Ability Rework Progress
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
Re: Current State of Classes and Abilities
Slayer "exhausting" hits don't seem to calculate any mitigation: https://github.com/WarEmu/WarBugs/issues/600
Ads
Re: Current State of Classes and Abilities
Effects which act as percentage boosts to damage are incorrectly subtracting from displayed mitigation instead of multiplying both displayed damage and displayed mitigation.
Re: Current State of Classes and Abilities
dont know if someone add some sneakys fix during yest fast restat but, dok heal no longer stuck, also it seems taunt no longer cause your heal to stuck nor interrupt, if any other can confirm this

Re: Current State of Classes and Abilities
Would a developer please look into White Lion pets regarding their health pool after the fix https://github.com/WarEmu/WarBugs/issues/359 ?
Compared to other pets, they die in four to five hits, not even being remotely useful in PvE or PvP. As it can be seen in https://www.youtube.com/watch?v=IFEeBQx98es#t=55 , you can clearly see the pet taking a good beating, currently we can't rely on our pets at all. Even in a PvE situation, npcs two levels under the pet easily take 10% off it's health on their hits. Another PvE video, albeit at level 4 https://www.youtube.com/watch?v=SdoBchJj3d4 , exemplifies a bit on the pve side.
Could something like a health pool increase of 2-3 times or whatever mechanic governs pet health pools be checked? Even if it's on a hotfix, I'm sure the non-existant white lion community would appreciate it, until pets can be checked further down the timeline.
Compared to other pets, they die in four to five hits, not even being remotely useful in PvE or PvP. As it can be seen in https://www.youtube.com/watch?v=IFEeBQx98es#t=55 , you can clearly see the pet taking a good beating, currently we can't rely on our pets at all. Even in a PvE situation, npcs two levels under the pet easily take 10% off it's health on their hits. Another PvE video, albeit at level 4 https://www.youtube.com/watch?v=SdoBchJj3d4 , exemplifies a bit on the pve side.
Could something like a health pool increase of 2-3 times or whatever mechanic governs pet health pools be checked? Even if it's on a hotfix, I'm sure the non-existant white lion community would appreciate it, until pets can be checked further down the timeline.
A wild Raelion appears!
Re: Current State of Classes and Abilities
I think it's because pets don't get stats from players gear, wounds as well. Unless it's magus bug onlyOptikl wrote:Would a developer please look into White Lion pets regarding their health pool after the fix https://github.com/WarEmu/WarBugs/issues/359 ?
Compared to other pets, they die in four to five hits, not even being remotely useful in PvE or PvP. As it can be seen in https://www.youtube.com/watch?v=IFEeBQx98es#t=55 , you can clearly see the pet taking a good beating, currently we can't rely on our pets at all. Even in a PvE situation, npcs two levels under the pet easily take 10% off it's health on their hits. Another PvE video, albeit at level 4 https://www.youtube.com/watch?v=SdoBchJj3d4 , exemplifies a bit on the pve side.
Could something like a health pool increase of 2-3 times or whatever mechanic governs pet health pools be checked? Even if it's on a hotfix, I'm sure the non-existant white lion community would appreciate it, until pets can be checked further down the timeline.

"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
- noisestorm
- Posts: 1727
Re: Current State of Classes and Abilities
Im not sure if its just my imagination, but since the last time i was online i am now able to interrupt my own spells if i cast another spell/instant after 1 second during my casting time. so its like:
i start to cast my single heal (2seconds) and spam something like my HoT. my single heal gets interrupted ONLY after the casttime surpasses 1 second (not before) even though my actual skills should be on GCD. so i can interrupt my own spell while still having GCD with simply pressing any skill OTHER than the one i am casting. if i try to interrupt my spell with the one i am already casting it does not work. hope that description is sufficient.
i start to cast my single heal (2seconds) and spam something like my HoT. my single heal gets interrupted ONLY after the casttime surpasses 1 second (not before) even though my actual skills should be on GCD. so i can interrupt my own spell while still having GCD with simply pressing any skill OTHER than the one i am casting. if i try to interrupt my spell with the one i am already casting it does not work. hope that description is sufficient.
Re: Current State of Classes and Abilities
Until now WL's are at the bottom of the listOptikl wrote:Would a developer please look into White Lion pets regarding their health pool after the fix https://github.com/WarEmu/WarBugs/issues/359 ?
Compared to other pets, they die in four to five hits, not even being remotely useful in PvE or PvP. As it can be seen in https://www.youtube.com/watch?v=IFEeBQx98es#t=55 , you can clearly see the pet taking a good beating, currently we can't rely on our pets at all. Even in a PvE situation, npcs two levels under the pet easily take 10% off it's health on their hits. Another PvE video, albeit at level 4 https://www.youtube.com/watch?v=SdoBchJj3d4 , exemplifies a bit on the pve side.
Could something like a health pool increase of 2-3 times or whatever mechanic governs pet health pools be checked? Even if it's on a hotfix, I'm sure the non-existant white lion community would appreciate it, until pets can be checked further down the timeline.


Re: Current State of Classes and Abilities
Problem with fixing the lion with stats from gear is theres no navmesh, they attack through geometry and they dont go on cd and can be resummoned

Ads
- noisestorm
- Posts: 1727
Re: Current State of Classes and Abilities
What i was wondering for some time now (and sorry if i didnt check all posts, but since its not stated in the OP).. is it intended that DoTs and HoTs of the same kind are not stacking atm, or is it harder to code than it seems?
Re: Current State of Classes and Abilities
Framework doesn't yet support multiple instances of the same buff on a target.
Who is online
Users browsing this forum: teodora and 1 guest