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Maybe a nerf sledgehammer to WE isnt a good idea?

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Kyouaku
Posts: 105

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#31 » Tue Jul 28, 2026 11:14 pm

Slowbro wrote: Tue Jul 28, 2026 9:43 pm I have an 80+ WE and they were S tier in 1vs1 even before the mdps buff for WE. Nerf was predicted and will probably put it into A tier.
WH on the other side was B Tier and will become C tier after rdps nerf patch and a nerf it is for both classes.
Complaining about SS and claiming damage below 1.3k is insane. I can easily do 4.5k double crits on full armored targets. Yes chance is not 100% but also yes in glass canon spec you can kill someone in 3s KD. As mentioned 1000 times before Bal is mitigated by armor and the meta is armor and anti crit. Also it can be cleansed which people actually do.
Tldr: WE nerf was appropriate it's still good. WH nerf was inappropriate and class is even more trash now. Stealth duration/hit counter nerf is retarded makes both classes unplayable.
What an absurd take

In organized play, make a DPS WP or a WL freind as a WH and watch things go boom :P. Coordinate your go with a tank punt on their tank and a tank m1 armor shred for additional power if needed..... You clearly have no idea about what you are talking about....WH is better for org play, and by a lot

And imma call BS, who are you, I want to armory you and see your logs

This change will just make it even more lopsided for order when I fight destro, and I like good fights, not farms. I think destro can use a little help tbh, not big nerfs

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Krima
Posts: 683

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#32 » Tue Jul 28, 2026 11:36 pm

Slowbro wrote: Tue Jul 28, 2026 9:43 pm I have an 80+ WE and they were S tier in 1vs1 even before the mdps buff for WE. Nerf was predicted and will probably put it into A tier.
WH on the other side was B Tier and will become C tier after rdps nerf patch and a nerf it is for both classes.
Complaining about SS and claiming damage below 1.3k is insane. I can easily do 4.5k double crits on full armored targets. Yes chance is not 100% but also yes in glass canon spec you can kill someone in 3s KD. As mentioned 1000 times before Bal is mitigated by armor and the meta is armor and anti crit. Also it can be cleansed which people actually do.
Tldr: WE nerf was appropriate it's still good. WH nerf was inappropriate and class is even more trash now. Stealth duration/hit counter nerf is retarded makes both classes unplayable.
lol 4,5k ? mind showing combat logs?
After NERF SS just looks like a mediocre skill not a 12 point finisher. Its not worth using it on 1-4 bloodlust also.
Krima -
1.347 Solo Ranked games played. :?

coldhunter
Posts: 57

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#33 » Tue Jul 28, 2026 11:47 pm

Well, 4.5k its something fantastic, but 3.2k - 3.5k - is today reallity. And dont forget, that WE can take +2 and open on u with 2wb charges+SS, which (with some luck) allows WE to deal 3.5+400+400wb+AA. And armor wont helps you ofc.
WHY DOES SS NERFED!? A MYSTERY!!!!

Also i dont get all this whine about 30sec WB. Before mdps patch it was 30 sec and cannot be casted in stealth. Devs, for some unknown reason, made it 60sec and castable in stealth. Now its again 30sec and still castable in stealth... How you all played WB before mdps patch i wonder?

Nauht
Posts: 64

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#34 » Wed Jul 29, 2026 12:02 am

coldhunter wrote: Tue Jul 28, 2026 11:47 pm Well, 4.5k its something fantastic, but 3.2k - 3.5k - is today reallity. And dont forget, that WE can take +2 and open on u with 2wb charges+SS, which (with some luck) allows WE to deal 3.5+400+400wb+AA. And armor wont helps you ofc.
WHY DOES SS NERFED!? A MYSTERY!!!!

Also i dont get all this whine about 30sec WB. Before mdps patch it was 30 sec and cannot be casted in stealth. Devs, for some unknown reason, made it 60sec and castable in stealth. Now its again 30sec and still castable in stealth... How you all played WB before mdps patch i wonder?
Show me a clip of you doing WB+SS as an opener.

Why don't you go the full hog and say, WE can open with WB+SS after stunning you with OYK, the its PA+AW spam until WB again then SS finisher.

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Kyouaku
Posts: 105

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#35 » Wed Jul 29, 2026 12:04 am

Nauht wrote: Wed Jul 29, 2026 12:02 am
coldhunter wrote: Tue Jul 28, 2026 11:47 pm Well, 4.5k its something fantastic, but 3.2k - 3.5k - is today reallity. And dont forget, that WE can take +2 and open on u with 2wb charges+SS, which (with some luck) allows WE to deal 3.5+400+400wb+AA. And armor wont helps you ofc.
WHY DOES SS NERFED!? A MYSTERY!!!!

