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[Pulls]

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Tisaya
Posts: 185

Re: [Pulls]

Post#41 » Sat Feb 08, 2025 4:03 pm

CountTalabecland wrote: Sat Feb 08, 2025 2:55 pm Pulls in this game are entirely unbalanced in favor of Destro.

The guy who came here from WoW above shows precisely how powerful it is for one side to have all the pulls and the other practically none.

An Order MDPS needs an AoE spammable pull like GTDC or remove GTDC. I am typically against taking things away that are fun. So, if SH and WE can get pounce, Slayer should get pull.
Not only pulls, all CC is 'balanced' towards destro.

Besides more pulls, Destro have: all immunity-ignoring punts in the game. Best punt in the game. Best KD in the game.
Bright Wizard: Chandrra Nalaar, 80rr (shelved)
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 66rr
White Lion: Niacris, 85rr

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Zxul
Posts: 1890

Re: [Pulls]

Post#42 » Sat Feb 08, 2025 4:35 pm

Tisaya wrote: Sat Feb 08, 2025 4:03 pm
CountTalabecland wrote: Sat Feb 08, 2025 2:55 pm Pulls in this game are entirely unbalanced in favor of Destro.

The guy who came here from WoW above shows precisely how powerful it is for one side to have all the pulls and the other practically none.

An Order MDPS needs an AoE spammable pull like GTDC or remove GTDC. I am typically against taking things away that are fun. So, if SH and WE can get pounce, Slayer should get pull.
Not only pulls, all CC is 'balanced' towards destro.

Besides more pulls, Destro have: all immunity-ignoring punts in the game. Best punt in the game. Best KD in the game.
Order has 2 ranged kds, destro has non. Bw has a 100 ft range heal debuff, sorc has non. Wh has aoe armor debuff, WE has non. Glad that we agree, nerf order buff destro.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Tisaya
Posts: 185

Re: [Pulls]

Post#43 » Sat Feb 08, 2025 4:54 pm

Zxul wrote: Sat Feb 08, 2025 4:35 pm
Tisaya wrote: Sat Feb 08, 2025 4:03 pm
CountTalabecland wrote: Sat Feb 08, 2025 2:55 pm Pulls in this game are entirely unbalanced in favor of Destro.

The guy who came here from WoW above shows precisely how powerful it is for one side to have all the pulls and the other practically none.

An Order MDPS needs an AoE spammable pull like GTDC or remove GTDC. I am typically against taking things away that are fun. So, if SH and WE can get pounce, Slayer should get pull.
Not only pulls, all CC is 'balanced' towards destro.

Besides more pulls, Destro have: all immunity-ignoring punts in the game. Best punt in the game. Best KD in the game.
Order has 2 ranged kds, destro has non. Bw has a 100 ft range heal debuff, sorc has non. Wh has aoe armor debuff, WE has non. Glad that we agree, nerf order buff destro.
Oh yes, I'm sure a ranged kd or ranged hd is the same as being pulled into the middle of a blob and instantly die, or losing sieges/forts because a SH pressed 1 button and destro just walked in through postern as the defenders have been repeateadly knocked away by the immunity ignoring AOE-kd.

Totally the same impact.
Bright Wizard: Chandrra Nalaar, 80rr (shelved)
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 66rr
White Lion: Niacris, 85rr

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gersy
Posts: 174

Re: [Pulls]

Post#44 » Sat Feb 08, 2025 5:24 pm

Tisaya wrote: Sat Feb 08, 2025 4:54 pm
Zxul wrote: Sat Feb 08, 2025 4:35 pm
Tisaya wrote: Sat Feb 08, 2025 4:03 pm

Not only pulls, all CC is 'balanced' towards destro.

Besides more pulls, Destro have: all immunity-ignoring punts in the game. Best punt in the game. Best KD in the game.
Order has 2 ranged kds, destro has non. Bw has a 100 ft range heal debuff, sorc has non. Wh has aoe armor debuff, WE has non. Glad that we agree, nerf order buff destro.
Oh yes, I'm sure a ranged kd or ranged hd is the same as being pulled into the middle of a blob and instantly die, or losing sieges/forts because a SH pressed 1 button and destro just walked in through postern as the defenders have been repeateadly knocked away by the immunity ignoring AOE-kd.

