Recent Topics

Ads

The 6 vs 6 's

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Tiggo
Former Staff
Posts: 1948

Re: The 6 vs 6 's

Post#31 » Tue Sep 15, 2015 10:40 am

order has at least 6 scenario/guild groups and im sure destro is the same. (though for some reason there was some splitting lately so you see like 4 groups looking for a healer in chat ^^)
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

Ads
Foltestik
Posts: 680

Re: The 6 vs 6 's

Post#32 » Tue Sep 15, 2015 10:41 am

Jaycub wrote:
Foltestik wrote:its reason why most people runing in partys hate reikland factory, nordenwatch, coz only what you need is run faster then your enemy and you win = no pls i play to many fail game like this

i wanna normal 6v6 and play with team which i bring and not split them in bilions on flag and fight 1v1 to win

caledor woods with 1 central flag will be awsome
Because they dont use any kind of strategy and just zerg around, you need voice communication and people calling out positions so you know where most or everyone on the other teams are so you can keep every objective covered as best you can.

6v6 reikland factory is for competitive play, not randoms without vent/TS who just want to putz around.

That is what is thread is about right? 6v6 group/competitive play?
yep but not by my definition:
my 6v6 competetiv play is (and most players ever play 6 man premade) stay party vs party and better party win = easy way no running like chicken

Tiggo
Former Staff
Posts: 1948

Re: The 6 vs 6 's

Post#33 » Tue Sep 15, 2015 10:43 am

why i wont like rf as initial 6vs6:

we right now already have objective based scs enough, lets start with some centralised/dm style scs for 6vs6. if there is time and ressources and people really want, start adding bigger ctf scenarios later.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

User avatar
Jaycub
Posts: 3130

Re: The 6 vs 6 's

Post#34 » Tue Sep 15, 2015 10:52 am

>running around like a chicken

Do you even read my posts?
<Lords of the Locker Room> <Old School>

mickeye
Posts: 225

Re: The 6 vs 6 's

Post#35 » Tue Sep 15, 2015 11:01 am

Jaycub wrote:>running around like a chicken

Do you even read my posts?
Do you even play in premades? Why are you even arguing about that? What's wrong on Caledor Woods or Eternal Citadel?
Fionne WL | Burlok > Karak Eight Peaks > Eltharion > Karak Azgal > Karak Norn
_____________________
still roaming around on lowbies - > https://youtu.be/yDSZhP7Mcm0

User avatar
LinkinGarviel
Posts: 52

Re: The 6 vs 6 's

Post#36 » Tue Sep 15, 2015 11:02 am

@jaycub pls, gw2 player have same speech as you. You pref make strats for don't fight and win without honor as make strats for win with skill and style.
Player of Escouade Garviel / Team Psy as Bright Wizard

User avatar
Jaycub
Posts: 3130

Re: The 6 vs 6 's

Post#37 » Tue Sep 15, 2015 11:13 am

mickeye wrote:
Jaycub wrote:>running around like a chicken

Do you even read my posts?
Do you even play in premades? Why are you even arguing about that? What's wrong on Caledor Woods or Eternal Citadel?
Yes I do, that's why I am baffled when he says "run around like a chicken" when i have already explained twice why that is not the case when you have a premade with voice communication in objective based scenarios.
LinkinGarviel wrote:@jaycub pls, gw2 player have same speech as you. You pref make strats for don't fight and win without honor as make strats for win with skill and style.
again with the GW2 ****: https://en.wikipedia.org/wiki/False_equivalence

And I have explained pretty well already why there would indeed be fighting going on in an objective based map like reikland even in a 6v6.

It is large enough to discourage zerging, while being small enough that you are not spread so thin that a PvE win is even a possibility. If you communicate properly and play with that information in mind you will not have points taken from you without a fight unless you are bad, plain and simple. You should have someone watching every point, all the paths etc... no one should be able to walk up to say warehouse and take it without someone on your team knowing, or someone not being there.
<Lords of the Locker Room> <Old School>

Lolfatalstorm
Posts: 18

Re: The 6 vs 6 's

Post#38 » Tue Sep 15, 2015 11:25 am

Need Battle for Praag for 6v6 <3

Ads
User avatar
LinkinGarviel
Posts: 52

Re: The 6 vs 6 's

Post#39 » Tue Sep 15, 2015 11:27 am

Useless to speak with you
Player of Escouade Garviel / Team Psy as Bright Wizard

Bretin
Posts: 929

Re: The 6 vs 6 's

Post#40 » Tue Sep 15, 2015 11:55 am

Tiggo wrote:order has at least 6 scenario/guild groups and im sure destro is the same. (though for some reason there was some splitting lately so you see like 4 groups looking for a healer in chat ^^)
"mentionable" was hard to get huh? what you might call mentionable can 12vs6 us anytime :roll:

again no offense but what you count are groups which are build around flurry spamming slayers or aoe bw's. those grps lack like everything and they are far away from being a threat. exactly those groups are also those who tend to blame others for cheats when they loose. so hands down there is only 1 grp per side which is really mentionable and capable.

Who is online

Users browsing this forum: No registered users and 1 guest