Panzer80 wrote: Mon Dec 29, 2025 2:18 am
It's good for any build and you can make the same argument about any new ability. That's the defining trait of a bad argument. Those who complain in the manor you do always lack any kind of creative consistency. A wounds debuff simulates the WE's poison-based design pretty well. A lot more than say burring the targets armor with a torch... Right? It's the same with that lame WE need ranged daggers back arguments. Like, NO, It's a bad take.
Again, in what world are u living? In world of designs? Sorry we talking about hard reality of pvp game. U can trow arguments like that in huge amounts, acusing people in lack of imagination or any of those demagogy ways, but they look like bad joke. Every time people get -1.8k from def regen we skill they surely will think about this wonderful "design" and how it fits, not about that abomination should never existed in first place and how buffing it was huge mistake for sure.
About WH changes good luck to live enough to see those spirit dots works, unlike WEs wh dont have time that def WE can allow for hersellf, wich some people clearly forget. Even if wh have new ton of spirit skills they still not near raw power of def (not even regen one) we, becouse he cannot alow himself to drop crit, stick absorb tactic, armor/ini talis + (optionally 1k regen) , and have all time in world to see how people rot in dots/witchbrew/woundshred.
Exit wound/burn the heretic is joke compared to witchbrew that have big numbers that are 100% effective without crit casino, new shot is joke compared to wraking pains with 2debuffs on it and cast&forget mechanic, even bal real crap when high portion of its dmg redused by armor and tough + huge dispell window, when SS hit hard, instantly with full armpen. Where WE have perfect bruiser and burst spec now, wh have shitty copies of it. Anyone who hunted heals in city on wh, knows how surprisefully ineffective BAL is when it comes to fast switches, so people actually prefered exit wound over it for 240 tough debuf+slightly bigger numbers than abso in addition that it cannot be purged in moment wb of heals see it in enemy frames, and how bad dot mechanic skills in situation where you need raw fast burst, but again who cares about such moments rigth? That 25% critchanse and new opener making BAl only finaly viable against heavy guarded bis enemies with staked FS, not op. Even if some 7k hp glass chars exploding solo in rvr see picture different.
Tools wh and we get not are not equal, and in case of WE they are far superior and even ruin balance more. Ive said enough about changes, nothing to add and my point stands, in time people will understand patch was bad or good, and for the sake of game i hope it will be sooner than later.
Walls of texts with no sense, acusations in all sins and applying to my posts like "crying" only further show that defenders of pach have no solid arguments to defend changes. Im doing this because im interested in good balanced game, not because defending my "OP" mains, i have plenty to pick from in any meta and situation. If someone wanna convince me that wh is equal to we now, show me builds of their burst and prolonged figths specs and compare details of their mechanics/rotations instead of posting bullshit about lack of vision etc. I still see basic rotation of woundcutter-stun-aw-aw-ss as toxic unholy almost pure dmg burst that shouldn't exist and theres no copy of that in wh world in this patch.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.