1) If you fight a wb twice your size, even if aoe cap is 300 ppl you get stomped anyway Happened before cap reduction, can happen today. The "small wb vs big wb" arguiment is pathetic. Get some sense of tactical engagement.wonshot wrote: ↑Sun Aug 11, 2024 2:52 pm To counter the latest comment, I dont disagree there is way more focus on having a good strong fighting formation now with tanks soaking up front and you cant run in as a MA on a dps and let tanks catch up to you now. but at the same time Tanks are soaking, meaning Challenges will get lost faster as tanks take dmg and are less impatcful and it makes the AOE cap seem to small as a solo warband your tanks&challenges will just get soaked and then mitigation is the same for the 8 frontline players on both sides of a warband vs warband clash in orvr, but challenges reaching far to the backlines are no longer a thing so bigger numbers have less mittigation reaching them and more zergsurfers get more unmitigated uptime. Hence making it harder for smallernumbers to fight against bigger, going against the intention of the test.
2)the cap reduction reduce effectiveness of "kamikaze" appraoach to rvr: why reason or think when i can jump in a blob and hit 24 ppl spamming 1 button? Past months rvr prior cap reductions were pathetic at best.
3) In wb vs wb (24vs24) you still have aoe (example engineer bomberr) and you need precision damage (example: SH ranged). with aoe reduction you are manking tanks a little more relevant than before and melee dps / rnaged dps dfferents between each other, creating a layer or strategy needed
4) You are wathcing the patch notes in your small bright wizard melee bomb aoe bubble. As a healer main, is WAY BETTER to have a 9-12 cap instead of seeing an ENTIRE wb insta drop due to multiple bombing in melee blobls without brain anbd getting shouted in discord "OMG HUUUL MEEH!!1!!". You got time to react and also as healer must choose priority targets and pay attention to healdebuffs.
300% agree on thisMore tanks, healers and some sandwiching is what allow 'organized' wb's to take on pugs, not high AOE caps. People are talking like if a bigger zerg won't also have more AOE. They will and they do. With 24 cap any fight turns into an AOE death ball, sucking any fun out of the game.