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peterthepan3
Posts: 6509

Re: Something something...

Post#431 » Mon Sep 04, 2017 5:35 pm

Madcatmech wrote:
Hargrim wrote:
Zxul wrote:Its a question of reward really- why would most players do anything but zerg, if rvr mechanics make it the most efficient option?

What most players can do solo or in small groups in rvr, which actually has a reward better then zerging? Thats while being ganked by 40/40+ premades for an extra bonus.
How many bags did you win zerging?
Why dont you ask Rumba?
Rumba's an exception to the rule! Him and Grobbok are RoR's bannermen.

(truth be told, I have often asked that, too)
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Haojin
Posts: 1066

Re: Something something...

Post#432 » Mon Sep 04, 2017 6:06 pm

disable /2 and /t4 and you will solve zerg problem.

/casm
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Fractus
Posts: 82

Re: Something something...

Post#433 » Mon Sep 04, 2017 6:09 pm

Out of interest, assuming you have a way of monitoring it and do so, has the test boosted or slowed the amount of new players and old players coming back to the game?

Also assuming no other related variables have changed.

People might be more into this kind of test if it gets more people playing

Zanilos
Posts: 443

Re: Something something...

Post#434 » Mon Sep 04, 2017 7:18 pm

Spoiler:
Epo wrote:
Yaliskah wrote:I must disagree.

Zerg is not pop related ( yeah i'm crazy :) ). And i hope to be able to prove it before the end of the year or sooner.

Zerg = lack of options/choices -> ORvR mecanic -> What will players do when Keep is lost and all BOs are locked (no more or very limited numbers of objectives)? Answer : blob & zerg on what is possible. Lack of options.
You can't zerg with low population.

Opening all pairings only promotes more PVD. It happend last time, the main force stays to ping pong one zone, and the rest ninja cap to progress the campaign. It was the reason for closing the 3 maps in the first place if I remember. We had this same problem back in T2/T3 where everyone just ping pongs warcamps the whole night which is nothing but a snooze-fest.

As for lack of options/choices, I see less choices now than the previous system? You had T1/T2/T3 to debolster and relax enjoy some low level pvp and earn some seals to get some nice gear, allowed for large and small groups too. T4 then had the usual 6 man groups roaming for small scale pvp and a couple WB's for larger fights. Now it's just blob 1 vs blob 2 and the only roaming you get done is picking off stragglers from said blobs.
Zerg does not = lack of options. It = lack or organised player base. I think I can recognise off hand 2 destro guilds and maybe 1 order guild thats having a decent go at it. So on a night, you get MAYBE 72 at the most organised players in organised warbands out of the current 800. Those 72 odd players will still be there when the pop was at 500. and only 250 in t4. (jesus christ I sound like Peter.)

Yali it's not the lack of options, it's whatever comes as the easiest way to get rewarded. The path of least resistance. The best rewards are locked behind bags at keeps. Best way of getting those rewards? Using 3x as many players as the other side to take the keep. Lose a BO? Cool story bro, lets zerg that in 1 min as soon as it unlocks. On the other hand, make it too hard to lock zones and people dont bother playing, remember when t4 launched and it took 3 days to break a door.

This is a very casual server, the casual players avoid meaningful guilds and the possibilities they open.

Another issue is the certain players in /t4 or /1 telling players where to go. I felt before the last time I stopped playing that the staff carry weight when talking directly to players. Why not identify the players that are activly starting the zergs and maintaining them and just talk to them.

I'm enjoying playing again and I highly recomend anyone playing installs the 4gb ram patch one of the bitterstone guys has in the crashing thread! viewtopic.php?f=5&t=20075 The Ram fix has made the game so much smoother.
Last edited by Zanilos on Mon Sep 04, 2017 7:51 pm, edited 1 time in total.
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Martok
Posts: 2110
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Re: Something something...

Post#435 » Mon Sep 04, 2017 7:32 pm

Zanilos wrote:Zerg does not = lack of options.
No, it doesn't.

Last night in Eataine I soloed a bit before joining one of the warbands and found three one v. one and one two v. one fights. Good fights all. True, the odds of running into a Destro mass and getting steamrolled have increased, but if you are willing to invest the time you can still find small scale battles to wage.

The other side of that coin, however, proved to be just as fun. Once I joined up with the Order mass we engaged in a number of back and forth struggles with our Destruction counterparts. The fights in and around our keep while waiting for the doors to close were particularly...energetic.

