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Patch Notes 14/05/2026

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ReturnOfReckoning
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Patch Notes 14/05/2026

Post#1 » Thu May 14, 2026 6:25 am

Live Event: Wild Hunt
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Every year Orion's rebirth in the Wood Elf realm of Athel Loren marks the start of Spring. With Orion's rebirth the Wild Hunt begins, as elves across Athel Loren join the King in the Woods in riding forth and purging the forest of its enemies. This is all done as an offering to the elven God of the Hunt, Kurnous. Enemies of Kurnous beware, for you may become an offering during the Wild Hunt.

The Wild Hunt is upon the Elves, and Ulthuan is already sodden with blood. Hunters stalk the fields and forests in search of rare and savage prey, to demonstrate their skill to the God of the Hunt and perhaps gain his favor. Others seek merely to glimpse the fabled White Stag and gain Kurnous's blessing. But Kurnous is a true hunter, and incurring his wrath carries a price ... of poetic justice.

Kurnous has taken particular interest in the activities of the mere mortals, ever eager to find which hunter is truly worthy. As the Wild Hunt commences, vines from the World Root have sprung up in Ellyrion. Beyond those vines lay the Hunter's Vale, sanctuary of Kurnous. All who dare can enter to see if they are worthy to face the Lord of the Hunt. Though be forewarned, nature itself will turn against those who enter the Hunter's Vale.


Travel to Ellyrion, the kingdom beloved by Kurnous, and find the Vale Vines to his inner sanctum, the Hunter's Vale. During the Wild Hunt, some may be lucky enough to catch sight of the White Stag as it wanders along the southern coast and ranges of Ulthuan. Join the Wild Hunt in honour of Kurnous and prove to the Lord of the Hunt if you are worthy of being a hunter, or the prey.

This event will run between May 14th and May 26th.

Rewards
Basic: [Stag Skull Trophy]
Advanced: [Bleeding Hart Charm] (Check the armoury for other variants)
Elite: [Blessed Hide of Kurnous] Preview here, or the Deepwood Cloak at the top of the gallery here

Quest Rewards: The Stag of Kurnous or the Stag of Isha (or the Daemonwood Disc for the Magus), live-event themed limited time mounts. You can preview the Mounts here and Magus Disc here.

Live Event Quests
This year's Wild Hunt includes new quests to acquire your sacred-stag mounts. These quests are broken up into four brackets based on your character level and have different tasks accordingly. Make sure to read any text in all-caps. Additionally, there is a repeatable quest requiring players to beat the Hunter's Vale, with unique limited-time prizes. All quests are available from Live-Event related NPCs: Hethoac Evertrue in the Altdorf Market Square, or Karalith Raemari in the Inevitable City Apex.

Live Event Shoppe & Limited Time Dyes
Ah beautiful colors, what would the world be without beautiful colors? Better without blinding yellow no doubt. This Wild Hunt we are happy to introduce 32 new colors to RoR, two of which are spec-tacular dyes which may make a leprechaun out of a dwarf. Ten of these new dyes are added permanently in the game as drops from the Hunter's Vale bosses; four new optional heroes have been added to Hunter's Vale for those seeking to expand their dye pursuits. The remaining dyes, along with some unique items, are available at the live event vendor. Trophies are displayed in this link for your convenience. In the spirit of the Wood Elves, all good things are fleeting, cherish them while you can. Order players can find Thealyn Rosethorn in the Altdorf Market. Destruction players can find Rakaan Savageblood in the Inevitable City Apex.

Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor, but please note it may take a few days before the add-on is updated. These colors were inspired largely from official publications, such as the Wood Elf 8th Ed. army book.

RvR
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This patch sees a number of updates to the new RvR Lockout system, fixing some bugs and adding new functionality to further motivate helping the underdog faction:

- The Lockout debuff has been reduced to 60 minutes.
- The Lockout debuff should no longer have any effect if you are also under the effect of Against All Odds.
- If the AAO buff vanishes, the debuff will once again apply if the timer is still running.
- Activities in T1 should not trigger the realmlock
- Supplyboxes collisions has been reduced, we cannot remove it fully but this means you can effectively walk over them. Note that since we cannot remove collision entirely and keep its function it means that if the box is not on the ground then it will still cause blocking issues and we are looking at this as well but was not done in time for this update.

