Players already leave bc of these two classes.messerjockel wrote: ↑Fri Jul 29, 2022 1:28 am I don’t think we can adjust anything on WH/WE.
That window came and gone 15 month ago.
Too many people invested a lot of time and would not take any change kindly.
They would leave and the playerbase would erode and could mean a quick death to the server.
Better leave them be and get another 12 month out of the server.
BR
Messerjockel.
WH and WE steath 30 seconds again
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: WH and WE steath 30 seconds again
[SM] 85+, [WL] 80+, [SW] 60+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+
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Re: WH and WE steath 30 seconds again
I dont think anyone who plays these classes (like myself) cares if stealth is 30 seconds again. Also reduce bullet/kiss heals to 100% and make Trial by Pain/Ruthless Assault interruptable and no undefendable throw daggers. Those few bugs is what makes them over the top.
Oh and reverting 24 aoe cap back to 9 for melee classess and 12 for ranged classes. Make Broad Sever/Sweeeping Razor hit 6 people instead of 3 so these classes could have a place in WB.
Maybe adjusting 50% Armour Ignore from BB/BE to 4 seconds instead of 3 (because of GCD changes) and reducing the amount to 33% instead of 50%. It's a flat 50 % ignore that stacks with your own armour pene making it very powerful and taking 17% away is reasonable imo.
Oh and reverting 24 aoe cap back to 9 for melee classess and 12 for ranged classes. Make Broad Sever/Sweeeping Razor hit 6 people instead of 3 so these classes could have a place in WB.
Maybe adjusting 50% Armour Ignore from BB/BE to 4 seconds instead of 3 (because of GCD changes) and reducing the amount to 33% instead of 50%. It's a flat 50 % ignore that stacks with your own armour pene making it very powerful and taking 17% away is reasonable imo.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: WH and WE steath 30 seconds again
Why would you leave, when you get killed 1vs1 in rvr by classes better suited for 1vs1? Play your role and join a group/warband.Panzer80 wrote: ↑Fri Jul 29, 2022 4:20 amPlayers already leave bc of these two classes.messerjockel wrote: ↑Fri Jul 29, 2022 1:28 am I don’t think we can adjust anything on WH/WE.
That window came and gone 15 month ago.
Too many people invested a lot of time and would not take any change kindly.
They would leave and the playerbase would erode and could mean a quick death to the server.
Better leave them be and get another 12 month out of the server.
BR
Messerjockel.
Dying is no option.
Re: WH and WE steath 30 seconds again
Both the stunbots are just too good - supposed to be a group game so why do we have the ludicrous situation of we/wh and then the rest of us. For every person playing one of these overtuned obscenities there are 4 or 5 who no longer play because of them.
Re: WH and WE steath 30 seconds again
So ... another case of "I got killed by a stealther because I am specced wrong. So nerf the stealther"
Can we nerf GTDC so at least it doesn't pull you down from floors above or any heights?
Can we return Mara pull to the way it was instead of an auto pull even if flee and you are over 200 feet away? (OHHH and at least give the WL a working pull back too)
Can we just roll back to before all the buffs to deff stats, and armor, and the multitude of regen items?
No? Don't want to do any of that? Hmmm Just want to nerf the stealther then?
Yeah I figured that was all.
EDIT: Reduce Mara self healing too
Can we nerf GTDC so at least it doesn't pull you down from floors above or any heights?
Can we return Mara pull to the way it was instead of an auto pull even if flee and you are over 200 feet away? (OHHH and at least give the WL a working pull back too)
Can we just roll back to before all the buffs to deff stats, and armor, and the multitude of regen items?
No? Don't want to do any of that? Hmmm Just want to nerf the stealther then?
Yeah I figured that was all.
