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EXP is Atrocious, and for no good reasons.

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Feru
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Re: EXP is Atrocious, and for no good reasons.

Post#41 » Mon Dec 10, 2018 6:26 pm

DanielWinner wrote: Sun Dec 09, 2018 9:17 pm Stick to constructive feedback please so it will increase your chances to be heard.
"constructive feedback" in ror can be a very difficult task if you don't start with "very good job"... "i love you all"..."last patch was great"... "you guys are much better than aor nabs"...etc
in a free for all project, what is constructive for "daniel" can be destructive "daniela" :)

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wargrimnir
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Re: EXP is Atrocious, and for no good reasons.

Post#42 » Mon Dec 10, 2018 10:42 pm

mursie wrote: Mon Dec 10, 2018 4:15 pm
I really wish you would read my post on page 1. I understand your points above. And I understand the importance of progression. What I don't understand, especially during the very slow periods of NA activity (a population that desperately needs to grow) is the need for mindless leveling in a dead area of population via snoozefest pve for levels 16 to 31. These are the "dead" levels that are no longer t1 eligible but are a detriment in the combined T4 campaign and are ineligible to que for t4 scenarios (you need to be lvl 32 to que for t4 sc's where an active population exists).

I would encourage this "dead" level zone be looked at (levels 16 to 31) and either sped up via a scroll boost or some other means. the rest of the project and the progression in place with gunbad, sentinel, orvr, sc's, etc... is working as intended. well done.
PvE is a bit of a snoozefest, but not from lack of trying to improve it. Everything in t2-t3 PvE works, more or less. Stats on gear have been corrected for quite a long time, and we're really only doing QoL work on quests that don't have quest markers currently. The PvE is only going to get so good, but for people that enjoy following the storylines and leveling through as you clear each zone appropriately (not gaining several levels in a single zone and being overleveled for the content), it works just fine. Perhaps a bit too fast.

If you want to get into scenarios, that's going to be a hard sell. Anyone looking to get renown should be running in RvR. That's just how it is. It's a playerbase thing, and not a playstyle thing. You can want to run mid-tier scenarios as hard as you can, but if other people don't queue, they're not going to pop. If we had to force people to do so somehow, the experience for all those other people that are mildly interested will be disenfranchised of their preference to RvR instead. That's not going to happen. This is an RvR game first and foremost. It's the most interesting and engaging way to level, and there's been plenty of feedback in this thread how to do it well.

If you're not aware, and since you've been around quite a while I'm sure you are, we're never going to implement free levels or any kind of system that immediately boosts you to 40, or 31, or 16, or anything like that. Earn it. Just like all the ones before you did. It's not that hard, and it's only gotten easier and more rewarding as the server has grown.

Constructive feedback on this particular questions of "EXP is Atrocious, and for no good reasons." needs specific examples of questlines that are significantly under-rewarded for the effort put into them. Those would be fine targets for tuning, but it's not something we're going to dedicate precious fleeting dev time to seek out. We've put in a vast majority of the work identifying and fixing issues in PvE, if it needs more, then put in the work so we can throw DB team gits at it. Vague general whining about how slow everything is, that's just not helpful in the slightest. It's an MMO, you're simply playing the wrong genre of game.
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Wam
Posts: 807

Re: EXP is Atrocious, and for no good reasons.

Post#43 » Tue Dec 11, 2018 1:08 am

xp is better than it was... and during dbl xp weekend i went from lvl 6 to 40 without super try hard mode... and my duo partner went 0-38 also... or maybe more and thats still while raiding as per normal

I think it largely depends on your class/synergy and knowledge of where to go at certain levels to maximise what you are doing/aiming for... if you want to skip rvr and purely XP, or if you want to balance it with rvr also... but also knowing when to re-upgrade your gear and what tactics are going to give you maximum return for the style you are embracing...

So newer players will lack this knowledge, and grizzled veterans will always be grizzled veterans and always hate to re-level again for the nth time... I have level'd close to 30 40's now on live / ror combined... its alot doing similar thing over and over so i can understand both sides of the coin and why people complain to be honest, and also why dev's also get a bit defensive because they have improved some things compared to what they were... and closed some xp loopholes.

