Kyouaku wrote: Tue Jul 14, 2026 10:23 pm Why play a DoK in SCs when a WE can bypass armor, 50% crit damage all the time, has better tactics and gearing, or play a mura which is really just like DoK+, where you get sooooo much awesome stuff, and better damage, for trading out that broken heal channel lol. Smart pulls win fights, having a charge for kiety people is a must. Better tactics, better damage.
Thats the point. And why most people (including me) stoped playing dps dok. Its just the worst choice for MDPS atm, you will be more usefull and have more fun with every other pick. It takes a relatively lot of effort and good timing to play a DPS dok well. In comparison, playing WL after a session with dok feels like vacation: suddenly you fly over the map and do more damage with half use of buttons - also because you are always in fight, while the dok is still busy with bridging the gap to the next target. Movement and momentum are the keys in this game, espacialy for mdps. Bad mobility = bad class. And after his heal abilities got nerfed more and more, dual wield dok has nothing to offer anymore that would make him worth to play. So he will stay on the bench, until he gets some love, what i dont expect in close future. Unfortunately.



