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[Suggestion] Change to Shatter Limbs

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SilverWF
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Re: [Suggestion] Change to Shatter Limbs

Post#51 » Thu Dec 31, 2015 11:30 am

Luth wrote:
SilverWF wrote:lots of bullshit...again
M8 i don't argue with you anymore; feels too much like this for me. Maybe it's easier now with a picture.
Looking at how you changed my post in your quote - you are at right side at your pic.
Thanks for clarification.
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Tesq
Posts: 5713

Re: [Suggestion] Change to Shatter Limbs

Post#52 » Thu Dec 31, 2015 11:35 am

Shatter limbs don't need to be moved, it need the get the same treamtment that got choppa fasta --->2 min of coldown so that 8x slayer stop to be a thing (1 min would still not be enough). Also if we could use our defense instead see them totaly ignored by rampage that would be awsome. Rampage is the real problem because just like in the case of fest arrow tactics : ignore 100% of something is broken and let you shits around. Even more if instead of 1 shoot you get a 100% ignore for 20 seconds on a strong aoe path like slayer does in fact.

With just a 2 min change to CD and a rampage nerf no one would even dare to use x8 slayer i wanna bet.
( then you think 10 sec curation with 8 slayer mean = 80 sec on 120 of coldown -->still 2/3 of the time active ..... :? maybe it need 4 min CD :lol: )

Don't bring mara on the table; undefitable 3 hit combo AOE hitting 9 ppl >>> ST rotation, which make an eventually nerf more needed on slayer then on mara
Last edited by Tesq on Thu Dec 31, 2015 1:44 pm, edited 3 times in total.
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TenTonHammer
Posts: 3806

Re: [Suggestion] Change to Shatter Limbs

Post#53 » Thu Dec 31, 2015 1:54 pm

Scrilian wrote:mara still op with monstro proc, sl for destro not happening and sarcasm was very spot on :mrgreen:

First off no, monstro past t1 is a joke, the weak ass HoT from it is not good for anything bar PvE, furtnermore running around in monstro results in a significant drop in dps

SL for destro already "has happened", incase you wernt aware what bad gas is but the problem is that its on a melee herder ability, a tree thats absolutly terrible and puts sh in a range that it dosnt want to be in, so releasiticaly the only equvivlent is choppas single target version that requires exhaust and 2h
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Nanji
Posts: 312

Re: [Suggestion] Change to Shatter Limbs

Post#54 » Thu Dec 31, 2015 2:03 pm

TenTonHammer wrote:
Scrilian wrote:mara still op with monstro proc, sl for destro not happening and sarcasm was very spot on :mrgreen:

First off no, monstro past t1 is a joke, the weak ass HoT from it is not good for anything bar PvE, furtnermore running around in monstro results in a significant drop in dps

SL for destro already "has happened", incase you wernt aware what bad gas is but the problem is that its on a melee herder ability, a tree thats absolutly terrible and puts sh in a range that it dosnt want to be in, so releasiticaly the only equvivlent is choppas single target version that requires exhaust and 2h
You do realize that phys dps have to run high ws builds to counter the armorstacking in higher tiers?
A dok can stack so much armor lategame that you would need more than softcaped ws to nullify their armor.
Mara prolly gets a 30-50% phys dmg reduction from monstro. Not just a small hot.
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maltesa
Posts: 7

Re: [Suggestion] Change to Shatter Limbs

Post#55 » Thu Dec 31, 2015 2:06 pm

choppa have aoe contra abillity that decrease Group cd with 5 sec.. so don't see the issue in shatter limps... and if it as healers wiev, stop going in range of the slayer

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TenTonHammer
Posts: 3806

Re: [Suggestion] Change to Shatter Limbs

Post#56 » Thu Dec 31, 2015 2:07 pm

Nanji wrote:
You do realize that phys dps have to run high ws builds to counter the armorstacking in higher tiers?
A dok can stack so much armor lategame that you would need more than softcaped ws to nullify their armor.
Mara prolly gets a 30-50% phys dmg reduction from monstro. Not just a small hot.

you gonna tell me you or gankbus is gonna have your maras run around in monstro stance insted of sav/brut?

you gonna fight in monstro so that you cant get access to cutting claw,tainted claw, draining swipes, giouttine, impale, gut ripper etc?
maltesa wrote:choppa have aoe contra abillity that decrease Group cd with 5 sec.. so don't see the issue in shatter limps... and if it as healers wiev, stop going in range of the slayer

check the cool down of chop fasta, now compare it to shatter limbs

now for an added bonus compare it to wispering winds
Last edited by TenTonHammer on Thu Dec 31, 2015 2:10 pm, edited 1 time in total.
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Nanji
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Re: [Suggestion] Change to Shatter Limbs

Post#57 » Thu Dec 31, 2015 2:09 pm

TenTonHammer wrote:you gonna tell me you or gankbus is gonna have your maras run around in monstro stance insted of sav/brut?

you gonna fight in monstro so that you cant get access to cutting claw,tainted claw, draining swipes, giouttine, impale, gut ripper etc?
Gankbus has maras that switch to monstro once they get heavily focused.
Like every decent mara.
inactive on forums to avoid final ban

class imbalance = l2p issue

maltesa
Posts: 7

Re: [Suggestion] Change to Shatter Limbs

Post#58 » Thu Dec 31, 2015 2:10 pm

healdebuff on mara op enough don't need monstro to survive slayer

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TenTonHammer
Posts: 3806

Re: [Suggestion] Change to Shatter Limbs

Post#59 » Thu Dec 31, 2015 2:13 pm

and?

you said it your self, you use it once you get foucsed, for survivability

its hardly something you run around fighting in
maltesa wrote:healdebuff on mara op enough don't need monstro to survive slayer

requires a tactic slot, average leech heal amount is 75-100

wont keep you alive alone if you get focused
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Tesq
Posts: 5713

Re: [Suggestion] Change to Shatter Limbs

Post#60 » Thu Dec 31, 2015 2:16 pm

Nanji wrote:
TenTonHammer wrote:you gonna tell me you or gankbus is gonna have your maras run around in monstro stance insted of sav/brut?

you gonna fight in monstro so that you cant get access to cutting claw,tainted claw, draining swipes, giouttine, impale, gut ripper etc?
Gankbus has maras that switch to monstro once they get heavily focused.
Like every decent mara.
it's true anyway that detaunt+ mostro stance + guard make mara a tank which is not something wanted.

Like 75% damages reduction with armor (max value armor can reduces) after 50% damages removed from guard and 50% damages removed by challenge/detunt.

A melee dps can't be so much hard to kill also considering his coutner part wl does not.

similar to what happened to fest arrow and i hope happen to rampage, also mara ingnoring armor penetration could be change from 100% to a 50%. This should make it less unkillable by physic atks
Last edited by Tesq on Thu Dec 31, 2015 2:52 pm, edited 2 times in total.
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