I think the main issue is lack of knowledge/ managing(maintain) people's expectation levels of some classes, people start playing something and not as effective as they can be (gear(missing talismans/pots)/tactics/add ons or its build or just the class itself is really a late bloomer or very niche) and becomes a real slog and then half way through leveling they will get bored / find out they don't like it so have to re-roll the dice and try again until they find something they like... to me the game only starts at 40 and once you only have certain gear... that takes alot of effort for some whilst they know what they are getting into, but it is what it is.

If you compare some classes on leveling solo, there are some big gaps and some are a complete nightmare... but if you put them in right duo combination then its no problem what so ever. So new solo players will have it pretty rough, without a semi warning the difficulty rating of class/leveling as its old school mmo it gives no quarter :lol:

like some people complain about BW solo leveling because the self damage, the breaks needed to regen... the fast respawn rate of mobs in certain areas... but give it a pocket healer or solid tank and bob's your uncle...

Pure healers generally lack dps, just like pure tanks so to solo on something which time to kill is terrible is very boring/tedious... that is why DPS healers make good leveling characters and you see them join t4 sc's and get farmed hard because dps healer needs proper rr/gear/protection to function... where if they joined SC as lowbie Heal they can handle some pressure and contribute alot more and most instances can be the real mvp... its just one of those things of knowing your strengths and weakness of the path you take. Im not sure if a leveling guide exists here, or class specific leveling advice to make the tedious ranking go faster, but maybe it would be useful for new players... just a generic at XX level... this is your general options, this PQ is good to farm if Solo, or this if duo/greater ... I think that's better than just whining about a problem, that is less than before.

As for learning your character argument... if you pick up bad habits you likely keep bad habits until someone you listen too more knowledgeable or experienced than you sets you straight in a constructive manner (like i ask for advice from others who are more specialized at different roles/classes if im unsure), and pve leveling is totally different to pve lairs/dungeons and its also different to sc and also different to "roaming" or "large scale" they are all seperate genres, and its also different depending on group setup

General advice to leveling is too work in a duo or greater, to cover your characters own weakness and you will make leveling a better experience atleast.

Its like Mara / dps dok is so amazing to level compared to others... (heal doks suck in t1 compared to shaman/zealot even if you try hard in comparison to another try hard) just little things like this knowing when the power curve kicks in and things start to balance out for class (so expectations are kept in check)

Same with DPS WP its great to level, but you try grinding stuff with your little hammer and book alone = :lol:

If you want to level as a SNB tank... level with a aoe dmg dealer
or just for leveling go 2hander tank and level with a dps healer
if you are aoe dmg dealer level with a snb tank or pure healer
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spikespiegel84
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Re: EXP is Atrocious, and for no good reasons.

Post#44 » Wed Dec 12, 2018 10:07 am

I think that after an account wiped for inactivity and around 5 new characters brought to 40/40, personally speaking I just don't feel like grinding even harder than before to raise a toon. (experience gain may not be altered, but monster population and party rules are).

But this is simply an old grumpy dude whining. The truth is, if it's too simple, you lose grit, if it's too hard, you lose interest.
I can't complain about what I have, I'm simply not wasting my time raising a new toon at the moment. T1 is weird pvp wise, Norsca is fast and fun, when it moves to Elves I simply log out. Scenarios are rarer now than they were with 250 population. Take this not as a critic, but as the impressions of an old player came back after almost one year, which loves this place regardless of changes. I really don't know a solution, or even if a solution is needed. I never went looking for mobs to farm before. Had arena in IC if I needed some % of experience left in a bar raised only by rvr/SC.
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Urdeg
Posts: 127

Re: EXP is Atrocious, and for no good reasons.

Post#45 » Fri Dec 14, 2018 4:53 pm

Just my two copper pieces, but I don't believe WAR is a difficult game to level up in by any stretch. I remember being told to make my way using a mixture of SC's, oRvR and PQ's for equipment sets and that path served me very well. No matter what you do to level, I guarantee it will go a lot faster with other people.
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