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Luth
Posts: 2840

Re: Current State of Classes and Abilities

Post#381 » Fri Feb 06, 2015 1:06 pm

Slayer "exhausting" hits don't seem to calculate any mitigation: https://github.com/WarEmu/WarBugs/issues/600

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#382 » Fri Feb 06, 2015 2:38 pm

Effects which act as percentage boosts to damage are incorrectly subtracting from displayed mitigation instead of multiplying both displayed damage and displayed mitigation.

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Tesq
Posts: 5713

Re: Current State of Classes and Abilities

Post#383 » Sat Feb 07, 2015 10:52 am

dont know if someone add some sneakys fix during yest fast restat but, dok heal no longer stuck, also it seems taunt no longer cause your heal to stuck nor interrupt, if any other can confirm this
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Optikl
Posts: 25

Re: Current State of Classes and Abilities

Post#384 » Sat Feb 07, 2015 11:22 am

Would a developer please look into White Lion pets regarding their health pool after the fix https://github.com/WarEmu/WarBugs/issues/359 ?
Compared to other pets, they die in four to five hits, not even being remotely useful in PvE or PvP. As it can be seen in https://www.youtube.com/watch?v=IFEeBQx98es#t=55 , you can clearly see the pet taking a good beating, currently we can't rely on our pets at all. Even in a PvE situation, npcs two levels under the pet easily take 10% off it's health on their hits. Another PvE video, albeit at level 4 https://www.youtube.com/watch?v=SdoBchJj3d4 , exemplifies a bit on the pve side.

Could something like a health pool increase of 2-3 times or whatever mechanic governs pet health pools be checked? Even if it's on a hotfix, I'm sure the non-existant white lion community would appreciate it, until pets can be checked further down the timeline.
A wild Raelion appears!

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Nishka
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Posts: 1057

Re: Current State of Classes and Abilities

Post#385 » Sat Feb 07, 2015 6:13 pm

Optikl wrote:Would a developer please look into White Lion pets regarding their health pool after the fix https://github.com/WarEmu/WarBugs/issues/359 ?
Compared to other pets, they die in four to five hits, not even being remotely useful in PvE or PvP. As it can be seen in https://www.youtube.com/watch?v=IFEeBQx98es#t=55 , you can clearly see the pet taking a good beating, currently we can't rely on our pets at all. Even in a PvE situation, npcs two levels under the pet easily take 10% off it's health on their hits. Another PvE video, albeit at level 4 https://www.youtube.com/watch?v=SdoBchJj3d4 , exemplifies a bit on the pve side.

Could something like a health pool increase of 2-3 times or whatever mechanic governs pet health pools be checked? Even if it's on a hotfix, I'm sure the non-existant white lion community would appreciate it, until pets can be checked further down the timeline.
I think it's because pets don't get stats from players gear, wounds as well. Unless it's magus bug only
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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noisestorm
Posts: 1727

Re: Current State of Classes and Abilities

Post#386 » Sun Feb 08, 2015 1:57 pm

Im not sure if its just my imagination, but since the last time i was online i am now able to interrupt my own spells if i cast another spell/instant after 1 second during my casting time. so its like:
i start to cast my single heal (2seconds) and spam something like my HoT. my single heal gets interrupted ONLY after the casttime surpasses 1 second (not before) even though my actual skills should be on GCD. so i can interrupt my own spell while still having GCD with simply pressing any skill OTHER than the one i am casting. if i try to interrupt my spell with the one i am already casting it does not work. hope that description is sufficient.

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Arslan
Banned
Posts: 334

Re: Current State of Classes and Abilities

Post#387 » Sun Feb 08, 2015 2:09 pm

Optikl wrote:Would a developer please look into White Lion pets regarding their health pool after the fix https://github.com/WarEmu/WarBugs/issues/359 ?
Compared to other pets, they die in four to five hits, not even being remotely useful in PvE or PvP. As it can be seen in https://www.youtube.com/watch?v=IFEeBQx98es#t=55 , you can clearly see the pet taking a good beating, currently we can't rely on our pets at all. Even in a PvE situation, npcs two levels under the pet easily take 10% off it's health on their hits. Another PvE video, albeit at level 4 https://www.youtube.com/watch?v=SdoBchJj3d4 , exemplifies a bit on the pve side.

Could something like a health pool increase of 2-3 times or whatever mechanic governs pet health pools be checked? Even if it's on a hotfix, I'm sure the non-existant white lion community would appreciate it, until pets can be checked further down the timeline.
Until now WL's are at the bottom of the list :|
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Telen
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Re: Current State of Classes and Abilities

Post#388 » Sun Feb 08, 2015 2:11 pm

Problem with fixing the lion with stats from gear is theres no navmesh, they attack through geometry and they dont go on cd and can be resummoned
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noisestorm
Posts: 1727

Re: Current State of Classes and Abilities

Post#389 » Mon Feb 09, 2015 4:48 pm

What i was wondering for some time now (and sorry if i didnt check all posts, but since its not stated in the OP).. is it intended that DoTs and HoTs of the same kind are not stacking atm, or is it harder to code than it seems?

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#390 » Mon Feb 09, 2015 5:06 pm

Framework doesn't yet support multiple instances of the same buff on a target.

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