Give WP/DoK a gap closer.

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kleinbuchstabe
Posts: 196

Re: Give WP/DoK a gap closer.

Post#31 » Wed Jul 15, 2026 6:10 am

Kyouaku wrote: Tue Jul 14, 2026 10:23 pm Why play a DoK in SCs when a WE can bypass armor, 50% crit damage all the time, has better tactics and gearing, or play a mura which is really just like DoK+, where you get sooooo much awesome stuff, and better damage, for trading out that broken heal channel lol. Smart pulls win fights, having a charge for kiety people is a must. Better tactics, better damage.

Thats the point. And why most people (including me) stoped playing dps dok. Its just the worst choice for MDPS atm, you will be more usefull and have more fun with every other pick. It takes a relatively lot of effort and good timing to play a DPS dok well. In comparison, playing WL after a session with dok feels like vacation: suddenly you fly over the map and do more damage with half use of buttons - also because you are always in fight, while the dok is still busy with bridging the gap to the next target. Movement and momentum are the keys in this game, espacialy for mdps. Bad mobility = bad class. And after his heal abilities got nerfed more and more, dual wield dok has nothing to offer anymore that would make him worth to play. So he will stay on the bench, until he gets some love, what i dont expect in close future. Unfortunately.

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Avernus
Posts: 501

Re: Give WP/DoK a gap closer.

Post#32 » Wed Jul 15, 2026 8:55 am

kleinbuchstabe wrote: Wed Jul 15, 2026 6:10 am Thats the point. And why most people (including me) stoped playing dps dok. Its just the worst choice for MDPS atm, you will be more usefull and have more fun with every other pick. It takes a relatively lot of effort and good timing to play a DPS dok well. In comparison, playing WL after a session with dok feels like vacation: suddenly you fly over the map and do more damage with half use of buttons - also because you are always in fight, while the dok is still busy with bridging the gap to the next target. Movement and momentum are the keys in this game, espacialy for mdps. Bad mobility = bad class.
And then your pet is dead again...

Healing debuff? What is this?

Your teammate is under pressure? So what - it's his problem, you can't (almost) do anything anyway?

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kleinbuchstabe
Posts: 196

Re: Give WP/DoK a gap closer.

Post#33 » Wed Jul 15, 2026 9:14 am

Avernus wrote: Wed Jul 15, 2026 8:55 am And then your pet is dead again...

Healing debuff? What is this?

Your teammate is under pressure? So what - it's his problem, you can't (almost) do anything anyway?


Tell me:
how to put a melee HDB on a target you dont reach?
how to heal a teammate, when you are not in fight?

Btw dual wield dok claims to be a melee dps and not a supporter class like in shield build. They made that for sure by cutting his balls healwise. The only support ability is the channel, and as mentioned before, you can break it very simple: just exit the cone with one step to the side... or snare him and just walk away, hes not able to follow xD If you know the weakpoints, outplaying a dps dok/wp is a peace of cake. Lets not pretend that dualwield path is actually a support build, only because he still has one skill with that potential, wich is super fragile, and completely useless when geting kited.

Imo the only way to play dw dok is with the support of a mara, who can pull targets into his range.
That still is a good combo. But if you dont have one by your side, you can better play a mara by yourself instead of even think about your dok

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Kyouaku
Posts: 67

Re: Give WP/DoK a gap closer.

Post#34 » Wed Jul 15, 2026 9:34 am

Avernus wrote: Wed Jul 15, 2026 8:55 am
kleinbuchstabe wrote: Wed Jul 15, 2026 6:10 am Thats the point. And why most people (including me) stoped playing dps dok. Its just the worst choice for MDPS atm, you will be more usefull and have more fun with every other pick. It takes a relatively lot of effort and good timing to play a DPS dok well. In comparison, playing WL after a session with dok feels like vacation: suddenly you fly over the map and do more damage with half use of buttons - also because you are always in fight, while the dok is still busy with bridging the gap to the next target. Movement and momentum are the keys in this game, espacialy for mdps. Bad mobility = bad class.
And then your pet is dead again...

Healing debuff? What is this?

Your teammate is under pressure? So what - it's his problem, you can't (almost) do anything anyway?
https://killboard.returnofreckoning.com ... de5324bbde

WL is actually way better then DoK at helping out teammates, it has great mobility and can peel for heals and blow up over extended DPS ez.

So in this SC you see Culleen and I, and we're both Sov DPS on our team, and my damage and kill damage are wwaayyyy higher because I can actually get to things. I can support teammates better because my mobility is good and I can be there, while a WP struggles. I can get to the enemy DPS and have skills that help me counter tanks trying to stop me, while a tank can **** down a DoK ez and even without one it can be hard.

Yeah WL has some serious weaknesses not common for melee DPS, but atleast it's a functional DPS, while DPS WP is not.

The pet dying all the time does drive me mad at times hahaha

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gersy
Posts: 370

Re: Give WP/DoK a gap closer.

Post#35 » Wed Jul 15, 2026 12:40 pm

Kyouaku wrote: Wed Jul 15, 2026 9:34 am Yeah WL has some serious weaknesses not common for melee DPS, but atleast it's a functional DPS, while DPS WP is not.

DPS WP isn't a functional dps? is that why it's been a core piece of almost every one of order's best 6v6 comps and staple for 12v12/18v18 inhouse sweat matches since the healer rework? that's why the top 3 6v6 teams on the server routinely ran dps WP/WL or dps WP/WH as their go-to order comp for over a year now?

like most other classes, it's only "not functional" if the person playing it is not functional is a better way to put it maybe. otherwise its quite strong tier for instanced content.

if you think otherwise you have a massive skill issue/game understanding issue. the same applies if you think that about WL, WH, WE, Mara or dps Dok. i'm sorry but there's no other way to put it than that.
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