Scenario
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Rewards rework

Scenario rewards have been reworked, so the renown and XP rewards to emphasize points rather kills to a greater extent.

- Renown for points is increased significantly.
- XP for points get a slight increase.
- Renown & XP for kills is reduced by 75%
- Scenario medals now also give renown & XP, in addition to the crest.
- Crests at the end of scenarios are increased.
- Scenarios with a longer duration get a time bonus, in both renown, XP and crest rewards.

General
- Sacellum Arena now uses fixed spawn points for both factions (random spawns removed)
- Respawn timer reduced to 60 seconds (previously 10 minutes)
- The Order spawn area in Black Crag Keep has been repainted so players can move around before the scenario starts.

Content
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New Tutorial Quest

- A new Tutorial Quest is now sent via in-game mail to players who achieve Character Rank 17. This quest explains the RvR Lockout system, how the system works, and the exception granted for playing on the side with AAO. It's a very short quest that also grants two gold to players to make it worth completing.

Chapter 22

- Destruction's run up to the Reikland Chapter 22 has had the amount of hostile mobs reduced. Specifically, the "Reiksguard Training Grounds" PQ now has a new first stage, requiring players to kill two neutral mobs to trigger the hostile second stage to begin. While some hostile mobs still remain, this should make it a bit easier for players to return solo.

Dungeon: Gunbad

- The Brew potions in Mount Gunbad now have an 18-hour cooldown before they can be repeated.

Quests
- A repeatable quest has been added in Bastion Stair upon completing the main questline (like the quest 'Tempering Rage' to obtain Liquid Serenity). This quest will allow players to get additional Fleshborne Gems, though keep in mind these jewelry items are still unique-equipped.

- A new repeatable quest has been added to the Tome Unlock vendor in Bastion Stair (the Free Company Knight or Grulgaar the Maker - left side of the lobby) to acquire a Bloodlord Cloak in case you accidentally destroyed your previous one. You must have the Tome Unlock for equipping the Bloodlord Cloak to purchase the quest item and start the quest.

Itemization
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Weapons
- Stats adjusted to conform with adjusted proc costs (20% cost reduction across all tiers; i.e. from 10/20/40 to 8/16/32).
- "Spike" has been removed from Subjugator/Fortress weapons and replaced with "Vitalize" for Zealots and "Barricade" for Warrior Priests/Disciples of Khaine.
- Bloodlord has been changed from a 10% armor/toughness bane to a flat 180 armor and 30 toughness bane.
- Normalized the critical hit/reduction bonuses on the one-handed "of Doom", "of Misery", "Feaster's", and "Great Bashin'" weapons.

Jewelry
- Now conform to the new stat distribution system (does not include jewelry which are part of an armor set, which will be updated in an upcoming patch). Jewelry pieces/sets updated include : War Crest sets on the Genesis Vendor; Genesis sets; LotD Expedition sets; Tome Unlock sets; the Vainglorious set; city-PQ rings in all four cities; individual jewelry pieces from the Sewers/Sacellum, Hunter's Vale, Mount Gunbad, Bastion Stair; Blood-Iron Rings; Vale Rings; Annulus rings; Fleshrender; and Chapter Influence rings.
- Item levels/rarity are no longer arbitrary, and should now correctly match the level of the expected content.
- Genesis set "of the Undying" has been made universally available to all careers.
- Genesis set "of the Everlasting" has been made available to Disciples of Khaine and Warrior Priests.
- "of the Bulwark" and "of the Guardian" sets have been made available to Disciples of Khaine and Warrior Priests.
- New upgraded versions of the Genesis sets have been added to the game! You can find ilvl 55 "Forebearer" and ilvl 65 "Progenitor" versions placed on new vendors in each capital city's war quarter. Each upgrade requires the previous tier plus 10 Genesis Crests to purchase.
As before, please be on the lookout for any jewelry that may have been missed and file a Bug Report if found.

