WE is now dead

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Shieldslam
Posts: 27

Re: WE is now dead

Post#41 » Sun Dec 28, 2025 8:15 pm

Panzer80 wrote: Sun Dec 28, 2025 6:41 pm Didn't nail anything. They have no idea what they're talking about. That rant was for pre-patch if anything. We are now post-patch hence the OP.. Heartrender has nothing to do with 'regen WE". Just leave the forums then. No one will miss the cry posts.
It'd make a lot more sense if you'd go over the points you don't agree with instead of telling others they don't know what they're talking about and lazily labeling posts as crying. If a considerable amount of people complain about something it might make sense to look into it and considering how much complaining there is about this specific topic right now, and was before the patch, it's clear something doesn't fit. People facing WE are not happy, WE themselves aren't happy. The class is still an abomination of a mix of physical and magical damage, nothing actually fitting together while the only things they actually got were utility in the form of leap and AoE.
Don't quite get what you meant but regen WE was OP before and still is after the patch, nothing changed about that. Doesn't take a genius to understand that a stealth class with multiple escape tools (and now gapclosers too) being as tanky as a tank is far from balanced or engaging to play as/against.
New Heartrender, in fact, does have a lot to do with regen WE simply because they can now use that straight out of stealth for literally a 1.5k burst (if the actual damage hits after the debuffs it's even more, haven't tested which part happens first) due to the wounds reduction. And I haven't even mentioned the literal stat puke WE gets now from new tactic in right tree/WP/PA.

Ads
User avatar
Sever1n
Posts: 449

Re: WE is now dead

Post#42 » Sun Dec 28, 2025 8:37 pm

Panzer80 wrote: Sun Dec 28, 2025 6:41 pm
Didn't nail anything. They have no idea what they're talking about. That rant was for pre-patch if anything. We are now post-patch hence the OP.. Heartrender has nothing to do with 'regen WE". Just leave the forums then. No one will miss the cry posts.
If u cant handle people with opinions that dont fit in your worldview, maybe its you are the one who should leave. No one miss your passive aggressive arrogance either. If u are happy with patch im happy for u, but if you dont know how to discuss things with people without dictating them what they should do.... well then my judgment of such posts will be like it was written by angry child.

If def WE that immediately cut 1.5k wound from target not a buff for your then i dunno in what world you live. Prob in world where you always rigth.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

User avatar
Sever1n
Posts: 449

Re: WE is now dead

Post#43 » Sun Dec 28, 2025 8:55 pm

Shieldslam wrote: Sun Dec 28, 2025 8:15 pm And I haven't even mentioned the literal stat puke WE gets now from new tactic in right tree/WP/PA.
I missed it. Basicaly its free spam of agonizing wounds every 20 sec in targets face while boosting your own defenses and armpen from autos and finishers. Totally balanced. This patch is full of surprises.

Astrologists call the new year a year of WE, population of WEs doubled.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

eigner93
Posts: 52

Re: WE is now dead

Post#44 » Sun Dec 28, 2025 9:17 pm

Sever1n wrote: Sun Dec 28, 2025 6:11 pm Shieldslam pretty much nailed it.

On regen WE after all years of askings for nerf, they get huge buff by making heartrender regural skill.

Im checking kilboard now and see that we "unplayable" pounce do solid dmg.

- Shadow Leap - Reworked to: Ailment. 30 AP. 45 ft range. Instant. 30s CD. You pounce forwards towards your target, stabbing them with your daggers to deal (112 + 1.5*DB + 1.5*WDPS) damage. Your target's movement speed will be reduced by 40% for 3 seconds. Whenever you enter stealth, the cooldown of Shadow Leap is reset.

And WEs call this this thing broken and bad. No commentary really.

About Sacrifical - asked few WE they told it can hit near 3.7k. It pure dmg only negated by toughness, that is dealt instantly- no ticks and armpen as bal have needed. Basically this means balanced death in few secons after stun for any squishy target. And 10s snare on top autofixing all problems with kiters.

WEs now imitating drama to for devs to look at that 5ft brutal like end of world.

This rework feels like sabotage to game balance , im so disappointed that majority of players dont even see obvios things.

Well im "happy" that it will be few years of dealing with broken op WEs before we might have a fix. And really happy for blind WH mains that still keep thinking that they near lvl of bullshit available to WEs.

Most disappointing thing in it all that devs dont listen to feedback making all this discussions and forum uselles waste of time (((
Well said. WEs conplaining about sacrificial stab but it does 4k crits (2kx2). Witchbrew might be boring but its still so op that full def we without any damage melts peope still. Stop complaining about the range. You have a jump that resets every time you stealth.Never rly understood why we spells had range on them anyway? Is it a ranged class? No. Does it have ranged weapons? No. They have 2 tiny toothpicks. End of story. You also have to accept the fact the mirror classes will never be the same.

