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The TOVL thread

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maggii
Posts: 28

Re: The TOVL thread

Post#41 » Thu Feb 25, 2016 2:55 am

Toldavf wrote:we all miss fruity kindest AM on the server. :/
without a doubt <3
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Isak Malek R.i.P [2003-2013]

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Tklees
Posts: 675

Re: The TOVL thread

Post#42 » Thu Feb 25, 2016 5:09 am

Server first world boss kill Inc.
Tklees Chatoullier
Gagirbinn

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Toldavf
Posts: 1586

Re: The TOVL thread

Post#43 » Thu Feb 25, 2016 5:54 am

Tklees wrote:Server first world boss kill Inc.
I think there's a lord in t2 somewhere maybe we should organise a zerg to kill him some time :D
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Sizer
Posts: 216

Re: The TOVL thread

Post#44 » Thu Feb 25, 2016 7:00 am

Copy and paste some keeps and bos into the desert and turn lotd into a real rvr zone. One where you need to cap the whole zone to unlock tovl, then you need to clear tovl in a set time limit and then beat the world boss, all to unlock, umm, well, something cool I guess.

But really, though I liked tovl itself (mostly to drag people through it against their will, but it was also a cool dungeon if you disregard the bugs), that zone was just so cool that its sad it was mostly unused. Giving it some kind rvr significance would be probably be unrealistic, but still it would be amazing.
covenn wrote:ToVL was absolutely horrible as was PvE in general in WAR. This is one of those things best left dead. Grinding this garbo and broken dungeon for hours on end for game breaking, unbalanced drops to remain relevant was part of the issue on live.
It was fixed eventually, which granted took over a year, so its understandable how tons of people quit over it, but they did balance it out, with the gear being equal to warlord and the jewelry being about equal to the renown vendor set (glyphs were still better, but it was a 1-2% difference at most). So no reason it wouldnt be balanced here, especially when these devs could make further tweaks to the parts that were still broken (ie capes)
Aenea - SW / Aeneaa - AM
Sizer - Shaman / Artsupplies - Sorc

kryss
Posts: 456

Re: The TOVL thread

Post#45 » Thu Feb 25, 2016 8:00 am

TOVL is one of the worst MMORPG design ever and I hope it will never come here on RoR, even without the stupid power creep it had. It was bad design cause it completely destroyed the T4 PvP and dumbed it down, leading to a face to face combat in an arena, but only while switching "ownership": if Destro was locked in TOVL, Order had basically nothing to do other than Pvedooring, and viceversa. Look at Dark Age of Camelot: 3 SIDES, NOT 2. Mythic didn't learn from their own game, and failed. When TOVL came out, me and many other peeps basically stopped playing. Don't want RoR to end like that

Annaise16
Posts: 341

Re: The TOVL thread

Post#46 » Thu Feb 25, 2016 8:24 am

Odjira and sandstorm crystals were the only two good things in lotd. Being permanently snared is no fun. So having talismans that could break snares made the game much more enjoyable. However, the speed buff on the odjira was overdone. The sandstorm crystal was a more balanced item, a higher proc rate with a smaller buff.

You don't need lotd to introduce similar talismans. You could use any of a range of methods to make them available.

The rest of the lotd gear just led to more imbalance.

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Razid1987
Posts: 1295

Re: The TOVL thread

Post#47 » Thu Feb 25, 2016 10:04 am

kryss wrote:TOVL is one of the worst MMORPG design ever and I hope it will never come here on RoR, even without the stupid power creep it had. It was bad design cause it completely destroyed the T4 PvP and dumbed it down, leading to a face to face combat in an arena, but only while switching "ownership": if Destro was locked in TOVL, Order had basically nothing to do other than Pvedooring, and viceversa. Look at Dark Age of Camelot: 3 SIDES, NOT 2. Mythic didn't learn from their own game, and failed. When TOVL came out, me and many other peeps basically stopped playing. Don't want RoR to end like that
Well, just make it so you don't have to fight about the zone. Just make it open to everyone, all the time. Problem solved?

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Bozzax
Posts: 2609

Re: The TOVL thread

Post#48 » Thu Feb 25, 2016 10:20 am

Personally I always considered it to be cheesy that you could piggyback others* to get end gear with a freshly dinged 40.

Zero RR reqs on PVE or som other kind of unlock system that actually required effort or PVE playtime for PVE/PVP end gear is just so .... bad
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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kryss
Posts: 456

Re: The TOVL thread

Post#49 » Thu Feb 25, 2016 10:22 am

Razid1987 wrote:
kryss wrote:TOVL is one of the worst MMORPG design ever and I hope it will never come here on RoR, even without the stupid power creep it had. It was bad design cause it completely destroyed the T4 PvP and dumbed it down, leading to a face to face combat in an arena, but only while switching "ownership": if Destro was locked in TOVL, Order had basically nothing to do other than Pvedooring, and viceversa. Look at Dark Age of Camelot: 3 SIDES, NOT 2. Mythic didn't learn from their own game, and failed. When TOVL came out, me and many other peeps basically stopped playing. Don't want RoR to end like that
Well, just make it so you don't have to fight about the zone. Just make it open to everyone, all the time. Problem solved?
Good luck trying to PvE (not just mobs) while you get constantly harassed by the other faction, even in dungeons

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Razid1987
Posts: 1295

Re: The TOVL thread

Post#50 » Thu Feb 25, 2016 10:23 am

Bozzax wrote:Personally I always considered it to be cheesy that you could piggyback others* to get end gear with a freshly dinged 40.

Zero RR reqs on PVE or som other kind of unlock system that actually required effort or PVE playtime for PVE/PVP end gear is just so .... bad
Then put a RR requirement on the PvE gear ^^

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