Gobtar wrote:I don't feel Warrior Priests should be shoe-horned into playing melee healers, I would like that to be a viable spec, I just don't think the class should outstrip back line healing if that is what the WP wants to do.
WPs IMO should give up greater healing power for surviability, however the trade off is that they healers heal less but the can cast quicker and they still keep their durability.
I think All healers should have powerful quick healers, but the WPs are less powerful due to the added survivability they are afforded.
Please keep in mind this is just purely looking at it from an abstract point of view instead of a pure theorycrafting one.
The problem with that is the effective quality. If WPs have their ranged heals nerfed on the grounds they are durable, then why take them? If they can't heal enough to keep pace with damage dealt, it doesn't matter how durable they are, and actually counters the durability. Who cares if nobody can kill them easily if they aren't outputting enough heals to
give people a reason to kill them?
As for melee healing, the argument they shouldn't heal as much as Salvation, on grounds they contribute to damage, is absolute trash. Grace is for healing, it should heal enough to compete. You get that extra damage because you lose survivability when going from back-line to front-line. Why would you ever take a melee healer, who requires immensely more work to sustain in the field, when you can take a back-line healer that not only heals better, but is vastly safer to use?
Edit- Jesus, my second part was spot on timing with that last post. These threads are becoming too damn predictable.