User avatar
Panzer80
Posts: 249

Re: WE is now dead

Post#45 » Mon Dec 29, 2025 2:18 am

Panzer80 wrote: Sun Dec 28, 2025 6:41 pm Didn't nail anything. They have no idea what they're talking about. That rant was for pre-patch if anything. We are now post-patch hence the OP.. Heartrender has nothing to do with 'regen WE". Just leave the forums then. No one will miss the cry posts.
Shieldslam wrote: Sun Dec 28, 2025 8:15 pm It'd make a lot more sense if you'd go over the points you don't agree with instead of telling others they don't know what they're talking about and lazily labeling posts as crying. If a considerable amount of people complain about something it might make sense to look into it and considering how much complaining there is about this specific topic right now, and was before the patch, it's clear something doesn't fit.
I think it's only lazy if I'm wrong. People complain about the same things because they don't play enough classes. They complain from one side in a limited fashion, e.g regen WE/My WH lost to a WE, instead of the broader defense/offense dynamic of the game.
Shieldslam wrote: Sun Dec 28, 2025 8:15 pm People facing WE are not happy, WE themselves aren't happy. The class is still an abomination of a mix of physical and magical damage, nothing actually fitting together while the only things they actually got were utility in the form of leap and AoE.
Don't quite get what you meant but regen WE was OP before and still is after the patch, nothing changed about that. Doesn't take a genius to understand that a stealth class with multiple escape tools (and now gapclosers too) being as tanky as a tank is far from balanced or engaging to play as/against.
People who are not happy facing WE's don't play a WE. It might be fair to say that WE's are mad and the class is messy, though. Btw the "gap closer" was better before the patch with old elixir.
Shieldslam wrote: Sun Dec 28, 2025 8:15 pm
New Heartrender, in fact, does have a lot to do with regen WE simply because they can now use that straight out of stealth for literally a 1.5k burst
You can make that argument about anything. Not a good argument. Heartrender has nothing to do with regen WE. Some regen WE's used the middle absorb tactic which is now gone and replaced with a quality of life one. There is absolutely no argument for regen WE getting buffed from the patch.
Shieldslam wrote: Sun Dec 28, 2025 8:15 pm (if the actual damage hits after the debuffs it's even more, haven't tested which part happens first) due to the wounds reduction. And I haven't even mentioned the literal stat puke WE gets now from new tactic in right tree/WP/PA.
Now, I STILL see you arguing as if WH didn't just get a comparable Wracking Pains ability in the NEW Burn Heretic (all spirit damage) AND its 25 ft, which, btw, I had posted about it needing to be magic damage 2 years ago. This is why you're still sounding like a "pre-patch" interlocutor. WH got really good buffs here. I can't imagine still griefing about it. I've already said here in the forums somewhere that the Atonement tactic was a buff that went to far in the wrong direction. BAL never needed 25% more crit to evaporate weaker targets. I would have preferred BAL do spirit damage instead of the crit. However, I applaud the bold change they took. The right tree is literally the Solo Assassination Tree now, cool. I don't see any reason to be regen WE complaining atm. Any complaints are just a lack of understanding of this games broader defense/offense dynamics. WE's are running harder to kill specs than WH's bc they don't like dying in 3 sec to WH crit spam. WE do have a slight advantage on off-builds, and it was more so BEFORE the patch, not less. I honestly think WH should be tankier since they actually have armor /shrug
Sever1n wrote: Sun Dec 28, 2025 8:37 pm If u cant handle people with opinions that dont fit in your worldview, maybe its you are the one who should leave. No one miss your passive aggressive arrogance either. If u are happy with patch im happy for u, but if you dont know how to discuss things with people without dictating them what they should do.... well then my judgment of such posts will be like it was written by angry child.
Who said I couldn't handle it? I don't grief post about classes I don't understand. I should defiantly stay.
Sever1n wrote: Sun Dec 28, 2025 8:37 pmIf def WE that immediately cut 1.5k wound from target not a buff for your then i dunno in what world you live. Prob in world where you always rigth.
It's good for any build and you can make the same argument about any new ability. That's the defining trait of a bad argument. Those who complain in the manor you do always lack any kind of creative consistency. A wounds debuff simulates the WE's poison-based design pretty well. A lot more than say burring the targets armor with a torch... Right? It's the same with that lame WE need ranged daggers back arguments. Like, NO, It's a bad take.