Totally the same impact.


MSH knockback does not ignore immunity, it just doesn't apply it. it's also interruptible and on a 60 second cd. it also functions as their charge, which they do not get baseline like other mdps such as WL. so any tank with half a brain will taunt it instantly or the several dozen WLs and engineers chaining their low cooldown aoe interrupts will get it as soon as it starts most of the time in rvr.

your order priding and constant misinformation spreading is getting super tiring to read in every thread. at least put up good arguments based on facts instead of talking in circles and making bad faith arguments using incorrect information while trying to say order sucks and destro is OP.

both factions are good and come with their own advantages and disadvantages, in reality it comes down to player skill and organization level at the end of the day as to who wins or who gets the kill. the grass is not greener, there is no better side.

git gud and learn the game instead of passing blame for your own lack of competency and complaining about non-issues. there's always ways to counter everything that both sides can do, you just have to actually play the game properly and do so. stop blaming outside sources when you die or lose and start self reflecting, reading and/or playing the other side. learn up and you might see things properly.
Gersy, Witch Hunter General
WH Guide

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Tisaya
Posts: 185

Re: [Pulls]

Post#45 » Sat Feb 08, 2025 5:50 pm

gersy wrote: Sat Feb 08, 2025 5:24 pm
Tisaya wrote: Sat Feb 08, 2025 4:54 pm
Zxul wrote: Sat Feb 08, 2025 4:35 pm

Order has 2 ranged kds, destro has non. Bw has a 100 ft range heal debuff, sorc has non. Wh has aoe armor debuff, WE has non. Glad that we agree, nerf order buff destro.
Oh yes, I'm sure a ranged kd or ranged hd is the same as being pulled into the middle of a blob and instantly die, or losing sieges/forts because a SH pressed 1 button and destro just walked in through postern as the defenders have been repeateadly knocked away by the immunity ignoring AOE-kd.

Totally the same impact.


MSH knockback does not ignore immunity, it just doesn't apply it. it's also interruptible and on a 60 second cd. it also functions as their charge, which they do not get baseline like other mdps such as WL. so any tank with half a brain will taunt it instantly or the several dozen WLs and engineers chaining their low cooldown aoe interrupts will get it as soon as it starts most of the time in rvr.

your order priding and constant misinformation spreading is getting super tiring to read in every thread. at least put up good arguments based on facts instead of talking in circles and making bad faith arguments using incorrect information while trying to say order sucks and destro is OP.

both factions are good and come with their own advantages and disadvantages, in reality it comes down to player skill and organization level at the end of the day as to who wins or who gets the kill. the grass is not greener, there is no better side.

git gud and learn the game instead of passing blame for your own lack of competency and complaining about non-issues. there's always ways to counter everything that both sides can do, you just have to actually play the game properly and do so. stop blaming outside sources when you die or lose and start self reflecting, reading and/or playing the other side. learn up and you might see things properly.
Typical destro, has nothing to counter with so resorts to personal insults. Ignored.
Bright Wizard: Chandrra Nalaar, 80rr (shelved)
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 66rr
White Lion: Niacris, 85rr

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PROsiak
Posts: 59

Re: [Pulls]

Post#46 » Sat Feb 08, 2025 5:55 pm

gersy wrote: Sat Feb 08, 2025 5:24 pm
Why is it so hard to agree that pull is an extremly frustrating and in many situations broken ability? By your logic if this is not such a deal and you can just 'learn to play' to counter it, maybe lets bring rampage back? I mean it could be shattered, so maybe it wasnt so broken after all, it was simply all destro players who were incompetent?

Choppas pull and people spamming it bugging people under stairs during keep defences made me stop playing this game years ago, and there were people defending it, as it was completly normal and functioning ability. I'm glad devs didn't listen to all the forum defenders and nerfed both rampage and this disgusting pull.

