Warpes wrote:Both Magus/Engi are fine in T3 and T4 as far as I'm concerned, if anything certain other classes need nerfing instead, to balance the game out. But if changes were to be made, I feel like some of the ideas in this thread are going in the entirely wrong direction for them. And I'll explain why before posting my own ideas...
Bolt of Change/Snipe: For one, both of these are already the furthest range of any ability, completely undefendable, AND have extremely high base damage - making them two of the hardest hitting abilities in the game.
On T4 live, with ST pet resist debuff and warpforge procs (another issue for later) I was hitting upwards of 4.5k crits with BoC alone sometimes, and with unshakable focus Snipe is capable of at least that much (sometimes 6k hits).
But this was just a part of my whole burst rotation(s), which is one of many things I feel like the large majority of Magus/Engi players greatly failed on understanding. And also failed to understand that to optimize Magi/Engi burst (not talking rift/aoe spam) they should be played 'mostly' as "frontline casters" (or back and forth + kiting, to be precise), utilizing Close Quarters/ES tactic.
IMO focusing on individual abilities is the wrong way to go, particularly that of BoC/Snipe. Rather focus all abilities, mechanics, and rotations which compliment them and eachother... and promote people using FULL dot + burst rotations, rather than trying to "Snipe" (ironcally) a kill on someone already being focused.
Indigo Fire of Change: I believe it's perfect where it is at 9pts. Especially if you consider that in T3 all class builds are limited to a certain degree, and in T4 any build that would include it can already reach that point easily. But I could still see potentially swapping them, if IFoC is NOT nerfed in any way. Rather, buff Seed of Change/Sticky Bomb perhaps (buff these anyway IMO).
Firestorm/Phos Shell: I'm in agreement with adding damage or a side effect to these, like the one mentioned or something similar. However leave them in their current trees (as per your original post, before edit)...
The reason being that a Magi/Engi should be focusing on BOTH AoE AND ST at the same time, never one or the other. While AoEing they should be focusing on their ST focus, and vice versa, applying multiple kinds of pressure at once (including the need to cleanse), which healers have a harder time reacting to. Once the burst starts, it's particularly hard to react.
I'll post my own consolidated thoughts/ideas in a seperate reply.
TLDR: BoC/Snipe are more than fine, fix other core issues instead, as mentioned above - like dot dmg, pet dmg, and certain mechanics/debuffs as ill post next.
1) WF/LOTD stuff will not be in this game
2) We KNOW that the Magus/engi need a COMPLETE overhaul. However, as per Aza's suggestions, I have made this thread dealing with only a few abilities at a time. Suggesting 30000 different fixes will not get anywhere, so little steps like buffing the stagger and making BOC/Snipe have a shorter CD are something to help
3) BOC/Snipe have high base damage, but are on incredibly long CDs and don't have anything that really complements their damage, e.g. Dhar Magic of Sorc, VoN from SW, Snipe being physical, e tc. Given their cost, and cast time, they should have a shorter CD. If you're really opposing that then meh, I dunno.
4) Promoting a full DOT and then burst routine would be ideal, but necessitates more fixes in regards to the dots themselves: shorter durations, stronger ticks, anti-cleanse etc I dunno. Hence why I only posted 2 changes in this thread.
5) No, if you're focused on ST then you're focusing on ST - same applies to AOE. You don't see ST Sorcerers shifting between AOE and ST on key targets, so why should Magi/Engis. We have 2 trees dedicated to AOE, so there should be one that is 99% ST. Having said that, I don't mind Firestorm so much: it looks cool, deals decent damage if you have a chosen/20% dmg buff. So I don't mind keeping it.
6) Snipe and BOC should not be reliant on a DOT rotation. If you go havoc/change, you only actively use 2 DoTs when focusing targets - Withered and Baleful (occasionally MBF). You use the 2 dots, get your pet up, use BOC and a SVF as soon as BOC hits. That takes about 6/7 seconds to set-up - similar to a Sorc's rotation, not to mention you need to get debuffs resisted and ensure your pet is up - and so it should do good damage.
tldr - a 5 sec BoC/Snipe CD and 5 sec stagger is not going to harm anyone, and would make most engi/magi happy.