WH has always had trouble against anything that stacks defensive stats because of the pervious lack of magical damage (WHICH has been significantly CHANGED) and the lack of survivability that comes from stacking dps builds. The patch didn't change the dynamic of offense/defense in the game. Most of the people who are mad they got beat by a better solo build are mad because tArGeT DiDnT DiE :( A "regen" WH will beat a standard dsp WE build every time. Maybe even more so now with the range difference. Some people like to fight against unfair odds, too. That never gets mentioned. Some people (99%) like to zerg 1 solo player. Trying to change everyone else's build because you lost is a bad look. Change your own.
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 60+ [WE] 80+

storm
Posts: 124

Re: WE is now dead

Post#46 » Mon Dec 29, 2025 3:18 am

I just saw you playing today :lol:

User avatar
Sever1n
Posts: 449

Re: WE is now dead

Post#47 » Mon Dec 29, 2025 5:42 am

Panzer80 wrote: Mon Dec 29, 2025 2:18 am
It's good for any build and you can make the same argument about any new ability. That's the defining trait of a bad argument. Those who complain in the manor you do always lack any kind of creative consistency. A wounds debuff simulates the WE's poison-based design pretty well. A lot more than say burring the targets armor with a torch... Right? It's the same with that lame WE need ranged daggers back arguments. Like, NO, It's a bad take.
Again, in what world are u living? In world of designs? Sorry we talking about hard reality of pvp game. U can trow arguments like that in huge amounts, acusing people in lack of imagination or any of those demagogy ways, but they look like bad joke. Every time people get -1.8k from def regen we skill they surely will think about this wonderful "design" and how it fits, not about that abomination should never existed in first place and how buffing it was huge mistake for sure.

About WH changes good luck to live enough to see those spirit dots works, unlike WEs wh dont have time that def WE can allow for hersellf, wich some people clearly forget. Even if wh have new ton of spirit skills they still not near raw power of def (not even regen one) we, becouse he cannot alow himself to drop crit, stick absorb tactic, armor/ini talis + (optionally 1k regen) , and have all time in world to see how people rot in dots/witchbrew/woundshred.

Exit wound/burn the heretic is joke compared to witchbrew that have big numbers that are 100% effective without crit casino, new shot is joke compared to wraking pains with 2debuffs on it and cast&forget mechanic, even bal real crap when high portion of its dmg redused by armor and tough + huge dispell window, when SS hit hard, instantly with full armpen. Where WE have perfect bruiser and burst spec now, wh have shitty copies of it. Anyone who hunted heals in city on wh, knows how surprisefully ineffective BAL is when it comes to fast switches, so people actually prefered exit wound over it for 240 tough debuf+slightly bigger numbers than abso in addition that it cannot be purged in moment wb of heals see it in enemy frames, and how bad dot mechanic skills in situation where you need raw fast burst, but again who cares about such moments rigth? That 25% critchanse and new opener making BAl only finaly viable against heavy guarded bis enemies with staked FS, not op. Even if some 7k hp glass chars exploding solo in rvr see picture different.

Tools wh and we get not are not equal, and in case of WE they are far superior and even ruin balance more. Ive said enough about changes, nothing to add and my point stands, in time people will understand patch was bad or good, and for the sake of game i hope it will be sooner than later.

Walls of texts with no sense, acusations in all sins and applying to my posts like "crying" only further show that defenders of pach have no solid arguments to defend changes. Im doing this because im interested in good balanced game, not because defending my "OP" mains, i have plenty to pick from in any meta and situation. If someone wanna convince me that wh is equal to we now, show me builds of their burst and prolonged figths specs and compare details of their mechanics/rotations instead of posting bullshit about lack of vision etc. I still see basic rotation of woundcutter-stun-aw-aw-ss as toxic unholy almost pure dmg burst that shouldn't exist and theres no copy of that in wh world in this patch.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

Alubert
Posts: 644

Re: WE is now dead

Post#48 » Mon Dec 29, 2025 5:58 am

If the topic is true, it means we have a lot of zombies on the server :).
The WE/WH population skyrocketed not only to test the changes, but also because both classes are stronger than ever before.
After the previous dps patch, there were people (hard to imagine) writing similar topics that WL is dead, and it turned out to be quite the opposite. Look at the class as a whole, not just individual components.
I would take away the absorb tactic so that there are no aberrations like WE tanks. After all, it's a dps class.
Good WEs are working wonders now.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 70+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+

Ads
redhairedstepchild
Posts: 1

Re: WE is now dead

Post#49 » Mon Dec 29, 2025 9:31 am

I'll just say this, I stopped playing and maybe more people should do this (I say this even though we already lost ~9/10 players from the lazypeon era by now). In other words: "When you discover you're riding a dead horse, the best strategy is to dismount.”

User avatar
wildwindblows
Posts: 531

Re: WE is now dead

Post#50 » Mon Dec 29, 2025 11:00 am

last dps patch made defensive builds even stronger than before. maybe just need to respec?

Who is online

Users browsing this forum: tsyuryu and 10 guests