Triumphant/Victorious Ring Notice
- As part of the next phase of the armor-set rework, we would like to inform the players that the cost of Triumphant/Victorious rings will be reduced to 2000 War Crests. Existing rings will be removed from the armor set, and players will be able to trade in their old rings/replicas for a box that will contain the new set ring and a refund of insignia/war crests.

Loot Groups
- All major categories of PvE/PvP loot groups have been analyzed and updated. As a result, hundreds of missing items have been made and added - primarily of the 'Very Rare'/Purple rarity. A large portion of the new items were for the classes that were released post-launch on live (KotBS, BG, Slayer, Choppa), but many other classes were randomly missing items.

- Adept's (Level 3 Rare/Blue) will now drop for level 3-4 players. Storm-Courser's (Level 9 Rare/Blue) will drop for level 9-10 players. Gore-Splattered (Level 11 Very Rare/Purple) will now drop for level 11-12 players. Ardent (Level 33 Rare/Blue) and Steadfast (Level Very Rare/Purple) will now drop for level 33-34 players. Of Aggression (Level 36 Uncommon/Green); Aggressor's (Level 36 Rare/Blue), of the Harrier (Level 36 Very Rare/Purple) will now drop for level 36 players. Of Maiming (Level 38 Uncommon/Green) will now drop for level 38 players.

Vendors
- The Genesis Vendor in Altdorf has been moved outside by the Reverence Weapon vendor, and the items have been split by tier.
- Weapon Skill to Initiative talisman conversions at the Soulstone Vendor have been removed. This was supposed to be a temporary offer when the value of Weapon Skill talismans was changed 1.5 years ago.
- As per previous patch notes, the Overlord/Imperator, and Smuggler vendors have been disabled as these items are retired for the time being.
- As part of the ongoing itemization rework, armor/weapon vendors in the capital cities will be reorganized in an upcoming patch. The goal of this is is to create a more user-friendly and intuitive distribution of vendors, so we do not have one vendor with weapons and armor, and another with only armor; and to split Order and Destruction items between vendors. Some vendors will be relocated, and some items may shift from one vendor to another.

General
- Live Event related dyes that come from boxes (Eastern Wyvern/Mitterfruhl eggs, and Daemon Moon Rising Pan de Monium) will now sell for a small amount of silver, primarily for the ease of cleaning the inventory.

Bug Fixes
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- Tactic slots are properly deactived and activated on debolster.
- The server now sends the correct interact response packets when using a healer, printing success or failure messages in the chat.
- [25361] Guild cloaks show now be able to show heraldry from rank 15 but standards stay as rank 20 guild unlock as per description ingame
- [25376] Fixed an issue where RvR lockout would prevent loot in Scenarios
- Archmage Shoulders have been added to Thar'Ignan's Loot Group (only took 18 years for a DB monkey to notice)
- "Sentinel" (Blue rarity) Sorceress staffs have been added to the loot groups for the Sentinel Dungeons
- "of the Sentinel" (Purple rarity) White Lion Axes have been added to one of the Sentinel Dungeons
- Marauder Sentinel Gloves moved from Ekscremite (boots boss) to the Pox-Bloated Child (gloves boss)
- Zealot Bloodlord gloves added to Azuk'Thul's & Zekaraz the Bloodcaller's loot group
- [25377] - Added missing AM Staff to the Darkpromise Weapons vendor.
- Removed the excess 'Genesis Cloaks' from the 'of the Warrior', 'of the Scholar', and 'of the Everlasting' sets.
- [25385] Castigation's Initiative debuff now correctly lasts for the full 15 second duration.
- [25414] Quest "Savoring Conquest" Particulars now states "half a dozen".
- [25356] Law of Age fixed to be defendable and thus trigger On Hit effects (and therefor also aggroing mobs).
- [25399] RUN AWAY! ICD now properly applies after you get the movement speed buff.
- [25364] Look At Dem! will now cause You'z Squishy to deal damage again.
- [25354] Yhetee Frozenmaws Yhetee Screech damage fixed.
- Matching behaviour of Self-Destruct and Instability to a middle ground where the player has to be within 150 ft of the turret/minion.
- Sigmar's Shield now uses correct internal cooldown.

