TenTonHammer wrote:So at this point it seems that this thread has tilted in the direction of "give 2h bg more dmg not cc" to that extent it seems we have mainly crimson death and blade of ruin to work with to modifiy.
Now first thing we can do is change the number of wounds debuffed by hastened doom in my opinion. Mara has a 5s CD 20s duration debuff with no requirement that right now in sav spec up to draining swipes debuffs around 1.3K hp while bgs that requires crit only debuffs around 1K hp , i feel these 2 amounts should be switched so that bg will have the higest wounds debuff amount in the game (im not sure how the scaling is between HD and TB through out the game but im sure TB's value is always consistently higher).
Next like stated CD should be increased to 10s for potential 100% uptime and crit chance inc to 15-20% to counter act kotbs grp crit.
Blade of ruin should be turned into a much more meaningful ability with one of the requirements changed to be 2h only (so that its something unique to 2h playstyle)
I think you are asking for way too much, the wounds debuff is honestly just a tacked onto an already good tactic as some kind of weird afterthought, no need for it be buffed in any way because destro already has access to so many of them it doesn't really matter.
CD just needs to last 10 seconds period, when you start asking for 15% more crit you are getting into territory where BG is completely overshadowing BO in terms of what they can do for a group (as if that is not already the case). The only thing I could see being added to the skill aside for the potential 100% up time is the addition of an undefendable modifier to the skill to make it more reliable... there is just too much RNG in this game. Whether that undefendable modifier has a requirement like 100 hatred or not.
Blade of ruins damage should be made to scale with hatred similar to cave in and deal significantly more damage than it does now at 100 hatred, don't make it require 2H or your pigeon hole s/b players into 2 trees exclusively. There is also a nice balance here, while s/b will deal less damage with the skill they will have it up more reliably thanks to block being relevant in many more situations than parry finds itself. But the main thing should be if the skill requires not only a reaction, but also scales with hatred it should be in that right very strong when used properly, and not the totally lackluster state it is in now.
With these 2 changes I can really see 2H black guard becoming something you could argue is better over s/b in terms of what you gain for dropping the KD.
I am sure a lot of this stuff are things that can wait for major t4 balance changes, but maybe in the mean time we can get 10 sec long crimson deaths? :^)