On top of the points already made: healing anyone outside your party in ORVR (in most situations) is actually counter productive to you gaining the best rewards.
As a healer you are better off letting everyone die around you, apart from your group, to maximize the chance of your party members getting the death blow - and therefore the medals/seals.
It feels bad that it works this way. It would be cool if there were better rewards for actually helping people as a healer - but its probably not feasible.
Healing RR gains
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: Healing RR gains
It seems odd to me that there is a acceptance of solo dps getting rewards in form of killing blows and rr but the mention of a solo healer getting rr is considered a cancer.
I liked my healer and he was my main but I got so irritated with the combination of rr, killing blows and contribution system (includes rr I strongly believe) I rolled a tank.
Surprise the tank in a short time (compared with shammy healer) out rr'ed and got full conq quite painlessly.
The system should change to help healers even if not a full rollback to the old. There should be some middle ground.
I liked my healer and he was my main but I got so irritated with the combination of rr, killing blows and contribution system (includes rr I strongly believe) I rolled a tank.
Surprise the tank in a short time (compared with shammy healer) out rr'ed and got full conq quite painlessly.
The system should change to help healers even if not a full rollback to the old. There should be some middle ground.
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