The following abilities of pets will now only fire when there is an enemy within the respective range of the ability:
- Steam Vent
- Flamethrower
- Coruscating Energy
- Warping Energy
- Lion's Roar, which was additionally fixed to work properly as an AoE ability.
- Terrifying Roar, which additionally had its range fixed to 25 ft.
- Sweeping Claw

The range of the following set of abilities has been fixed to work on 100 ft rather than the current 90 ft range:
- Alter Fate
- Armored Plating
- Avatar of Sigmar
- Blessing of Isha
- Blessing of Valaya
- Blood, Faith, And Fire
- Bolstering Enchantment
- Bring Da Pain!
- Cant' Touch Us
- Chant of Pain
- Chop Fasta!
- Corrupting Retribution
- Corrupting Wrath
- Covenant of Celerity
- Covenant of Tenacity
- Covenant of Vitality
- Da Biggest!
- Da Greenest
- Daemonic Armor
- Daemonic Chill
- Death Reaper
- Dirty Tricks
- Discordant Fluctuation
- Discordant Instability
- Divine Absorption
- Divine Amazement
- Divine Light
- Divine Protection
- Divine Replenishment
- Drain Magic
- Dreadful Fear
- Dreadful Terror
- Dust of Pandemonium
- Earthen Renewal
- Ere We Go
- Eye of Sheerian
- Feelz No Pain
- Fierceness
- Flak Jacket
- Flame Shield
- Flames of Rhuin
- Flawless Defense
- Frozen Touch
- Gather Round
- Gather Your Resolve!
- Get 'Em
- Gift of Life
- Git Stuck In
- Guard of Steel
- Gudrun's Warcry
- Heroic Rally
- Hunter's Fervor
- Immaculate Defense
- Joy of the Hunt
- Khaine's Embrace
- Khaine's Vigor
- Khaine's Warding
- Khaine's Withdrawal
- Life's End
- Major Preservation
- Master Rune of Adamant
- Master Rune of Fury
- Mork's Buffer
- Mountain Spirit
- Nature's Blade
- On Your Guard!
- Perseverance
- Phoenix's Rejuvenation
- Pious Restoration
- Prayer of Absolution
- Prayer of Devotion
- Prayer of Righteousness
- Press The Attack!
- Prismatic Shield
- Quit Yer Squabblin'
- Rain Lord
- Rampaging Siphon
- Revenge of Da Green
- Ritual of Innervation
- Ritual of Lunacy
- Ritual of Superiority
- Rune of Ending
- Rune of Rebirth
- Shield of Valor
- Shining Blade
- Sigmar's Grace
- Sigmar's Radiance
- Soul Shielding
- Sprout Carapace
- Stand Strong!
- Stay Focused!
- Steal Yer Thunder
- Strength In Numbers
- Swift Draw
- Thousand and One Dark Blessings
- To Glory!
- To Victory!
- Touch of the Divine
- Transfer Essence
- Tzeentch’s Shielding
- Tzeentch's Reversal
- Tzeentch's Scream
- Unleashed Power
- Valaya's Shield
- Vigilance
- Walk it off!
- Warden
- We'z Fightin' Betta
- Winds' Protection
- Wind-Woven Shell
- Witchfinder's Protection
- Yer A Weaklin'
- Yer Not So Bad
- You Got Nuffin'
- You Weren't Using Dat

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User avatar
khol
Posts: 4

Re: Patch Notes 14/05/2026

Post#2 » Thu May 14, 2026 6:44 am

Nice work!

Nikt
Posts: 33

Re: Patch Notes 14/05/2026

Post#3 » Thu May 14, 2026 7:18 am

Very good work, especialy wioth scenarios!

