay over the top.
Bottom line is: Engi/Magus pull got nerfed hard so that it is pretty much a gimmik with no use now. It got nerfed because people were annoyed of it - and it didn't even do damage and was not useable on the move. How can anyone argue that choppa pull is still fine then?
You don't remove skills, because something else like LoS isn't working as intended in keeps.
Most people who get pulled can actually be seen from below and only a fraction is at best pulled through floors, so don't exaggerate the issue. Sieges don't fail because of it.
GTDC is usually interrupted after first tick and if the choppa can complete the channel the receiving team needs to pay more attention. Hell, when you see Choppas approaching you can already target them and wait for the channel.
Like mentioned a dozen times you share immunities for the most part, as most Choppas use it on cooldown, no matter what.
People in pull range should have a guard tank in range anyway and if not, we are back to "pug life".
A longer range pull with more targets at once, which you can't foresee with added snare is a lot more useful in stationary fights.
You interrupt one target per tick of how many? It is nice but too randomized to actually use it strategically, as you want to interrupt specific targets at the right time.
20% movement speed? Come on... when being pulled back wrecks you, your side was already losing.
Engi/Magus pull wasn't nerfed because pulls are annoying. Pull has a cast time, because you have a skill animation, which takes some time. On a rdps cast time is hardly an issue.
There are half a dozen more serious issues than GTDC.
Dying is no option.