Also i dont get all this whine about 30sec WB. Before mdps patch it was 30 sec and cannot be casted in stealth. Devs, for some unknown reason, made it 60sec and castable in stealth. Now its again 30sec and still castable in stealth... How you all played WB before mdps patch i wonder?
Show me a clip of you doing WB+SS as an opener.
Yeah that sounds stupid lol, so many bad takes and liars here on the forums

So he comes out of stealth, witchbrews, then builds 5 for SS? lol. As those of us who actually play WE know....that is a really bad opener... and the WB wouldnt come with the SS... and 2 charges of WB isnt that much damage....

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Shieldslam
Posts: 46

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#36 » Wed Jul 29, 2026 12:11 am

I'm extremely happy about any stealth(classes) nerfs at this point out of pure spite. We might eventually see who one-tricked an overtuned class and who actually wants to play. More regen WE nerfs welcome as well.

coldhunter
Posts: 57

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#37 » Wed Jul 29, 2026 12:12 am

Nauht wrote: Wed Jul 29, 2026 12:02 am Show me a clip of you doing WB+SS as an opener.
Why don't you go the full hog and say, WE can open with WB+SS after stunning you with OYK, the its PA+AW spam until WB again then SS finisher.
Kyouaku wrote: Wed Jul 29, 2026 12:04 am So he comes out of stealth, witchbrews, then builds 5 for SS? lol. As those of us who actually play WE know....that is a really bad opener... and the WB wouldnt come with the SS... and 2 charges of WB isnt that much damage....
Hahaha so funny! Thats impossible to get 2wb charges and SS at the same time ahahaahha, what a forum troll!!!
Oh w8, you actually can use treachers assault to get 2 combo points, use WB, go to stealth (WB stay for 60sec rn, remember? Again, why devs nerfing this, hmmm) and then, on next open you, SURPRISE, will have 2wb charges from the start! If only you know your own class better...

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Kyouaku
Posts: 105

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#38 » Wed Jul 29, 2026 12:18 am

coldhunter wrote: Wed Jul 29, 2026 12:12 am
Nauht wrote: Wed Jul 29, 2026 12:02 am Show me a clip of you doing WB+SS as an opener.
Why don't you go the full hog and say, WE can open with WB+SS after stunning you with OYK, the its PA+AW spam until WB again then SS finisher.
Kyouaku wrote: Wed Jul 29, 2026 12:04 am So he comes out of stealth, witchbrews, then builds 5 for SS? lol. As those of us who actually play WE know....that is a really bad opener... and the WB wouldnt come with the SS... and 2 charges of WB isnt that much damage....
Hahaha so funny! Thats impossible to get 2wb charges and SS at the same time ahahaahha, what a forum troll!!!
Oh w8, you actually can use treachers assault to get 2 combo points, use WB, go to stealth (WB stay for 60sec rn, remember? Again, why devs nerfing this, hmmm) and then, on next open you, SURPRISE, will have 2wb charges from the start! If only you know your own class better...
Yeah, and then you sac stab with 2 charges? lol Thats a bad way to play the class and wont hit hard at all lol

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coldhunter
Posts: 57

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#39 » Wed Jul 29, 2026 12:34 am

Kyouaku wrote: Wed Jul 29, 2026 12:18 am Yeah, and then you sac stab with 2 charges? lol Thats a bad way to play the class and wont hit hard at all lol
If under "charges" here you mean combo points - then no, you will strike SS with 4 points (blood lusts), 2 from opener+1 from stun+1 from AW or heart render and on last second of stun - u using SS. See, 4points ss+2charges wb. Not so hard, right?

But if under "charges" you mean WB charges and saying that such combo " wont hit hard at all lol"... Well, can you explain, how SS without wb charges can hit harder then with them :DDD?

Nauht
Posts: 64

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#40 » Wed Jul 29, 2026 12:43 am

coldhunter wrote: Wed Jul 29, 2026 12:34 am
Kyouaku wrote: Wed Jul 29, 2026 12:18 am Yeah, and then you sac stab with 2 charges? lol Thats a bad way to play the class and wont hit hard at all lol
If under "charges" here you mean combo points - then no, you will strike SS with 4 points (blood lusts), 2 from opener+1 from stun+1 from AW or heart render and on last second of stun - u using SS. See, 4points ss+2charges wb. Not so hard, right?

But if under "charges" you mean WB charges and saying that such combo " wont hit hard at all lol"... Well, can you explain, how SS without wb charges can hit harder then with them :DDD?
You got me! Ding, ding, we have a theory craft winner!

Wonder why no live WE ever did what you just said. A revelation! Someone tell Solater, Killsatva et al.

Better yet, log your WE and SHOW me.

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