I can't factually comment on the loot bag reward system because truthfully I haven't concerned myself with it yet. At the moment I am just trying to enjoy the increased opportunity to go out and hack and slash. I am not trying to tell anyone else how to play their game, just suggesting that if we roll with it for a while everything else will fall in line. I think the Devs are on to something positive here.
Last edited by Martok on Mon Sep 04, 2017 7:49 pm, edited 2 times in total.
Welcome to Warhammer, No Fun Allowed!!

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Glorian
Posts: 5004

Re: Something something...

Post#436 » Mon Sep 04, 2017 7:46 pm

Bitterstone guy says: Look here to reduce crashes:
viewtopic.php?f=5&t=20075

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peterthepan3
Posts: 6509

Re: Something something...

Post#437 » Mon Sep 04, 2017 9:30 pm

Zanilos wrote:(jesus christ I sound like Peter.)


This is a very casual server, the casual players avoid meaningful guilds and the possibilities they open.
Embrace it, man. Just let it in. :twisted:

I pretty much agreed with everything you wrote, too - particularly that pertaining to people not actively seeking to improve/join organised guilds.
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Hargrim
Former Staff
Posts: 2465

Re: Something something...

Post#438 » Mon Sep 04, 2017 9:41 pm

Fractus wrote:Out of interest, assuming you have a way of monitoring it and do so, has the test boosted or slowed the amount of new players and old players coming back to the game?

Also assuming no other related variables have changed.

People might be more into this kind of test if it gets more people playing
On Sunday night yesterday EU Prime Time we had like 900+ players logged in at the same time, that is around 150 more than our lately average in prime time. We will see if it stays that way.
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Jaycub
Posts: 3130

Re: Something something...

Post#439 » Mon Sep 04, 2017 9:55 pm

peterthepan3 wrote:
Zanilos wrote:(jesus christ I sound like Peter.)


This is a very casual server, the casual players avoid meaningful guilds and the possibilities they open.
Embrace it, man. Just let it in. :twisted:

I pretty much agreed with everything you wrote, too - particularly that pertaining to people not actively seeking to improve/join organised guilds.
I can comment a bit on my expierence pertaining to improving/joining organized guilds.

At the moment our guild is looking for players, but finding what we are currently looking for next to near impossible. We need someone who can play most nights at least an hour or two during our prime, we need someone who plays 2 archetypes or is a heal/tank main. They need to fit in well with our social aspects which means some really autistic/weird/offensive **** 24/7 in discord.

About skill, it doesn't really matter as long as they are good communicators as our core knows all the roles inside and out and can train anyone. But finding people willing to constantly and enthusiastically take advice and put it into practice is extremely hard. I find most people are very "quiet", and it almost has to be beaten into them they need to speak up and talk about what is going on and how they can improve.

Lack of competition and the current state of the server drives away many players that fit these roles, and lack of competition also in a way made our selection process more stringent. In t3 cap when we were fighting malice every night and had constant competition, we were willing to take players who we deemed toxic if they played extremely well. It was a sacrifice worth making, dealing with the bullshit they brought if it meant having that edge (and we dealt with a lot). But it's absolutely off the table now in the current state of the scene/game.


I'm not sure how other 6 man / organized guilds operate but I am guessing it is along some of the same lines, and that excludes a vast portion of the population from joining those guilds. And on the flip side people that only play maybe 4 hours a week probably aren't looking for a commitment either. There is a sense of obligation when you join these types of guilds that many people don't want with the state of things atm.

So you will see a lot of guilds like ours, that can't even put 6 together more than maybe twice a week but still haven't expanded or merged into other guilds. We need the competition, and the players we are looking for who aren't playing need it as well. Until then it's just gonna be 3 or 4 of us on a night **** around and really that's fine, because it's the best there is for us until then.
Spoiler:
The only slightly attractive move would be joining black tooth clans green nationalist movement, but alas I hate the greenskin classes
<Lords of the Locker Room> <Old School>

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Collateral
Posts: 1494

Re: Something something...

Post#440 » Mon Sep 04, 2017 10:07 pm

Jaycub wrote:They need to fit in well with our social aspects which means some really autistic/weird/offensive **** 24/7 in discord.
I think I found your problem!

Srsly though, idk who would want to join an autistic/offensive/weird discord 24/7. I enjoy a relaxed atmosphere where ever I go. Sure I love good intense action, but it has to be in a normal, respective, mature way. And I'm pretty sure the majority of people feel like that. Of course, we comment some weird **** in our guild from time to time, and do some **** talking, but it's just for fun, I don't need that 24/7. I would really tire from talking about a bunch of crap all the time (that's at least how you portray your guild). We have a great little community, I could call it my second family.

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