EDIT: Reduce Mara self healing too
Re: WH and WE steath 30 seconds again
interestingly you are not tired of lying and misleading people, although probably when I kill you on my own WH, you say that there were 5+inoeth wrote: ↑Thu Jul 28, 2022 6:08 pm
well most WH players avoid me, run away or try to gank me with 3+ other WHs....
so far every one of them died in 1v1... i mean i can understand they grp up, but that has nothing to do with the class or stealth
it's so funny how fast they die in their fancy sov gear lol
WH - mdpv 80+
WE - Witchrage 80+
WE - Witchrage 80+
Re: WH and WE steath 30 seconds again
aaaaaand another derailed thread. These topics are 100% useless, why do you waste time on them? You have the tools to submit proposals/adjustments to devs, use them.
Gentle reminder to the butthurt peeps: you want to be able to deal 1 on 1 vs WEs and WHs, with or without 30 CD stealth? Choose a proper class, spec for 1 on 1s, gear accordingly and you'll have a decent degree of success (YES, you can kill many of the WEs that roam nowadays even with classes like SW). Don't wanna do that? Deal with it or stay in your WB
Gentle reminder to the butthurt peeps: you want to be able to deal 1 on 1 vs WEs and WHs, with or without 30 CD stealth? Choose a proper class, spec for 1 on 1s, gear accordingly and you'll have a decent degree of success (YES, you can kill many of the WEs that roam nowadays even with classes like SW). Don't wanna do that? Deal with it or stay in your WB
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Re: WH and WE steath 30 seconds again
I dont mind that they can run around invisible forever, let them choose their fights/position well, but i feel like the combo of becoming invisible midfight for 2 seconds + 50% movement speed boost is too strong. Speedboost was exclusive for mid armor dps classes in order to engage a fight, stealth classes have steath to do that and 65ft range ability that slows 40% if your target is running from you. Nerf the movement speed boost to like 20% or 30% for 3 seconds. That should be enough to reposition midfight. They can still use backwards leap into 2s stealth 20% speed boost to disengage a fight. Start with this small nerf and see how it works before nerfing the class into oblivion.
Hint: Its always better to do small tweaks and see how it works out instead of doing nothing for month and then roll out a huge change.
Hint: Its always better to do small tweaks and see how it works out instead of doing nothing for month and then roll out a huge change.
Re: WH and WE steath 30 seconds again
I think the old WAR devs put in the 30s limit to kinda prevent stealth group game play. Maybe they thought that it would not be a good idea to give stealthers long time stealth allowing them to stay at spots for longer time without being seen or having multiple stealthers pop out of nowhere destroying others. The longer stealth time in RoR kind of broke that concept.
The 2s 50% vanish is also breaking basic WAR concepts. In WAR stealthers had to commit to a fight when out of stealth. In RoR they just disappear again whenever they want. Another thing that is wrong with that ability is that it is not only a great escape tool, it is also a great offensive tool. You can close the gap to targets in no time, without being seen and with the ability to use an opener and gain class mechanic points. Or you can do it midfight and the attacker would lose the target and they would gain points and opener again. Beside cooldowns ther are also no disadvantages at all for the user, only advantages. After using such powerful ability there should be some kind of disadvantage like being disarmed for some time or being slowed or having no defense, something like that. Giving them that powerful and versatile ability without any real draw backs was for sure an overbuff. It is too good.
The 2s 50% vanish is also breaking basic WAR concepts. In WAR stealthers had to commit to a fight when out of stealth. In RoR they just disappear again whenever they want. Another thing that is wrong with that ability is that it is not only a great escape tool, it is also a great offensive tool. You can close the gap to targets in no time, without being seen and with the ability to use an opener and gain class mechanic points. Or you can do it midfight and the attacker would lose the target and they would gain points and opener again. Beside cooldowns ther are also no disadvantages at all for the user, only advantages. After using such powerful ability there should be some kind of disadvantage like being disarmed for some time or being slowed or having no defense, something like that. Giving them that powerful and versatile ability without any real draw backs was for sure an overbuff. It is too good.
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