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Kadrin Valley

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wargrimnir
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Re: Kadrin Valley

Post#41 » Wed Apr 12, 2017 3:55 pm

Aurandilaz wrote:It's a bit weird, I haven't fought in KV in about 2 weeks, so somehow the tunnels seem to be working as the zone rarely is the chosen battlefield. :D

Destro has been taking a bit of a beating lately so KV is somewhat rare these days. Would need a bit more time to see how the tunnels could be of use, but these days it's order pushing to BC almost daily.
Okay, then it's not just me being unlucky. Haven't seen the zone active except for late NA time.
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NoRKaLKiLLa
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Re: Kadrin Valley

Post#42 » Wed Apr 12, 2017 7:56 pm

I haven't played in the zone in almost two weeks now too, to be honest- but in theory they're well placed, as it allows a shorter trip to the enemy keep from wc to keep, but if you're killed and spawn in your keep, it's still about the same distance/time to get back to the attack. This in conjunction with the reduction of cleave damage the Lord exudes makes an even fight in KV much more possible to win an assault, as a tank and two heals can hold the Lord while the attacking team can turn and face the 3+ counter attacks.

Tldr; looks good from my limited view
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areanda
Posts: 234

Re: Kadrin Valley

Post#43 » Thu Apr 13, 2017 10:07 am

Place a couple in bc aswell.

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