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3rdworldofficer
Posts: 51

Re: [Pulls]

Post#47 » Sat Feb 08, 2025 6:39 pm

PROsiak wrote: Sat Feb 08, 2025 5:55 pm
gersy wrote: Sat Feb 08, 2025 5:24 pm
Why is it so hard to agree that pull is an extremly frustrating and in many situations broken ability?
It's probably not my place, but personally, I think the argument against pulls is that it's effectively a movement changer, instantly putting you in harm's way and ripping you out of whatever you were doing. That is very annoying to many, and oftentimes frustrating. It's on par with stunlocks in other games, I would think. As for those who want to have the pulls in the game, it's most likely that they feel, since it's in the game, it's a tool to be used in the situations that call for such game changing skills. Therefore, these people would like to have the other side of this debate stop complaining, as it's in the game to be used.

Again, this is merely speculation from me, a single person. I'm probably not hearing the whole story from either side. Feel free to correct me, politely, please, as I'm not here to argue.
Rosarius, the Undaunted - WH

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gersy
Posts: 174

Re: [Pulls]

Post#48 » Sat Feb 08, 2025 6:52 pm

Tisaya wrote: Sat Feb 08, 2025 5:50 pm
gersy wrote: Sat Feb 08, 2025 5:24 pm
Tisaya wrote: Sat Feb 08, 2025 4:54 pm

Oh yes, I'm sure a ranged kd or ranged hd is the same as being pulled into the middle of a blob and instantly die, or losing sieges/forts because a SH pressed 1 button and destro just walked in through postern as the defenders have been repeateadly knocked away by the immunity ignoring AOE-kd.

Totally the same impact.
my prev post
Typical destro, has nothing to counter with so resorts to personal insults. Ignored.

yea it hurts being wrong, doesn't it? when you think you're so right but you've got legit no clue how the game works kek.

i play both sides, and prefer order. has nothing to do with me being "destro". i explained what is correct, and outed your misinformation spreading. then i tell you the path to getting better and breaking out of your shell of ignorance and you just say "ignored". textbook dunning-kruger syndrome. you think you're good and know everything but it's so far from reality that you have lost any grip on what is real.

so your choices are; stay bad and keep clogging the forums with misinformation and ceaseless whining because you're too bad at the game to realize it and take the steps to becoming better so you just scapegoat your losses on nonfactor problems while coming here to quite complete bullcrap 24/7 OR you can take my advice and actually read up on how the classes function, play more than just dps classes so you learn how to position and maybe play some destro so you see that the grass isn't really so much greener and both sides have same struggles.

tl;dr git gud little guy - or just keep getting farmed and seething with rage on the forums while everyone who actually took the steps to becoming better and learn continue to pull you for being out of position and stomp you in to a pile of raging tears. :D :D :D :D
Gersy, Witch Hunter General
WH Guide

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Panzer80
Posts: 227

Re: [Pulls]

Post#49 » Sat Feb 08, 2025 11:58 pm

WL has pounce, mara does not. That to me covers the difference in power of each pull. It also only effects one person, so is it really that powerful? Don't be last. IF anything is unfair with mara pull its that it doesn't get put on CD if it's interrupted and fails, but that's how interrupts work. Personally, I hate GTDC most because it doesn't really have any explanation to how you're being pulled or even require a target. In fact, that whole class barely requires a target... It's just a silly ability and needs to be deleted. :lol:
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

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Akalukz
Posts: 1821

Re: [Pulls]

Post#50 » Sun Feb 09, 2025 3:11 am

Easysteps2 wrote: Fri Feb 07, 2025 7:33 pm
Akalukz wrote: Fri Feb 07, 2025 2:00 pm In a game designed for 24v24 or larger none of this matters in the long run. 1v1 additionally I and possibly other mara's would give up pull for a 25% damage core tactic i believe especailly in wb fights.
During a siege, when a mara pulls a tank or anyone else into their blob and they die (resetting their morale), don't you think that's a good 24v24 rvr ability? You don't think that's makes mara relevant?

If they make a change, I just want it so that Order and Destruction has the same or similar opportunities to get game changing abilities.
1 out of 135 defenders is not game breaking, sorry. No more so than a WL/SM combo leaping into the middle of a WB and 360 aoe channels, probably less honestly.
-= Agony =-

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