Patch Notes 14/05/2026
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warhammerchosen
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Re: Patch Notes 14/05/2026
was scenario rp bugged? its was around 20k victory and now its 3-4k not worth doing at all, and no warcrests buff
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Re: Patch Notes 14/05/2026
Awesome!
1. I am amazed how quickly you responded to the Run Away! bug. I got a reply to my bug report within 2 days.
2. I complained in game many months ago about how the undying set wasn't available for all classes then you change it today. I'm so pumped.
3. Thanks for letting us know about the plan with tri/vic ring. I can buy it now without worrying that my crests will be wasted if I don't like the change.
4. The scenario reward rework is fantastic! I've complained about scenarios being just kill farms for years. It won't change the outcome but it will incentivize players to try even if they can't score a single kill (which sadly is too often the case) and the dominating side to do something more than just spawn camp. I like the idea of giving rewards to the medal winners as well.
5. The change to weapon proc itemization values is welcome, as are the changed procs on the fort weapons that hopefully make more sense for the classes using them.
6. Good change to the the Arena scenario, it badly needed it.
One further change I'd like to see for scenarios is the "In Need" bonus being a flat amount rather than a percentage. 50% varies wildly between being worthless (when being dominated) and ridiculous (when stomping).
1. I am amazed how quickly you responded to the Run Away! bug. I got a reply to my bug report within 2 days.
2. I complained in game many months ago about how the undying set wasn't available for all classes then you change it today. I'm so pumped.
3. Thanks for letting us know about the plan with tri/vic ring. I can buy it now without worrying that my crests will be wasted if I don't like the change.
4. The scenario reward rework is fantastic! I've complained about scenarios being just kill farms for years. It won't change the outcome but it will incentivize players to try even if they can't score a single kill (which sadly is too often the case) and the dominating side to do something more than just spawn camp. I like the idea of giving rewards to the medal winners as well.
5. The change to weapon proc itemization values is welcome, as are the changed procs on the fort weapons that hopefully make more sense for the classes using them.
6. Good change to the the Arena scenario, it badly needed it.
One further change I'd like to see for scenarios is the "In Need" bonus being a flat amount rather than a percentage. 50% varies wildly between being worthless (when being dominated) and ridiculous (when stomping).
Re: Patch Notes 14/05/2026
After reading the replies and looking at my gear in game, I'm curious what's going on with set pieces.
Waagh Beads of Repose is ilvl 38 with 21 tough 21 wounds 1 AP/sec.
Genesis Remnant of the Curative is ilvl 45 with 20 willpower 20 wounds.
Like someone mentioned earlier, perhaps resists are counted? That implies that the stats on jewelry basically never increase because the resist increase is automatic. Or is there a penalty for being part of a set? That means the item is never worth using on its own and perhaps not even as a set if the penalty is high enough.
Waagh Beads of Repose is ilvl 38 with 21 tough 21 wounds 1 AP/sec.
Genesis Remnant of the Curative is ilvl 45 with 20 willpower 20 wounds.
Like someone mentioned earlier, perhaps resists are counted? That implies that the stats on jewelry basically never increase because the resist increase is automatic. Or is there a penalty for being part of a set? That means the item is never worth using on its own and perhaps not even as a set if the penalty is high enough.
Re: Patch Notes 14/05/2026
Non-armor (e.g. accessory) sets pay a penalty. There is a point in the set bonuses where the totality of the set bonuses is higher than the penalty paid. This is to encourage reaching the set bonuses as opposed to for example set jewelry always being the best choice for a slot, even compared to non-set jewelry.
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Re: Patch Notes 14/05/2026
Ok, mystery solved the formula is even on the itemisation page, just didn't realise it would account for that much stats quickly glancing it, 18.85 at ilvl65 on 5pc accessory set.Rydiak wrote: Fri May 15, 2026 2:03 am Sets pay a penalty. There is a point in the set bonuses where the totality of the set bonuses is higher than the penalty paid.
So is all gear gonna lose a lot of stats then? Idk if I did the math right, 44 stat loss for an 8pc ilvl 75 armour set. Compared to current sov pieces seems like massive drop in total stats of the items stat pools don't seem to change much, but now a hefty hit with the high set bonuses, Or is the armour set penalty different than the accessory set penalty?
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Re: Patch Notes 14/05/2026
I understood, but right now we are talking about penalty increase. At this point, it would be smart choice to start playing regen build as only viable 2h optionRydiak wrote: Fri May 15, 2026 2:03 am Sets pay a penalty. There is a point in the set bonuses where the totality of the set bonuses is higher than the penalty paid.
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Re: Patch Notes 14/05/2026
I would like ask to Extend this change to other Scenarioes that have rotating respawn zones, like the one with the Vapire lords in it.ReturnOfReckoning wrote: Thu May 14, 2026 6:25 am
General
- Sacellum Arena now uses fixed spawn points for both factions (random spawns removed)
Re: Patch Notes 14/05/2026
After sc rewards fix, we returned to exact same numbers we had before the patch (5k for win) + bonus for medals. Not gud.
UPD: actually, now sc rewards up to 3 times lower then before, since kills don't give rr. Bold move.
UPD: actually, now sc rewards up to 3 times lower then before, since kills don't give rr. Bold move.
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Re: Patch Notes 14/05/2026
I haven't experienced that.
Yesterday I was getting 20–25k renown for winning a SC
Yesterday I was getting 20–25k renown for winning a SC
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