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Improving the 2H blackguard playstyle

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TenTonHammer
Posts: 3806

Re: 2H BG needs access to a knockdown

Post#351 » Sun Dec 20, 2015 4:10 am

when the ability was 10s long i thought the devs had taken the first step to buffing the ability and improving the plastyle as a whole, sad to see this is not the case
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foof
Posts: 142

Re: 2H BG needs access to a knockdown

Post#352 » Sun Dec 20, 2015 4:41 am

Azarael wrote:Given the discussion that's already taken place, I will give priority to any means of making 2h BG viable which doesn't involve giving them a KD.
I haven't been here in a while but the answer to this is very simple.

Change Blade of Ruin into almost anything else. As it stands its a completely worthless ability (god knows I tried to make it work), so yea. It doesn't have to be a KD, or even a CC, just something that warrants speccing it and you know using a GCD for it. The options are endless really. Heck you could make it just a high direct damage ability (instead of a **** dot) and it would be good.

foof
Posts: 142

Re: 2H BG needs access to a knockdown

Post#353 » Sun Dec 20, 2015 4:41 am

Azarael wrote:Given the discussion that's already taken place, I will give priority to any means of making 2h BG viable which doesn't involve giving them a KD.
I haven't been here in a while but the answer to this is very simple.

Change Blade of Ruin into almost anything else. As it stands its a completely worthless ability (god knows I tried to make it work), so yea. It doesn't have to be a KD, or even a CC, just something that warrants speccing it and you know using a GCD for it. The options are endless really. Heck you could make it just a high direct damage ability (instead of a **** dot) and it would be good.

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roadkillrobin
Posts: 2773

Re: 2H BG needs access to a knockdown

Post#354 » Sun Dec 20, 2015 9:50 am

You could go dps spec with Shield. Just saying.
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Jaycub
Posts: 3130

Re: 2H BG needs access to a knockdown

Post#355 » Sun Dec 20, 2015 10:08 am

roadkillrobin wrote:You could go dps spec with Shield. Just saying.
Ya but you forfeit probably the hardest hitting ability and a unique effect that is only on the BG unless you count the mara single target one.

Also using glaive on BG makes me feel kimochi and doki doki inside, shield and sword is like some depressing hell.
<Lords of the Locker Room> <Old School>

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Azarael
Posts: 5332

Re: 2H BG needs access to a knockdown

Post#356 » Sun Dec 20, 2015 12:28 pm

TenTonHammer wrote:when the ability was 10s long i thought the devs had taken the first step to buffing the ability and improving the plastyle as a whole, sad to see this is not the case
I did think about leaving it, but then I thought back to the Marauder axe throw mutation adjustment. The rain of tears from certain members of the community over me making that change without consulting the community is the reason I will fix the bug with CD, even if I don't believe in doing so. There is a price to every action :)

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noisestorm
Posts: 1727

Re: 2H BG needs access to a knockdown

Post#357 » Sun Dec 20, 2015 12:52 pm

Vote for No mutationproccs on axe throw. Vote for CD being 10 sec. Vote for making Blade of Rhuin a Guillotine style skill kek : >

Luth
Posts: 2840

Re: 2H BG needs access to a knockdown

Post#358 » Sun Dec 20, 2015 1:50 pm

Vote for no procs on any range attack any melee class may have.

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Bozzax
Posts: 2639

Re: 2H BG needs access to a knockdown

Post#359 » Sun Dec 20, 2015 1:53 pm

like ID procs?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

tomato
Posts: 403

Re: 2H BG needs access to a knockdown

Post#360 » Sun Dec 20, 2015 2:01 pm

5 feet range is ranged?

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