question to the community, can we not just all agree not to 6 man so badly? if it comes to a siege ok, i dont say anyhting about it. but there is no fun when you solo roam and ALWAYS get runover by fgs.
is this really how the game is now guys? do you really just wanna run in a 6 man and press 1-2 buttons?
fk me if that's the way
The main replay loop of this game.
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Re: The main replay loop of this game.
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K8P & Norn - guild Orz
K8P & Norn - guild Orz
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nocturnalguest
- Posts: 916
Re: The main replay loop of this game.
Guys, blobbing has its own thread.
Key words of wisdom are also posted there already by Giladar, here you go:
viewtopic.php?p=595393#p595392
Key words of wisdom are also posted there already by Giladar, here you go:
viewtopic.php?p=595393#p595392
Re: The main replay loop of this game.
I don't know if anyone has brought this up, but I think the focus should be on reworking the campaign and adding KP K8P as a city siege up as well. Maybe work it so progressing through the zones changes which city you get to siege, to add some strategic value to it.
Confer an advantage to choosing one city over the other, add some city siege weapons or new armor and have tokens needed from both cities.
If you can get the elven cities up, that would be awesome.
But other than that, realistically, where else can you take RvR?
Balancing is a live game is playing catch up, you balance one thing, the playerbase just adapts to using whatever is more OP at the moment, then you just keep chasing them around.
Patch the balance to a respectable point (I think we're pretty good as it is tbh), then add the city siege maps or add some neutral new RvR like LoTD?
There's so many old world places you can make maps out of, and you wouldn't even need to add that many assets to make it work really.
Do an Ogre kingdoms RvR map, have a neutral ogre faction interfering, could be cool.
You can do a lane type like DoTA RvR lake in Brettonia maybe, why not?
You got most of the needed assets for it.
Sky's the limit lads, don't just get bogged down on playing catch-up.
It's not how you get to beat someone to death, it's about WHERE you get to beat someone to death in.
Confer an advantage to choosing one city over the other, add some city siege weapons or new armor and have tokens needed from both cities.
If you can get the elven cities up, that would be awesome.
But other than that, realistically, where else can you take RvR?
Balancing is a live game is playing catch up, you balance one thing, the playerbase just adapts to using whatever is more OP at the moment, then you just keep chasing them around.
Patch the balance to a respectable point (I think we're pretty good as it is tbh), then add the city siege maps or add some neutral new RvR like LoTD?
There's so many old world places you can make maps out of, and you wouldn't even need to add that many assets to make it work really.
Do an Ogre kingdoms RvR map, have a neutral ogre faction interfering, could be cool.
You can do a lane type like DoTA RvR lake in Brettonia maybe, why not?
You got most of the needed assets for it.
Sky's the limit lads, don't just get bogged down on playing catch-up.
It's not how you get to beat someone to death, it's about WHERE you get to beat someone to death in.
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