Its not about reading into it, its basically what you said, if you are unable to break zergs, you dont want anything to do with the game. That is ok.Azarael wrote:I knew someone would read this into what I said.
This has been going on since early December, when the patching slowed down. I'm mentioning it because it's the reality of the situation, not because the response I'm looking for is "oh pls aza don't go we luv u we will forgiv u anything". I'm trying my best to find something in this game that will actually make me want to continue developing for it, and that's for my own sake. This project does not depend upon me.
If you cant find anything else to motivate you everywhere else in the game, best is you take the step back, engaging in a holy war to teach the masses "proper gameplay" by punishing them for playing what the want to play will lead you nowhere and will only get more vitriol towards you, this is not a diss against you, is just how things are.
We talked about this, you are not going to be in any book of design for changing the way WAR is played, all you get from this is experience, something to put in your resume that moist people will probably dont even know what is about and lots of anonymous hatred, i surely will not be the one to tell you to stay because you will be loved, even if i think you do a good job.
But look at your replies about how people needs to change mentality and think if you may not be the one at fault in that, when you are trying to tell people what they should like, you have a problem.
Sadly is what it boils down to, i can give you examples in other game genres where the simplest game is always the one more populated because after all, is a game, some people love complex deep games where they can improve and grasp all the nuances, others rather play something simple to blow steam off while pressing some buttons, the later group always outnumbers the former by a large amount.Azarael wrote:There is no counter to this argument. If that's what it boils down to then that's that, we're done.
Even though i think this game can have space for both, if you feel like you are unable to improve one while crippling the other, then maybe not touching anything is the best idea.