You're quite welcome. And don't worry if you're bad you'll be just like fenryl

Pfft in the long run it's far more important that you're enjoying playing it how you build it, and unlike other classes, you can totally build a SW to fit your play style, whatever that is.
michela89 wrote: ↑Wed Mar 28, 2018 6:26 pm while swapping stance is not debatable, it's simply something that has to be done...but luckily it is a bit easier than it is.
Like in an Assault/skirmish Build (but even Skirmish/assault), you can really dump Scout stance completely and not feel bad about it. Not even if u plan to play as a top of the line SW.
the range is soooooo situational it's not worth binding it, even more so scout stance in those builds has absolutely no skill u need that u can't use in Skirmish/Assault.
The only one is the ranged Silence, but you are never gonna use that instead of the KD or even Disarm, so again it is just a very situational third CC in your arsenal.
I am not sure I would bother using Scout Stance even if I had 3 hands
btw I wanted to ask: How do you guys do 1v1 against witch elves? I dust off my little SW sometimes for some roaming here and there, but WE can burst me to death in their stun window, or basically leave me so low after it wears off I can barely do anything at all.
Am I just too "light" geared? 6k hp, crap tier tough(instinctive aim), good armor (+talis) but it's worthless against WEs.
michela89 wrote: ↑Wed Mar 28, 2018 8:07 pm So it's a blast them before they blast you kind of situation.
I was not prepared with healing potion I must say, back when I played on live I don't remember them being so needed (quite sure you couldn't even buy them with Currency actually).
Need to adapt to the times.
armor talis help me a lot in pug scenarios tho, I can't rely on Guard in pugs and I just play assault.
Makes me survive quite a bit against most meleers in scs.
it's just the SORCS that literally melt me as an ice cream on a summer afternoon, I have the habit to just detaunt them as soon as I notice them around even if they are not hitting me in that moment, that's how much worried I am about them. My res/Initiative is quite low.
That's all very good but have you played on this server? You must know that the flight time of an arrow on this server is broken so it flies much more slower than it was on live, basically applying those fluffy Flame Arrows and other underperforming skills will take you a lot of time even w/o possible dodges/parries/blocks which happen quite a lot after defense changes. Also I don't know how Draw Blood with 0 points in Assault tree could help you, especially if you switch the stance right after you applied it (server will check your stats with every dot tick so it won't cause any damage w/o much strength). It's all about time management here.Mystriss wrote: ↑Fri Mar 30, 2018 8:25 pm Just to clarify because it seems there's been some confusion regarding my comments on trip-dancing that I presumed were common knowledge. I should have been more specific so allow me to clear up a few things:
"Build" - The use of mastery points in trees; gains you additional abilities (like Eye Shot as was mentioned.)
"Dancing" - Changing stances to gain access to abilities, be them "purchased" with mastery points -OR- the 'basic/core' stance abilities you gain regardless of mastery point allocation.
To wit RE my comments on "trip-dancing" - it takes zero points in the Assault tree to dance into assault and disarm a melee opponent with Opportunistic Strike. Similarly it takes zero master points to use Draw Blood (basic/core DoT available only in assault stance) and/or Flame Arrow (basic/core DoT available only in scout stance) in healer overload rotations. No mastery points need be spent to gain the "additive properties" of Acid Arrow (armor debuff), Rapid Fire (I use it to set back healers and cycle through bubbles, shields, timed abilities, etc.), Takedown (slow), Counterstrike (interrupt), or Brutal Assault/Flanking Shot (burst back attack.)
Regarding LA vs Split SFA, my main issue with LA has always been that you cannot kite effectively with LA (aka can't shoot it into a group of enemies behind you) and if you are a strafer vs a turner (aka if you use Q E movement vs A D movement) you cannot utilize LA's frontal cone very effectively on the move. Frontal cone limitations mean that LA is more inclined toward very situational "head on" usage; generally choke points, decent to spam into room type areas, and though you can occasionally catch the back lines packed up for ya in a zerg, I seriously hope that destro squishies in premades on here are smart enough to spread out, especially when LA or any other AoE is being laid into them. So, while yes, if you catch the enemy in a choke point and throw LA into tanks (be them in a premade or pug) you can indeed get max damage in SCs if that's your thing, you can also get top damage charts in SCs using scout or assault builds against high health tanks - however, this does not necessarily make you a more effective player, nor a more effective SW.
I always suggest listening to every SWs advice as anyone who plays one for any length of time picks things up, however in the end, one needs to set their SW up for both their personal play style as well as what they enjoy doing in game. Even /if/ you're playing premade SC's like some other SW, you're not going to have the same individual play style as they do and certain techniques that work great for them may not work as well for you. For example, I legit have what can only be described as a sixth sense for WE's (you'd have to watch my videos to believe me,) no other SW I've spoken to in all my years can relate to it; they cannot play like I do, can't take the "WE jump risks" that I do, they can't react to WE like I can - so no matter how much they try to emulate my build and play style they simply cannot play like I do. It's a "unique" talent I have, that I take advantage of, that I specifically build and play around. One has to find their "talents" and use those to their advantage.
The classes ability to be customized to the individual player, rather than changing your play style to fit the class, is the root of both its incalculable value and the oft unspoken love for it. Make it yours, always.
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