User avatar
punkshit
Posts: 16

Re: Patch Notes 14/05/2026

Post#4 » Thu May 14, 2026 7:31 am

Make an exchange from ranked crests to actual crests.
A lot my chars have a 20+ ranked crests for wat now?

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kleinbuchstabe
Posts: 172

Re: Patch Notes 14/05/2026

Post#5 » Thu May 14, 2026 8:09 am

Increasing the rewards of Scenarios is a good step in the right direction.
Not sure if this will be enough of an incentive for players to queue, but its good to see some efford and that voices are heard! <3

Good changes all in all, good patch, thank you
Last edited by kleinbuchstabe on Thu May 14, 2026 8:15 am, edited 1 time in total.

seorito
Posts: 8

Re: Patch Notes 14/05/2026

Post#6 » Thu May 14, 2026 8:15 am

Some very good changes like the scenario rewards, but some very weird.
Generalised nerf to genesis, but now you can pay extra 20 genesis crests per piece to regain (part? why less block now?) of the stats. Very weird decision.
Good buff to LV and BS hidden jewelry. I guess to be expected, as devs always want to promote PvE.

Do we know anything about rdps rework? How will it work with all these gear rebalancing?
Imberbe - SM 83, Barbudo - IB 81, Barbudillo - BW 78
Darkmushu - BG 74, Peludin - Mara 72

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Bozzax
Posts: 2740

Re: Patch Notes 14/05/2026

Post#7 » Thu May 14, 2026 8:17 am

I wanted to share a few observations regarding the recent gear normalization changes.

1. One noticeable side effect seems to be that the 40/40–40/70 brackets feel a bit weaker than before. The progression curve may have become flatter than intended.

2. Build diversity also appears to have narrowed. BIS setups feel more clearly defined now, which can make gearing feel less open-ended and the game as a whole less interesting.

3. Health pools in the 40/40–40/70 range still feel quite low. For players who have just reached 40, this can create a pretty harsh “hangover” effect where the game suddenly feels much worse than expected, especially due to how quickly fights can end.

4. Longer term, I wonder if it might be worth looking at whether bolster is still the best solution. A cleaner gear progression system without bolster could potentially reduce complexity and make balancing easier. Helping out the players that enter t4 with low RR by having relaxed first entry set could also improve the game. I don’t see the point in punishing players that missed the rr importance or just enjoyed the PVE world of Warhammer. Regardless they will be hindered by few renown points anyway.

Overall, I appreciate the work being done and understand the intention behind normalization. These are simply observations from how the brackets currently feel in practice.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
Posts: 2740

Re: Patch Notes 14/05/2026

Post#8 » Thu May 14, 2026 8:42 am

5. One possible direction could also be to keep PvE BIS a bit more limited in terms of raw power, since the game is primarily PvP-focused. They could instead serve more as situational or flavor-based options rather than mandatory parts of the strongest setups.

(A good example is Bloodlord Witchstaff together with the Blood Iron Ring.

The issue is less the individual items and more how stacking multiple +damage effects scales extremely well on certain DPS classes. Compared to normal endgame stat gear, these setups often become significantly stronger due to interactions with crit, burst windows, and class modifiers.)

6. At the same time, systems like lairs, influence rewards, unique world drops, T4 questing could be kept alive with 1 use items, and special consumables and gear that with above the curve level it could be a great way to keep different types of content relevant and make gearing more varied and interesting. They could add diversity and encourage players to engage with more parts of the game world.
Last edited by Bozzax on Thu May 14, 2026 11:10 am, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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rychu097
Posts: 4

Re: Patch Notes 14/05/2026

Post#9 » Thu May 14, 2026 9:08 am

amazing sc changes!!! finally objectives matter!!! i love U guys :)

ps. it can be also potential direction of rvr?

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kpihuss
Posts: 172

Re: Patch Notes 14/05/2026

Post#10 » Thu May 14, 2026 9:15 am

Thank you for the patch

There will be news about Shield WP rework soon?
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