Looking at the tactics you suggested, I am not sure what are the current standard 2hd IB and S+B tactics but could Long Reach be edited to add a snare 2 additional, closest enemies, for 10 seconds. I like here this is heading. What tactics are manditory and would this throw out the IB 2h damage capability?Eathisword wrote:Another way to look at it, could be to change Long Reach or Overprotective to add a snare component to Rune-Etched Axe. Kinda like the BO. 5-10s snare on REA, and 10s snare on Earthshatter. Close to perma snare but with 2 abilities and a tactic sounds more appropriate imo.
I kinda agree on the punt though. Just a tad bit stronger would do the trick.
Dabbart wrote:Comparing the Buff values doesn't give the whole picture, since Aura's provide an AoE debuff as well.
I don't believe the classes or mechanics themselves are Broken, it's simply the ease of which you can utilize them that is.
Yep, Knight mechanic is easy, there is nothing I can propose about that though, and I dont think there is any capacity to make it function like original without people resorting to Twister. The debuff action of the Aura is addressed by the SM change from the 1.4.9 patch notes which esentialy does the same thing, 25% chance on mele is a non issue, the only downside the the randomness. Or do you think otherwise Dabbart?
Spoiler:
I agree with you on the set-up related choice for the SM and Hevens Blade, I was not aiming to discount it. What I wanted to get across is that the Knight, can, and does, to an extent do the job of the SMs resist debuff though not as well, another reasons not to take a SM.
Natherul wrote:Chosen and knights are going to have some work done on them soon anyway mate. They need a hit with the nerfhammer
Will the tanks all be adjusted in tandem or will Chosen and Knight be adjusted in isolation?
** Do players think these changes discussed are moving the tanks in the right direction?